mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
core/hid: Add output devices
This commit is contained in:
parent
e14ae06391
commit
06a5ef5874
20 changed files with 313 additions and 145 deletions
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@ -38,6 +38,27 @@ enum class BatteryLevel {
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Charging,
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};
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enum class PollingMode {
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Active,
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Pasive,
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Camera,
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NCF,
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IR,
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};
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enum class VibrationError {
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None,
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NotSupported,
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Disabled,
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Unknown,
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};
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enum class PollingError {
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None,
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NotSupported,
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Unknown,
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};
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struct AnalogProperties {
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float deadzone{};
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float range{1.0f};
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@ -149,6 +170,24 @@ private:
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InputCallback callback;
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};
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/// An abstract class template for an output device (rumble, LED pattern, polling mode).
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class OutputDevice {
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public:
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virtual ~OutputDevice() = default;
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virtual void SetLED([[maybe_unused]] LedStatus led_status) {
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return;
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}
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virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) {
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return VibrationError::NotSupported;
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}
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virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
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return PollingError::NotSupported;
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}
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};
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/// An abstract class template for a factory that can create input devices.
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template <typename InputDeviceType>
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class Factory {
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@ -66,12 +66,32 @@ void EmulatedController::ReloadFromSettings() {
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for (std::size_t index = 0; index < player.motions.size(); ++index) {
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motion_params[index] = Common::ParamPackage(player.motions[index]);
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}
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controller.colors_state.left = {
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.body = player.body_color_left,
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.button = player.button_color_left,
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};
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controller.colors_state.right = {
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.body = player.body_color_right,
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.button = player.button_color_right,
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};
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controller.colors_state.fullkey = controller.colors_state.left;
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SetNpadType(MapSettingsTypeToNPad(player.controller_type));
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if (player.connected) {
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Connect();
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} else {
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Disconnect();
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}
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ReloadInput();
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}
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void EmulatedController::ReloadInput() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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const auto& player = Settings::values.players.GetValue()[player_index];
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const auto left_side = button_params[Settings::NativeButton::ZL];
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const auto right_side = button_params[Settings::NativeButton::ZR];
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@ -90,21 +110,13 @@ void EmulatedController::ReloadInput() {
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trigger_devices[1] =
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Input::CreateDevice<Input::InputDevice>(button_params[Settings::NativeButton::ZR]);
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controller.colors_state.left = {
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.body = player.body_color_left,
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.button = player.button_color_left,
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};
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controller.colors_state.right = {
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.body = player.body_color_right,
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.button = player.button_color_right,
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};
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controller.colors_state.fullkey = controller.colors_state.left;
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battery_devices[0] = Input::CreateDevice<Input::InputDevice>(left_side);
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battery_devices[1] = Input::CreateDevice<Input::InputDevice>(right_side);
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button_params[Settings::NativeButton::ZL].Set("output",true);
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output_devices[0] =
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Input::CreateDevice<Input::OutputDevice>(button_params[Settings::NativeButton::ZL]);
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for (std::size_t index = 0; index < button_devices.size(); ++index) {
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if (!button_devices[index]) {
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continue;
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@ -149,14 +161,6 @@ void EmulatedController::ReloadInput() {
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[this, index](Input::CallbackStatus callback) { SetMotion(callback, index); }};
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motion_devices[index]->SetCallback(motion_callback);
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}
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SetNpadType(MapSettingsTypeToNPad(player.controller_type));
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if (player.connected) {
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Connect();
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} else {
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Disconnect();
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}
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}
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void EmulatedController::UnloadInput() {
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@ -197,7 +201,8 @@ void EmulatedController::SaveCurrentConfig() {
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const auto player_index = NpadIdTypeToIndex(npad_id_type);
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auto& player = Settings::values.players.GetValue()[player_index];
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player.connected = is_connected;
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player.controller_type = MapNPadToSettingsType(npad_type);
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for (std::size_t index = 0; index < player.buttons.size(); ++index) {
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player.buttons[index] = button_params[index].Serialize();
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}
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@ -601,13 +606,50 @@ void EmulatedController::SetBattery(Input::CallbackStatus callback, std::size_t
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TriggerOnChange(ControllerTriggerType::Battery);
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}
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bool EmulatedController::SetVibration([[maybe_unused]] std::size_t device_index,
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[[maybe_unused]] VibrationValue vibration) {
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bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
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if (!output_devices[device_index]) {
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return false;
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}
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int EmulatedController::TestVibration(std::size_t device_index) {
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return 1;
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const Input::VibrationStatus status = {
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.low_amplitude = vibration.high_amplitude,
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.low_frequency = vibration.high_amplitude,
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.high_amplitude = vibration.high_amplitude,
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.high_frequency = vibration.high_amplitude,
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};
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return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
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}
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bool EmulatedController::TestVibration(std::size_t device_index) {
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if (!output_devices[device_index]) {
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return false;
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}
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// Send a slight vibration to test for rumble support
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constexpr Input::VibrationStatus status = {
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.low_amplitude = 0.001f,
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.low_frequency = 160.0f,
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.high_amplitude = 0.001f,
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.high_frequency = 320.0f,
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};
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return output_devices[device_index]->SetVibration(status) == Input::VibrationError::None;
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}
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void EmulatedController::SetLedPattern() {
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for (auto& device : output_devices) {
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if (!device) {
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continue;
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}
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const LedPattern pattern = GetLedPattern();
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const Input::LedStatus status = {
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.led_1 = pattern.position1 != 0,
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.led_2 = pattern.position2 != 0,
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.led_3 = pattern.position3 != 0,
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.led_4 = pattern.position4 != 0,
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};
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device->SetLED(status);
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}
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}
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void EmulatedController::Connect() {
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@ -655,6 +697,29 @@ void EmulatedController::SetNpadType(NpadType npad_type_) {
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TriggerOnChange(ControllerTriggerType::Type);
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}
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LedPattern EmulatedController::GetLedPattern() const {
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switch (npad_id_type) {
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case NpadIdType::Player1:
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return LedPattern{1, 0, 0, 0};
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case NpadIdType::Player2:
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return LedPattern{1, 1, 0, 0};
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case NpadIdType::Player3:
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return LedPattern{1, 1, 1, 0};
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case NpadIdType::Player4:
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return LedPattern{1, 1, 1, 1};
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case NpadIdType::Player5:
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return LedPattern{1, 0, 0, 1};
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case NpadIdType::Player6:
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return LedPattern{1, 0, 1, 0};
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case NpadIdType::Player7:
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return LedPattern{1, 0, 1, 1};
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case NpadIdType::Player8:
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return LedPattern{0, 1, 1, 0};
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default:
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return LedPattern{0, 0, 0, 0};
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}
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}
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ButtonValues EmulatedController::GetButtonsValues() const {
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return controller.button_values;
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}
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@ -33,12 +33,14 @@ using ControllerMotionDevices =
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using TriggerDevices =
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std::array<std::unique_ptr<Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
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using BatteryDevices = std::array<std::unique_ptr<Input::InputDevice>, 2>;
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using OutputDevices = std::array<std::unique_ptr<Input::OutputDevice>, 2>;
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using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
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using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
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using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
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using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
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using BatteryParams = std::array<Common::ParamPackage, 2>;
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using OutputParams = std::array<Common::ParamPackage, 2>;
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using ButtonValues = std::array<Input::ButtonStatus, Settings::NativeButton::NumButtons>;
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using SticksValues = std::array<Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
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@ -94,6 +96,7 @@ struct ControllerStatus {
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ControllerColors colors_state{};
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BatteryLevelState battery_state{};
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};
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enum class ControllerTriggerType {
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Button,
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Stick,
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@ -137,6 +140,9 @@ public:
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/// Gets the NpadType for this controller.
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NpadType GetNpadType() const;
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/// Gets the NpadType for this controller.
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LedPattern GetLedPattern() const;
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void Connect();
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void Disconnect();
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@ -179,7 +185,9 @@ public:
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BatteryLevelState GetBattery() const;
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bool SetVibration(std::size_t device_index, VibrationValue vibration);
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int TestVibration(std::size_t device_index);
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bool TestVibration(std::size_t device_index);
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void SetLedPattern();
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int SetCallback(ControllerUpdateCallback update_callback);
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void DeleteCallback(int key);
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@ -215,13 +223,14 @@ private:
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ControllerMotionParams motion_params;
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TriggerParams trigger_params;
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BatteryParams battery_params;
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OutputParams output_params;
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ButtonDevices button_devices;
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StickDevices stick_devices;
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ControllerMotionDevices motion_devices;
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TriggerDevices trigger_devices;
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BatteryDevices battery_devices;
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// VibrationDevices vibration_devices;
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OutputDevices output_devices;
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mutable std::mutex mutex;
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std::unordered_map<int, ControllerUpdateCallback> callback_list;
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@ -112,6 +112,8 @@ struct NpadStyleTag {
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BitField<7, 1, u32> lark;
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BitField<8, 1, u32> handheld_lark;
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BitField<9, 1, u32> lucia;
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BitField<10, 1, u32> lagoon;
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BitField<11, 1, u32> lager;
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BitField<29, 1, u32> system_ext;
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BitField<30, 1, u32> system;
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};
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@ -175,6 +177,22 @@ struct NpadPowerInfo {
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};
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static_assert(sizeof(NpadPowerInfo) == 0xC, "NpadPowerInfo is an invalid size");
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struct LedPattern {
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explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
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position1.Assign(light1);
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position2.Assign(light2);
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position3.Assign(light3);
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position4.Assign(light4);
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}
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union {
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u64 raw{};
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BitField<0, 1, u64> position1;
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BitField<1, 1, u64> position2;
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BitField<2, 1, u64> position3;
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BitField<3, 1, u64> position4;
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};
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};
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// This is nn::hid::NpadButton
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enum class NpadButton : u64 {
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None = 0,
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@ -796,7 +796,7 @@ void Controller_NPad::InitializeVibrationDeviceAtIndex(std::size_t npad_index,
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}
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controller.vibration[device_index].device_mounted =
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controller.device->TestVibration(device_index) == 1;
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controller.device->TestVibration(device_index);
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}
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void Controller_NPad::SetPermitVibrationSession(bool permit_vibration_session) {
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@ -954,31 +954,12 @@ bool Controller_NPad::SwapNpadAssignment(u32 npad_id_1, u32 npad_id_2) {
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return true;
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}
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Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
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Core::HID::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
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if (npad_id == npad_id_list.back() || npad_id == npad_id_list[npad_id_list.size() - 2]) {
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// These are controllers without led patterns
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return LedPattern{0, 0, 0, 0};
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}
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switch (npad_id) {
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case 0:
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return LedPattern{1, 0, 0, 0};
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case 1:
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return LedPattern{1, 1, 0, 0};
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case 2:
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return LedPattern{1, 1, 1, 0};
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case 3:
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return LedPattern{1, 1, 1, 1};
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case 4:
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return LedPattern{1, 0, 0, 1};
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case 5:
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return LedPattern{1, 0, 1, 0};
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case 6:
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return LedPattern{1, 0, 1, 1};
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case 7:
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return LedPattern{0, 1, 1, 0};
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default:
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return LedPattern{0, 0, 0, 0};
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return Core::HID::LedPattern{0, 0, 0, 0};
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}
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return controller_data[npad_id].device->GetLedPattern();
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}
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bool Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const {
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@ -115,22 +115,6 @@ public:
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.freq_high = 320.0f,
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};
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struct LedPattern {
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explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
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position1.Assign(light1);
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position2.Assign(light2);
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position3.Assign(light3);
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position4.Assign(light4);
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}
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union {
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u64 raw{};
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BitField<0, 1, u64> position1;
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BitField<1, 1, u64> position2;
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BitField<2, 1, u64> position3;
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BitField<3, 1, u64> position4;
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};
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};
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void SetSupportedStyleSet(Core::HID::NpadStyleTag style_set);
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Core::HID::NpadStyleTag GetSupportedStyleSet() const;
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@ -186,7 +170,7 @@ public:
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void SetSixAxisFusionParameters(f32 parameter1, f32 parameter2);
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std::pair<f32, f32> GetSixAxisFusionParameters();
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void ResetSixAxisFusionParameters();
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LedPattern GetLedPattern(u32 npad_id);
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Core::HID::LedPattern GetLedPattern(u32 npad_id);
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bool IsUnintendedHomeButtonInputProtectionEnabled(u32 npad_id) const;
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void SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled, u32 npad_id);
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void SetAnalogStickUseCenterClamp(bool use_center_clamp);
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@ -322,13 +322,17 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) {
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return true;
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}
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bool GCAdapter::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) {
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Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) {
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const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
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const auto processed_amplitude =
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static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
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pads[identifier.port].rumble_amplitude = processed_amplitude;
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return rumble_enabled;
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if (!rumble_enabled) {
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return Input::VibrationError::Disabled;
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}
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return Input::VibrationError::None;
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}
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void GCAdapter::UpdateVibrations() {
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@ -24,7 +24,7 @@ public:
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explicit GCAdapter(const std::string input_engine_);
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~GCAdapter();
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bool SetRumble(const PadIdentifier& identifier,
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Input::VibrationError SetRumble(const PadIdentifier& identifier,
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const Input::VibrationStatus vibration) override;
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/// Used for automapping features
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@ -506,7 +506,8 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
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}
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return devices;
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}
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bool SDLDriver::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) {
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Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
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const Input::VibrationStatus vibration) {
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const auto joystick =
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GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
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const auto process_amplitude = [](f32 amplitude) {
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@ -519,7 +520,10 @@ bool SDLDriver::SetRumble(const PadIdentifier& identifier, const Input::Vibratio
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.high_frequency = vibration.high_frequency,
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};
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return joystick->RumblePlay(new_vibration);
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if (!joystick->RumblePlay(new_vibration)) {
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return Input::VibrationError::Unknown;
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}
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return Input::VibrationError::None;
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}
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Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
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s32 axis, float value) const {
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@ -58,7 +58,7 @@ public:
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std::string GetHatButtonName(u8 direction_value) const override;
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u8 GetHatButtonId(const std::string direction_name) const override;
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bool SetRumble(const PadIdentifier& identifier,
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Input::VibrationError SetRumble(const PadIdentifier& identifier,
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const Input::VibrationStatus vibration) override;
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private:
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@ -251,7 +251,8 @@ private:
|
|||
std::chrono::time_point<std::chrono::steady_clock> last_update;
|
||||
};
|
||||
|
||||
std::unique_ptr<Input::InputDevice> StickFromButton::Create(const Common::ParamPackage& params) {
|
||||
std::unique_ptr<Input::InputDevice> StickFromButton::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
|
||||
auto up = Input::CreateDeviceFromString<Input::InputDevice>(params.Get("up", null_engine));
|
||||
auto down = Input::CreateDeviceFromString<Input::InputDevice>(params.Get("down", null_engine));
|
||||
|
|
|
@ -25,7 +25,8 @@ public:
|
|||
* - "modifier": a serialized ParamPackage for creating a button device as the modifier
|
||||
* - "modifier_scale": a float for the multiplier the modifier gives to the position
|
||||
*/
|
||||
std::unique_ptr<Input::InputDevice> Create(const Common::ParamPackage& params) override;
|
||||
std::unique_ptr<Input::InputDevice> Create(
|
||||
const Common::ParamPackage& params) override;
|
||||
};
|
||||
|
||||
} // namespace InputCommon
|
||||
|
|
|
@ -57,7 +57,9 @@ private:
|
|||
const Input::AnalogProperties properties{0.0f, 1.0f, 0.5f, 0.0f, false};
|
||||
};
|
||||
|
||||
std::unique_ptr<Input::InputDevice> TouchFromButton::Create(const Common::ParamPackage& params) {
|
||||
|
||||
std::unique_ptr<Input::InputDevice> TouchFromButton::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const std::string null_engine = Common::ParamPackage{{"engine", "null"}}.Serialize();
|
||||
auto button =
|
||||
Input::CreateDeviceFromString<Input::InputDevice>(params.Get("button", null_engine));
|
||||
|
|
|
@ -114,18 +114,24 @@ public:
|
|||
// Disable configuring mode for mapping
|
||||
void EndConfiguration();
|
||||
|
||||
// Sets rumble to a controller
|
||||
virtual bool SetRumble([[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Input::VibrationStatus vibration) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Sets a led pattern for a controller
|
||||
virtual void SetLeds([[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Input::LedStatus led_status) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Sets rumble to a controller
|
||||
virtual Input::VibrationError SetRumble([[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Input::VibrationStatus vibration) {
|
||||
return Input::VibrationError::NotSupported;
|
||||
}
|
||||
|
||||
// Sets polling mode to a controller
|
||||
virtual Input::PollingError SetPollingMode([[maybe_unused]] const PadIdentifier& identifier,
|
||||
[[maybe_unused]] const Input::PollingMode vibration) {
|
||||
return Input::PollingError::NotSupported;
|
||||
}
|
||||
|
||||
// Returns the engine name
|
||||
[[nodiscard]] const std::string& GetEngineName() const;
|
||||
|
||||
|
|
|
@ -592,6 +592,28 @@ private:
|
|||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
class OutputFromIdentifier final : public Input::OutputDevice {
|
||||
public:
|
||||
explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
|
||||
: identifier(identifier_), input_engine(input_engine_) {}
|
||||
|
||||
virtual void SetLED( Input::LedStatus led_status) {
|
||||
input_engine->SetLeds(identifier, led_status);
|
||||
}
|
||||
|
||||
virtual Input::VibrationError SetVibration(Input::VibrationStatus vibration_status) {
|
||||
return input_engine->SetRumble(identifier, vibration_status);
|
||||
}
|
||||
|
||||
virtual Input::PollingError SetPollingMode(Input::PollingMode polling_mode) {
|
||||
return input_engine->SetPollingMode(identifier, polling_mode);
|
||||
}
|
||||
|
||||
private:
|
||||
const PadIdentifier identifier;
|
||||
InputEngine* input_engine;
|
||||
};
|
||||
|
||||
std::unique_ptr<Input::InputDevice> InputFactory::CreateButtonDevice(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
|
@ -825,7 +847,8 @@ std::unique_ptr<Input::InputDevice> InputFactory::CreateMotionDevice(Common::Par
|
|||
InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
|
||||
: input_engine(std::move(input_engine_)) {}
|
||||
|
||||
std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPackage& params) {
|
||||
std::unique_ptr<Input::InputDevice> InputFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
if (params.Has("button") && params.Has("axis")) {
|
||||
return CreateTriggerDevice(params);
|
||||
}
|
||||
|
@ -857,4 +880,19 @@ std::unique_ptr<Input::InputDevice> InputFactory::Create(const Common::ParamPack
|
|||
return std::make_unique<DummyInput>();
|
||||
}
|
||||
|
||||
OutputFactory::OutputFactory(std::shared_ptr<InputEngine> input_engine_)
|
||||
: input_engine(std::move(input_engine_)) {}
|
||||
|
||||
std::unique_ptr<Input::OutputDevice> OutputFactory::Create(
|
||||
const Common::ParamPackage& params) {
|
||||
const PadIdentifier identifier = {
|
||||
.guid = Common::UUID{params.Get("guid", "")},
|
||||
.port = static_cast<std::size_t>(params.Get("port", 0)),
|
||||
.pad = static_cast<std::size_t>(params.Get("pad", 0)),
|
||||
};
|
||||
|
||||
input_engine->PreSetController(identifier);
|
||||
return std::make_unique<OutputFromIdentifier>(identifier, input_engine.get());
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
||||
|
|
|
@ -16,12 +16,32 @@ class InputEngine;
|
|||
/**
|
||||
* An Input factory. It receives input events and forward them to all input devices it created.
