mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #1624 from JayFoxRox/buffer-allow-write
Implement buffer-write allow registers
This commit is contained in:
commit
069e040500
4 changed files with 78 additions and 12 deletions
|
@ -578,7 +578,17 @@ struct Regs {
|
||||||
}
|
}
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
INSERT_PADDING_WORDS(0x6);
|
INSERT_PADDING_WORDS(0x3);
|
||||||
|
|
||||||
|
union {
|
||||||
|
BitField<0, 4, u32> allow_color_write; // 0 = disable, else enable
|
||||||
|
};
|
||||||
|
|
||||||
|
INSERT_PADDING_WORDS(0x1);
|
||||||
|
|
||||||
|
union {
|
||||||
|
BitField<0, 2, u32> allow_depth_stencil_write; // 0 = disable, else enable
|
||||||
|
};
|
||||||
|
|
||||||
DepthFormat depth_format; // TODO: Should be a BitField!
|
DepthFormat depth_format; // TODO: Should be a BitField!
|
||||||
BitField<16, 3, ColorFormat> color_format;
|
BitField<16, 3, ColorFormat> color_format;
|
||||||
|
|
|
@ -809,6 +809,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
||||||
|
|
||||||
auto UpdateStencil = [stencil_test, x, y, &old_stencil](Pica::Regs::StencilAction action) {
|
auto UpdateStencil = [stencil_test, x, y, &old_stencil](Pica::Regs::StencilAction action) {
|
||||||
u8 new_stencil = PerformStencilAction(action, old_stencil, stencil_test.reference_value);
|
u8 new_stencil = PerformStencilAction(action, old_stencil, stencil_test.reference_value);
|
||||||
|
if (g_state.regs.framebuffer.allow_depth_stencil_write != 0)
|
||||||
SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
|
SetStencil(x >> 4, y >> 4, (new_stencil & stencil_test.write_mask) | (old_stencil & ~stencil_test.write_mask));
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -909,7 +910,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (output_merger.depth_write_enable)
|
if (regs.framebuffer.allow_depth_stencil_write != 0 && output_merger.depth_write_enable)
|
||||||
SetDepth(x >> 4, y >> 4, z);
|
SetDepth(x >> 4, y >> 4, z);
|
||||||
|
|
||||||
// The stencil depth_pass action is executed even if depth testing is disabled
|
// The stencil depth_pass action is executed even if depth testing is disabled
|
||||||
|
@ -1133,6 +1134,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
|
||||||
output_merger.alpha_enable ? blend_output.a() : dest.a()
|
output_merger.alpha_enable ? blend_output.a() : dest.a()
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (regs.framebuffer.allow_color_write != 0)
|
||||||
DrawPixel(x >> 4, y >> 4, result);
|
DrawPixel(x >> 4, y >> 4, result);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -153,6 +153,9 @@ void RasterizerOpenGL::Reset() {
|
||||||
SyncLogicOp();
|
SyncLogicOp();
|
||||||
SyncStencilTest();
|
SyncStencilTest();
|
||||||
SyncDepthTest();
|
SyncDepthTest();
|
||||||
|
SyncColorWriteMask();
|
||||||
|
SyncStencilWriteMask();
|
||||||
|
SyncDepthWriteMask();
|
||||||
|
|
||||||
SetShader();
|
SetShader();
|
||||||
|
|
||||||
|
@ -268,15 +271,36 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
|
||||||
state.draw.shader_dirty = true;
|
state.draw.shader_dirty = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Stencil test
|
// Sync GL stencil test + stencil write mask
|
||||||
|
// (Pica stencil test function register also contains a stencil write mask)
|
||||||
case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
|
case PICA_REG_INDEX(output_merger.stencil_test.raw_func):
|
||||||
|
SyncStencilTest();
|
||||||
|
SyncStencilWriteMask();
|
||||||
|
break;
|
||||||
case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
|
case PICA_REG_INDEX(output_merger.stencil_test.raw_op):
|
||||||
|
case PICA_REG_INDEX(framebuffer.depth_format):
|
||||||
SyncStencilTest();
|
SyncStencilTest();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Depth test
|
// Sync GL depth test + depth and color write mask
|
||||||
|
// (Pica depth test function register also contains a depth and color write mask)
|
||||||
case PICA_REG_INDEX(output_merger.depth_test_enable):
|
case PICA_REG_INDEX(output_merger.depth_test_enable):
|
||||||
SyncDepthTest();
|
SyncDepthTest();
|
||||||
|
SyncDepthWriteMask();
|
||||||
|
SyncColorWriteMask();
|
||||||
|
break;
|
||||||
|
|
||||||
|
// Sync GL depth and stencil write mask
|
||||||
|
// (This is a dedicated combined depth / stencil write-enable register)
|
||||||
|
case PICA_REG_INDEX(framebuffer.allow_depth_stencil_write):
|
||||||
|
SyncDepthWriteMask();
|
||||||
|
SyncStencilWriteMask();
|
||||||
|
break;
|
||||||
|
|
||||||
|
// Sync GL color write mask
|
||||||
|
// (This is a dedicated color write-enable register)
|
||||||
|
case PICA_REG_INDEX(framebuffer.allow_color_write):
|
||||||
|
SyncColorWriteMask();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// Logic op
