2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00

qt: Add message about not moving contents on dir change

This commit is contained in:
Zach Hilman 2018-09-03 19:23:10 -04:00
parent 1ff3318458
commit 04397cd185
2 changed files with 23 additions and 6 deletions

View file

@ -12,6 +12,7 @@
#define QT_NO_OPENGL #define QT_NO_OPENGL
#include <QDesktopWidget> #include <QDesktopWidget>
#include <QDialogButtonBox>
#include <QFileDialog> #include <QFileDialog>
#include <QMessageBox> #include <QMessageBox>
#include <QtGui> #include <QtGui>
@ -373,9 +374,9 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this, connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
&GMainWindow::OnMenuSelectGameListRoot); &GMainWindow::OnMenuSelectGameListRoot);
connect(ui.action_Select_NAND_Directory, &QAction::triggered, this, connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
[this] { OnMenuSelectEmulatedDirectory(false); }); [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this, connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
[this] { OnMenuSelectEmulatedDirectory(true); }); [this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); });
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close); connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
// Emulation // Emulation
@ -891,10 +892,22 @@ void GMainWindow::OnMenuSelectGameListRoot() {
} }
} }
void GMainWindow::OnMenuSelectEmulatedDirectory(bool is_sdmc) { void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
const auto res = QMessageBox::information(
this, tr("Changing Emulated Directory"),
tr("You are about to change the emulated %1 directory of the system. Please note "
"that this does not also move the contents of the previous directory to the "
"new one and you will have to do that yourself.")
.arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")),
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
if (res == QMessageBox::Cancel)
return;
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory")); QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) { if (!dir_path.isEmpty()) {
FileUtil::GetUserPath(is_sdmc ? FileUtil::UserPath::SDMCDir : FileUtil::UserPath::NANDDir, FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
: FileUtil::UserPath::NANDDir,
dir_path.toStdString()); dir_path.toStdString());
Service::FileSystem::CreateFactories(vfs); Service::FileSystem::CreateFactories(vfs);
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan); game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);

View file

@ -32,6 +32,11 @@ namespace Tegra {
class DebugContext; class DebugContext;
} }
enum class EmulatedDirectoryTarget {
NAND,
SDMC,
};
class GMainWindow : public QMainWindow { class GMainWindow : public QMainWindow {
Q_OBJECT Q_OBJECT
@ -138,8 +143,7 @@ private slots:
/// Called whenever a user selects the "File->Select Game List Root" menu item /// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot(); void OnMenuSelectGameListRoot();
/// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card /// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card
/// (false for nand, true for sdmc) void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target);
void OnMenuSelectEmulatedDirectory(bool is_sdmc);
void OnMenuRecentFile(); void OnMenuRecentFile();
void OnConfigure(); void OnConfigure();
void OnAbout(); void OnAbout();