|
||||
*/
|
||||
|
||||
class OutputFactory final : public Input::Factory<Input::OutputDevice> {
|
||||
public:
|
||||
explicit OutputFactory(std::shared_ptr<InputEngine> input_engine_);
|
||||
|
||||
/**
|
||||
* Creates an output device from the parameters given.
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "guid": text string for identifing controllers
|
||||
* @param - "port": port of the connected device
|
||||
* @param - "pad": slot of the connected controller
|
||||
* @return an unique ouput device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Input::OutputDevice> Create(
|
||||
const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
std::shared_ptr<InputEngine> input_engine;
|
||||
};
|
||||
|
||||
class InputFactory final : public Input::Factory<Input::InputDevice> {
|
||||
public:
|
||||
explicit InputFactory(std::shared_ptr<InputEngine> input_engine_);
|
||||
|
||||
/**
|
||||
* Creates a input device from the parameters given. Identifies the type of input to be returned
|
||||
* Creates an input device from the parameters given. Identifies the type of input to be returned
|
||||
* if it contains the following parameters:
|
||||
* - button: Contains "button" or "code"
|
||||
* - hat_button: Contains "hat"
|
||||
|
@ -32,6 +52,7 @@ public:
|
|||
* - motion: Contains "motion"
|
||||
* - touch: Contains "button", "axis_x" and "axis_y"
|
||||
* - battery: Contains "battery"
|
||||
* - output: Contains "output"
|
||||
* @param params contains parameters for creating the device:
|
||||
* @param - "code": the code of the keyboard key to bind with the input
|
||||
* @param - "button": same as "code" but for controller buttons
|
||||
|
@ -44,7 +65,8 @@ public:
|
|||
* @param - "battery": Only used as a placeholder to set the input type
|
||||
* @return an unique input device with the parameters specified
|
||||
*/
|
||||
std::unique_ptr<Input::InputDevice> Create(const Common::ParamPackage& params) override;
|
||||
std::unique_ptr<Input::InputDevice> Create(
|
||||
const Common::ParamPackage& params) override;
|
||||
|
||||
private:
|
||||
/**
|
||||
|
|
|
@ -46,8 +46,10 @@ struct InputSubsystem::Impl {
|
|||
|
||||
gcadapter = std::make_shared<GCAdapter>("gcpad");
|
||||
gcadapter->SetMappingCallback(mapping_callback);
|
||||
gcadapter_factory = std::make_shared<InputFactory>(gcadapter);
|
||||
Input::RegisterFactory<Input::InputDevice>(gcadapter->GetEngineName(), gcadapter_factory);
|
||||
gcadapter_input_factory = std::make_shared<InputFactory>(gcadapter);
|
||||
gcadapter_output_factory = std::make_shared<OutputFactory>(gcadapter);
|
||||
Input::RegisterFactory<Input::InputDevice>(gcadapter->GetEngineName(), gcadapter_input_factory);
|
||||
Input::RegisterFactory<Input::OutputDevice>(gcadapter->GetEngineName(), gcadapter_output_factory);
|
||||
|
||||
udp_client = std::make_shared<CemuhookUDP::UDPClient>("cemuhookudp");
|
||||
udp_client->SetMappingCallback(mapping_callback);
|
||||
|
@ -62,8 +64,10 @@ struct InputSubsystem::Impl {
|
|||
#ifdef HAVE_SDL2
|
||||
sdl = std::make_shared<SDLDriver>("sdl");
|
||||
sdl->SetMappingCallback(mapping_callback);
|
||||