|
// Logic op
|
||||||
|
@ -880,13 +904,39 @@ void RasterizerOpenGL::SyncLogicOp() {
|
||||||
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
|
state.logic_op = PicaToGL::LogicOp(Pica::g_state.regs.output_merger.logic_op);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::SyncColorWriteMask() {
|
||||||
|
const auto& regs = Pica::g_state.regs;
|
||||||
|
|
||||||
|
auto IsColorWriteEnabled = [&](u32 value) {
|
||||||
|
return (regs.framebuffer.allow_color_write != 0 && value != 0) ? GL_TRUE : GL_FALSE;
|
||||||
|
};
|
||||||
|
|
||||||
|
state.color_mask.red_enabled = IsColorWriteEnabled(regs.output_merger.red_enable);
|
||||||
|
state.color_mask.green_enabled = IsColorWriteEnabled(regs.output_merger.green_enable);
|
||||||
|
state.color_mask.blue_enabled = IsColorWriteEnabled(regs.output_merger.blue_enable);
|
||||||
|
state.color_mask.alpha_enabled = IsColorWriteEnabled(regs.output_merger.alpha_enable);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::SyncStencilWriteMask() {
|
||||||
|
const auto& regs = Pica::g_state.regs;
|
||||||
|
state.stencil.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0)
|
||||||
|
? static_cast<GLuint>(regs.output_merger.stencil_test.write_mask)
|
||||||
|
: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RasterizerOpenGL::SyncDepthWriteMask() {
|
||||||
|
const auto& regs = Pica::g_state.regs;
|
||||||
|
state.depth.write_mask = (regs.framebuffer.allow_depth_stencil_write != 0 && regs.output_merger.depth_write_enable)
|
||||||
|
? GL_TRUE
|
||||||
|
: GL_FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncStencilTest() {
|
void RasterizerOpenGL::SyncStencilTest() {
|
||||||
const auto& regs = Pica::g_state.regs;
|
const auto& regs = Pica::g_state.regs;
|
||||||
state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
|
state.stencil.test_enabled = regs.output_merger.stencil_test.enable && regs.framebuffer.depth_format == Pica::Regs::DepthFormat::D24S8;
|
||||||
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
|
state.stencil.test_func = PicaToGL::CompareFunc(regs.output_merger.stencil_test.func);
|
||||||
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
|
state.stencil.test_ref = regs.output_merger.stencil_test.reference_value;
|
||||||
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
|
state.stencil.test_mask = regs.output_merger.stencil_test.input_mask;
|
||||||
state.stencil.write_mask = regs.output_merger.stencil_test.write_mask;
|
|
||||||
state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
|
state.stencil.action_stencil_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_stencil_fail);
|
||||||
state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
|
state.stencil.action_depth_fail = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_fail);
|
||||||
state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
|
state.stencil.action_depth_pass = PicaToGL::StencilOp(regs.output_merger.stencil_test.action_depth_pass);
|
||||||
|
@ -898,11 +948,6 @@ void RasterizerOpenGL::SyncDepthTest() {
|
||||||
regs.output_merger.depth_write_enable == 1;
|
regs.output_merger.depth_write_enable == 1;
|
||||||
state.depth.test_func = regs.output_merger.depth_test_enable == 1 ?
|
state.depth.test_func = regs.output_merger.depth_test_enable == 1 ?
|
||||||
PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS;
|
PicaToGL::CompareFunc(regs.output_merger.depth_test_func) : GL_ALWAYS;
|
||||||
state.color_mask.red_enabled = regs.output_merger.red_enable;
|
|
||||||
state.color_mask.green_enabled = regs.output_merger.green_enable;
|
|
||||||
state.color_mask.blue_enabled = regs.output_merger.blue_enable;
|
|
||||||
state.color_mask.alpha_enabled = regs.output_merger.alpha_enable;
|
|
||||||
state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RasterizerOpenGL::SyncCombinerColor() {
|
void RasterizerOpenGL::SyncCombinerColor() {
|
||||||
|
|
|
@ -344,6 +344,15 @@ private:
|
||||||
/// Syncs the logic op states to match the PICA register
|
/// Syncs the logic op states to match the PICA register
|
||||||
void SyncLogicOp();
|
void SyncLogicOp();
|
||||||
|
|
||||||
|
/// Syncs the color write mask to match the PICA register state
|
||||||
|
void SyncColorWriteMask();
|
||||||
|
|
||||||
|
/// Syncs the stencil write mask to match the PICA register state
|
||||||
|
void SyncStencilWriteMask();
|
||||||
|
|
||||||
|
/// Syncs the depth write mask to match the PICA register state
|
||||||
|
void SyncDepthWriteMask();
|
||||||
|
|
||||||
/// Syncs the stencil test states to match the PICA register
|
/// Syncs the stencil test states to match the PICA register
|
||||||
void SyncStencilTest();
|
void SyncStencilTest();
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue