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yuzu/src/shader_recompiler/frontend/ir/microinstruction.h

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2021-01-09 06:30:07 +00:00
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <boost/intrusive/list.hpp>
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/opcode.h"
#include "shader_recompiler/frontend/ir/type.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {
constexpr size_t MAX_ARG_COUNT = 4;
class Inst : public boost::intrusive::list_base_hook<> {
public:
explicit Inst(Opcode op_) noexcept : op(op_) {}
/// Get the number of uses this instruction has.
[[nodiscard]] int UseCount() const noexcept {
return use_count;
}
/// Determines whether this instruction has uses or not.
[[nodiscard]] bool HasUses() const noexcept {
return use_count > 0;
}
/// Get the opcode this microinstruction represents.
[[nodiscard]] IR::Opcode Opcode() const noexcept {
return op;
}
/// Determines whether or not this instruction may have side effects.
[[nodiscard]] bool MayHaveSideEffects() const noexcept;
/// Determines whether or not this instruction is a pseudo-instruction.
/// Pseudo-instructions depend on their parent instructions for their semantics.
[[nodiscard]] bool IsPseudoInstruction() const noexcept;
/// Determines if there is a pseudo-operation associated with this instruction.
[[nodiscard]] bool HasAssociatedPseudoOperation() const noexcept;
/// Gets a pseudo-operation associated with this instruction
[[nodiscard]] Inst* GetAssociatedPseudoOperation(IR::Opcode opcode);
/// Get the number of arguments this instruction has.
[[nodiscard]] size_t NumArgs() const;
/// Get the type this instruction returns.
[[nodiscard]] IR::Type Type() const;
/// Get the value of a given argument index.
[[nodiscard]] Value Arg(size_t index) const;
/// Set the value of a given argument index.
void SetArg(size_t index, Value value);
void Invalidate();
void ClearArgs();
void ReplaceUsesWith(Value replacement);
private:
void Use(const Value& value);
void UndoUse(const Value& value);
IR::Opcode op{};
int use_count{};
std::array<Value, MAX_ARG_COUNT> args{};
Inst* zero_inst{};
Inst* sign_inst{};
Inst* carry_inst{};
Inst* overflow_inst{};
Inst* zsco_inst{};
u64 flags{};
};
} // namespace Shader::IR