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https://github.com/yuzu-emu/yuzu.git
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Merge pull request #1782 from FernandoS27/dc
Fixed Coordinate Encodings in TEX and TEXS instructions
This commit is contained in:
commit
0394813401
1 changed files with 188 additions and 116 deletions
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@ -1292,7 +1292,15 @@ private:
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regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
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regs.SetRegisterToInteger(dest, true, 0, result, 1, 1);
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}
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}
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void WriteTexsInstruction(const Instruction& instr, const std::string& texture) {
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void WriteTexsInstruction(const Instruction& instr, const std::string& coord,
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const std::string& texture) {
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// Add an extra scope and declare the texture coords inside to prevent
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// overwriting them in case they are used as outputs of the texs instruction.
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shader.AddLine('{');
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++shader.scope;
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shader.AddLine(coord);
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shader.AddLine("vec4 texture_tmp = " + texture + ';');
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// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
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// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
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// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
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// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
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@ -1304,17 +1312,19 @@ private:
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if (written_components < 2) {
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if (written_components < 2) {
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// Write the first two swizzle components to gpr0 and gpr0+1
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// Write the first two swizzle components to gpr0 and gpr0+1
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regs.SetRegisterToFloat(instr.gpr0, component, texture, 1, 4, false,
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regs.SetRegisterToFloat(instr.gpr0, component, "texture_tmp", 1, 4, false,
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written_components % 2);
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written_components % 2);
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} else {
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} else {
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ASSERT(instr.texs.HasTwoDestinations());
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ASSERT(instr.texs.HasTwoDestinations());
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// Write the rest of the swizzle components to gpr28 and gpr28+1
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// Write the rest of the swizzle components to gpr28 and gpr28+1
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regs.SetRegisterToFloat(instr.gpr28, component, texture, 1, 4, false,
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regs.SetRegisterToFloat(instr.gpr28, component, "texture_tmp", 1, 4, false,
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written_components % 2);
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written_components % 2);
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}
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}
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++written_components;
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++written_components;
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}
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}
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--shader.scope;
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shader.AddLine('}');
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}
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}
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static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) {
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static u32 TextureCoordinates(Tegra::Shader::TextureType texture_type) {
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@ -2536,61 +2546,83 @@ private:
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const bool depth_compare =
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const bool depth_compare =
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instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
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instr.tex.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
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u32 num_coordinates = TextureCoordinates(texture_type);
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u32 num_coordinates = TextureCoordinates(texture_type);
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if (depth_compare)
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u32 start_index = 0;
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num_coordinates += 1;
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std::string array_elem;
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if (is_array) {
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array_elem = regs.GetRegisterAsInteger(instr.gpr8);
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start_index = 1;
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}
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const auto process_mode = instr.tex.GetTextureProcessMode();
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u32 start_index_b = 0;
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std::string lod_value;
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if (process_mode != Tegra::Shader::TextureProcessMode::LZ &&
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process_mode != Tegra::Shader::TextureProcessMode::None) {
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start_index_b = 1;
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lod_value = regs.GetRegisterAsFloat(instr.gpr20);
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}
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std::string depth_value;
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if (depth_compare) {
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depth_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + start_index_b);
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}
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bool depth_compare_extra = false;
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switch (num_coordinates) {
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switch (num_coordinates) {
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case 1: {
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case 1: {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
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if (is_array) {
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if (is_array) {
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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if (depth_compare) {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec3 coords = vec3(" + x + ", " + depth_value + ", " +
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coord = "vec2 coords = vec2(" + x + ", " + index + ");";
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array_elem + ");";
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} else {
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coord = "vec2 coords = vec2(" + x + ", " + array_elem + ");";
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}
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} else {
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} else {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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if (depth_compare) {
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coord = "float coords = " + x + ';';
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coord = "vec2 coords = vec2(" + x + ", " + depth_value + ");";
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} else {
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coord = "float coords = " + x + ';';
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}
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}
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}
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break;
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break;
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}
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}
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case 2: {
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case 2: {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
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const std::string y =
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regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
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if (is_array) {
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if (is_array) {
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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if (depth_compare) {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord = "vec4 coords = vec4(" + x + ", " + y + ", " + depth_value +
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
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", " + array_elem + ");";
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
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} else {
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + array_elem + ");";
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}
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} else {
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} else {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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if (depth_compare) {
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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coord =
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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"vec3 coords = vec3(" + x + ", " + y + ", " + depth_value + ");";
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} else {
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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}
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}
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}
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break;
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break;
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}
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}
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case 3: {
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case 3: {
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if (depth_compare) {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index);
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if (is_array) {
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const std::string y =
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 1);
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string z =
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const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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regs.GetRegisterAsFloat(instr.gpr8.Value() + start_index + 2);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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if (is_array) {
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coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
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depth_compare_extra = depth_compare;
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");";
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coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
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} else {
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array_elem + ");";
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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}
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} else {
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} else {
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if (is_array) {
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if (depth_compare) {
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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depth_value + ");";
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 3);
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coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
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");";
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} else {
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} else {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
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}
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}
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}
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}
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@ -2606,82 +2638,85 @@ private:
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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coord = "vec2 coords = vec2(" + x + ", " + y + ");";
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texture_type = Tegra::Shader::TextureType::Texture2D;
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texture_type = Tegra::Shader::TextureType::Texture2D;
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}
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}
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// TODO: make sure coordinates are always indexed to gpr8 and gpr20 is always bias
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// or lod.
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const std::string sampler =
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const std::string sampler =
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GetSampler(instr.sampler, texture_type, is_array, depth_compare);
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GetSampler(instr.sampler, texture_type, is_array, depth_compare);
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// Add an extra scope and declare the texture coords inside to prevent
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// Add an extra scope and declare the texture coords inside to prevent
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// overwriting them in case they are used as outputs of the texs instruction.
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// overwriting them in case they are used as outputs of the texs instruction.
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shader.AddLine("{");
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shader.AddLine('{');
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++shader.scope;
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++shader.scope;
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shader.AddLine(coord);
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shader.AddLine(coord);
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std::string texture;
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std::string texture;
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switch (instr.tex.GetTextureProcessMode()) {
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switch (instr.tex.GetTextureProcessMode()) {
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case Tegra::Shader::TextureProcessMode::None: {
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case Tegra::Shader::TextureProcessMode::None: {
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texture = "texture(" + sampler + ", coords)";
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if (!depth_compare_extra) {
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texture = "texture(" + sampler + ", coords)";
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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}
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break;
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break;
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}
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}
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case Tegra::Shader::TextureProcessMode::LZ: {
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case Tegra::Shader::TextureProcessMode::LZ: {
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texture = "textureLod(" + sampler + ", coords, 0.0)";
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if (!depth_compare_extra) {
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texture = "textureLod(" + sampler + ", coords, 0.0)";
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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}
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break;
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break;
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}
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}
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case Tegra::Shader::TextureProcessMode::LB:
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case Tegra::Shader::TextureProcessMode::LB:
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case Tegra::Shader::TextureProcessMode::LBA: {
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case Tegra::Shader::TextureProcessMode::LBA: {
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const std::string bias = [&]() {
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if (depth_compare) {
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if (is_array)
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return regs.GetRegisterAsFloat(instr.gpr20.Value() + 2);
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else
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return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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} else {
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return regs.GetRegisterAsFloat(instr.gpr20);
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}
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}();
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shader.AddLine("float bias = " + bias + ';');
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// TODO: Figure if A suffix changes the equation at all.
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// TODO: Figure if A suffix changes the equation at all.
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texture = "texture(" + sampler + ", coords, bias)";
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if (!depth_compare_extra) {
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texture = "texture(" + sampler + ", coords, " + lod_value + ')';
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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LOG_WARNING(HW_GPU,
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"OpenGL Limitation: can't set bias value along depth compare");
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}
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break;
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break;
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}
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}
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case Tegra::Shader::TextureProcessMode::LL:
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case Tegra::Shader::TextureProcessMode::LL:
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case Tegra::Shader::TextureProcessMode::LLA: {
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case Tegra::Shader::TextureProcessMode::LLA: {
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const std::string lod = [&]() {
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if (num_coordinates <= 2) {
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return regs.GetRegisterAsFloat(instr.gpr20);
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} else {
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return regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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}
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}();
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shader.AddLine("float lod = " + lod + ';');
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// TODO: Figure if A suffix changes the equation at all.
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// TODO: Figure if A suffix changes the equation at all.
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texture = "textureLod(" + sampler + ", coords, lod)";
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if (!depth_compare_extra) {
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texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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LOG_WARNING(HW_GPU,
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"OpenGL Limitation: can't set lod value along depth compare");
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}
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break;
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break;
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}
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}
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default: {
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default: {
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texture = "texture(" + sampler + ", coords)";
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if (!depth_compare_extra) {
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texture = "texture(" + sampler + ", coords)";
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} else {
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texture = "texture(" + sampler + ", coords, " + depth_value + ')';
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}
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UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
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UNIMPLEMENTED_MSG("Unhandled texture process mode {}",
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static_cast<u32>(instr.tex.GetTextureProcessMode()));
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static_cast<u32>(instr.tex.GetTextureProcessMode()));
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}
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}
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}
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}
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if (!depth_compare) {
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if (!depth_compare) {
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shader.AddLine("vec4 texture_tmp = " + texture + ';');
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std::size_t dest_elem{};
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std::size_t dest_elem{};
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for (std::size_t elem = 0; elem < 4; ++elem) {
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for (std::size_t elem = 0; elem < 4; ++elem) {
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if (!instr.tex.IsComponentEnabled(elem)) {
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if (!instr.tex.IsComponentEnabled(elem)) {
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// Skip disabled components
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// Skip disabled components
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continue;
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continue;
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}
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}
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regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
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regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false,
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dest_elem);
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++dest_elem;
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++dest_elem;
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}
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}
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} else {
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} else {
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regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
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regs.SetRegisterToFloat(instr.gpr0, 0, texture, 1, 1, false);
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}
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}
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--shader.scope;
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--shader.scope;
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shader.AddLine("}");
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shader.AddLine('}');
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break;
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break;
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}
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}
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case OpCode::Id::TEXS: {
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case OpCode::Id::TEXS: {
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@ -2694,41 +2729,76 @@ private:
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const bool depth_compare =
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const bool depth_compare =
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instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
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instr.texs.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
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u32 num_coordinates = TextureCoordinates(texture_type);
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u32 num_coordinates = TextureCoordinates(texture_type);
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if (depth_compare)
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const auto process_mode = instr.texs.GetTextureProcessMode();
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num_coordinates += 1;
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std::string lod_value;
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std::string coord;
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// Scope to avoid variable name overlaps.
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u32 lod_offset = 0;
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shader.AddLine('{');
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if (process_mode == Tegra::Shader::TextureProcessMode::LL) {
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++shader.scope;
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if (num_coordinates > 2) {
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lod_value = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
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lod_offset = 2;
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} else {
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lod_value = regs.GetRegisterAsFloat(instr.gpr20);
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lod_offset = 1;
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}
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}
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switch (num_coordinates) {
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switch (num_coordinates) {
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case 1: {
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coord = "float coords = " + regs.GetRegisterAsFloat(instr.gpr8) + ';';
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break;
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}
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case 2: {
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case 2: {
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if (is_array) {
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if (is_array) {
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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if (depth_compare) {
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
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const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
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shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + index + ");");
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const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
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const std::string z = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
||||||
|
coord = "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index +
|
||||||
|
");";
|
||||||
|
} else {
|
||||||
|
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
||||||
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + index + ");";
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
if (lod_offset != 0) {
|
||||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
if (depth_compare) {
|
||||||
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
|
const std::string y =
|
||||||
|
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
|
const std::string z =
|
||||||
|
regs.GetRegisterAsFloat(instr.gpr20.Value() + lod_offset);
|
||||||
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||||
|
} else {
|
||||||
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
|
const std::string y =
|
||||||
|
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
|
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (depth_compare) {
|
||||||
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
|
const std::string y =
|
||||||
|
regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
|
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||||
|
} else {
|
||||||
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
|
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3: {
|
case 3: {
|
||||||
if (is_array) {
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
|
coord = "vec3 coords = vec3(" + x + ", " + y + ", " + z + ");";
|
||||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
|
||||||
shader.AddLine("vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " +
|
|
||||||
index + ");");
|
|
||||||
} else {
|
|
||||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
|
||||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
|
||||||
const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
|
|
||||||
shader.AddLine("vec3 coords = vec3(" + x + ", " + y + ", " + z + ");");
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default:
|
default:
|
||||||
|
@ -2738,14 +2808,14 @@ private:
|
||||||
// Fallback to interpreting as a 2D texture for now
|
// Fallback to interpreting as a 2D texture for now
|
||||||
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
|
||||||
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
|
||||||
shader.AddLine("vec2 coords = vec2(" + x + ", " + y + ");");
|
coord = "vec2 coords = vec2(" + x + ", " + y + ");";
|
||||||
texture_type = Tegra::Shader::TextureType::Texture2D;
|
texture_type = Tegra::Shader::TextureType::Texture2D;
|
||||||
is_array = false;
|
is_array = false;
|
||||||
}
|
}
|
||||||
const std::string sampler =
|
const std::string sampler =
|
||||||
GetSampler(instr.sampler, texture_type, is_array, depth_compare);
|
GetSampler(instr.sampler, texture_type, is_array, depth_compare);
|
||||||
std::string texture;
|
std::string texture;
|
||||||
switch (instr.texs.GetTextureProcessMode()) {
|
switch (process_mode) {
|
||||||
case Tegra::Shader::TextureProcessMode::None: {
|
case Tegra::Shader::TextureProcessMode::None: {
|
||||||
texture = "texture(" + sampler + ", coords)";
|
texture = "texture(" + sampler + ", coords)";
|
||||||
break;
|
break;
|
||||||
|
@ -2759,8 +2829,7 @@ private:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case Tegra::Shader::TextureProcessMode::LL: {
|
case Tegra::Shader::TextureProcessMode::LL: {
|
||||||
const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
texture = "textureLod(" + sampler + ", coords, " + lod_value + ')';
|
||||||
texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
default: {
|
default: {
|
||||||
|
@ -2770,13 +2839,11 @@ private:
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!depth_compare) {
|
if (!depth_compare) {
|
||||||
WriteTexsInstruction(instr, texture);
|
WriteTexsInstruction(instr, coord, texture);
|
||||||
} else {
|
} else {
|
||||||
WriteTexsInstruction(instr, "vec4(" + texture + ')');
|
WriteTexsInstruction(instr, coord, "vec4(" + texture + ')');
|
||||||
}
|
}
|
||||||
|
|
||||||
shader.AddLine('}');
|
|
||||||
--shader.scope;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case OpCode::Id::TLDS: {
|
case OpCode::Id::TLDS: {
|
||||||
|
@ -2798,11 +2865,12 @@ private:
|
||||||
// Scope to avoid variable name overlaps.
|
// Scope to avoid variable name overlaps.
|
||||||
shader.AddLine('{');
|
shader.AddLine('{');
|
||||||
++shader.scope;
|
++shader.scope;
|
||||||
|
std::string coords;
|
||||||
|
|
||||||
switch (texture_type) {
|
switch (texture_type) {
|
||||||
case Tegra::Shader::TextureType::Texture1D: {
|
case Tegra::Shader::TextureType::Texture1D: {
|
||||||
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
||||||
shader.AddLine("int coords = " + x + ';');
|
coords = "float coords = " + x + ';';
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case Tegra::Shader::TextureType::Texture2D: {
|
case Tegra::Shader::TextureType::Texture2D: {
|
||||||
|
@ -2810,7 +2878,8 @@ private:
|
||||||
|
|
||||||
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
const std::string x = regs.GetRegisterAsInteger(instr.gpr8);
|
||||||
const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
|
const std::string y = regs.GetRegisterAsInteger(instr.gpr20);
|
||||||
shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
|
// shader.AddLine("ivec2 coords = ivec2(" + x + ", " + y + ");");
|
||||||
|
coords = "ivec2 coords = ivec2(" + x + ", " + y + ");";
|
||||||
extra_op_offset = 1;
|
extra_op_offset = 1;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -2838,7 +2907,7 @@ private:
|
||||||
static_cast<u32>(instr.tlds.GetTextureProcessMode()));
|
static_cast<u32>(instr.tlds.GetTextureProcessMode()));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
WriteTexsInstruction(instr, texture);
|
WriteTexsInstruction(instr, coords, texture);
|
||||||
|
|
||||||
--shader.scope;
|
--shader.scope;
|
||||||
shader.AddLine('}');
|
shader.AddLine('}');
|
||||||
|
@ -2897,14 +2966,17 @@ private:
|
||||||
|
|
||||||
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||||
std::to_string(instr.tld4.component) + ')';
|
std::to_string(instr.tld4.component) + ')';
|
||||||
|
|
||||||
if (!depth_compare) {
|
if (!depth_compare) {
|
||||||
|
shader.AddLine("vec4 texture_tmp = " + texture + ';');
|
||||||
std::size_t dest_elem{};
|
std::size_t dest_elem{};
|
||||||
for (std::size_t elem = 0; elem < 4; ++elem) {
|
for (std::size_t elem = 0; elem < 4; ++elem) {
|
||||||
if (!instr.tex.IsComponentEnabled(elem)) {
|
if (!instr.tex.IsComponentEnabled(elem)) {
|
||||||
// Skip disabled components
|
// Skip disabled components
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
regs.SetRegisterToFloat(instr.gpr0, elem, texture, 1, 4, false, dest_elem);
|
regs.SetRegisterToFloat(instr.gpr0, elem, "texture_tmp", 1, 4, false,
|
||||||
|
dest_elem);
|
||||||
++dest_elem;
|
++dest_elem;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -2925,6 +2997,7 @@ private:
|
||||||
// Scope to avoid variable name overlaps.
|
// Scope to avoid variable name overlaps.
|
||||||
shader.AddLine('{');
|
shader.AddLine('{');
|
||||||
++shader.scope;
|
++shader.scope;
|
||||||
|
std::string coords;
|
||||||
|
|
||||||
const bool depth_compare =
|
const bool depth_compare =
|
||||||
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
|
instr.tld4s.UsesMiscMode(Tegra::Shader::TextureMiscMode::DC);
|
||||||
|
@ -2934,20 +3007,19 @@ private:
|
||||||
const std::string sampler = GetSampler(
|
const std::string sampler = GetSampler(
|
||||||
instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
|
instr.sampler, Tegra::Shader::TextureType::Texture2D, false, depth_compare);
|
||||||
if (!depth_compare) {
|
if (!depth_compare) {
|
||||||
shader.AddLine("vec2 coords = vec2(" + op_a + ", " + op_b + ");");
|
coords = "vec2 coords = vec2(" + op_a + ", " + op_b + ");";
|
||||||
} else {
|
} else {
|
||||||
// Note: TLD4S coordinate encoding works just like TEXS's
|
// Note: TLD4S coordinate encoding works just like TEXS's
|
||||||
shader.AddLine(
|
const std::string op_y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
|
||||||
"float op_y = " + regs.GetRegisterAsFloat(instr.gpr8.Value() + 1) + ';');
|
coords = "vec3 coords = vec3(" + op_a + ", " + op_y + ", " + op_b + ");";
|
||||||
shader.AddLine("vec3 coords = vec3(" + op_a + ", op_y, " + op_b + ");");
|
|
||||||
}
|
}
|
||||||
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
const std::string texture = "textureGather(" + sampler + ", coords, " +
|
||||||
std::to_string(instr.tld4s.component) + ')';
|
std::to_string(instr.tld4s.component) + ')';
|
||||||
|
|
||||||
if (!depth_compare) {
|
if (!depth_compare) {
|
||||||
WriteTexsInstruction(instr, texture);
|
WriteTexsInstruction(instr, coords, texture);
|
||||||
} else {
|
} else {
|
||||||
WriteTexsInstruction(instr, "vec4(" + texture + ')');
|
WriteTexsInstruction(instr, coords, "vec4(" + texture + ')');
|
||||||
}
|
}
|
||||||
|
|
||||||
--shader.scope;
|
--shader.scope;
|
||||||
|
|
Loading…
Reference in a new issue