sdl_factory = std::make_shared<InputFactory>(sdl);
|
||||
Input::RegisterFactory<Input::InputDevice>(sdl->GetEngineName(), sdl_factory);
|
||||
sdl_input_factory = std::make_shared<InputFactory>(sdl);
|
||||
sdl_output_factory = std::make_shared<OutputFactory>(sdl);
|
||||
Input::RegisterFactory<Input::InputDevice>(sdl->GetEngineName(), sdl_input_factory);
|
||||
Input::RegisterFactory<Input::OutputDevice>(sdl->GetEngineName(), sdl_output_factory);
|
||||
#endif
|
||||
|
||||
Input::RegisterFactory<Input::InputDevice>("touch_from_button",
|
||||
|
@ -247,21 +251,27 @@ struct InputSubsystem::Impl {
|
|||
}
|
||||
|
||||
std::shared_ptr<MappingFactory> mapping_factory;
|
||||
|
||||
std::shared_ptr<Keyboard> keyboard;
|
||||
std::shared_ptr<InputFactory> keyboard_factory;
|
||||
std::shared_ptr<Mouse> mouse;
|
||||
std::shared_ptr<InputFactory> mouse_factory;
|
||||
std::shared_ptr<GCAdapter> gcadapter;
|
||||
std::shared_ptr<InputFactory> gcadapter_factory;
|
||||
std::shared_ptr<TouchScreen> touch_screen;
|
||||
std::shared_ptr<InputFactory> touch_screen_factory;
|
||||
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
|
||||
std::shared_ptr<InputFactory> udp_client_factory;
|
||||
std::shared_ptr<TasInput::Tas> tas_input;
|
||||
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
|
||||
|
||||
std::shared_ptr<InputFactory> keyboard_factory;
|
||||
std::shared_ptr<InputFactory> mouse_factory;
|
||||
std::shared_ptr<InputFactory> gcadapter_input_factory;
|
||||
std::shared_ptr<InputFactory> touch_screen_factory;
|
||||
std::shared_ptr<InputFactory> udp_client_factory;
|
||||
std::shared_ptr<InputFactory> tas_input_factory;
|
||||
|
||||
std::shared_ptr<OutputFactory> gcadapter_output_factory;
|
||||
|
||||
#ifdef HAVE_SDL2
|
||||
std::shared_ptr<SDLDriver> sdl;
|
||||
std::shared_ptr<InputFactory> sdl_factory;
|
||||
std::shared_ptr<InputFactory> sdl_input_factory;
|
||||
std::shared_ptr<OutputFactory> sdl_output_factory;
|
||||
#endif
|
||||
};
|
||||
|
||||
|
|
|
@ -465,6 +465,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||
UpdateControllerEnabledButtons();
|
||||
UpdateControllerButtonNames();
|
||||
UpdateMotionButtons();
|
||||
emulated_controller->SetNpadType(
|
||||
GetControllerTypeFromIndex(ui->comboControllerType->currentIndex()));
|
||||
});
|
||||
|
||||
connect(ui->comboDevices, qOverload<int>(&QComboBox::activated), this,
|
||||
|
@ -540,6 +542,11 @@ void ConfigureInputPlayer::LoadConfiguration() {
|
|||
|
||||
void ConfigureInputPlayer::ConnectPlayer(bool connected) {
|
||||
ui->groupConnectedController->setChecked(connected);
|
||||
if (connected) {
|
||||
emulated_controller->Connect();
|
||||
} else {
|
||||
emulated_controller->Disconnect();
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureInputPlayer::UpdateInputDeviceCombobox() {
|
||||
|
|
|
@ -24,34 +24,6 @@ PlayerControlPreview::~PlayerControlPreview() {
|
|||
}
|
||||
};
|
||||
|
||||
PlayerControlPreview::LedPattern PlayerControlPreview::GetColorPattern(std::size_t index,
|
||||
bool player_on) {
|
||||
if (!player_on) {
|
||||
return {0, 0, 0, 0};
|
||||
}
|
||||
|
||||
switch (index) {
|
||||
case 0:
|
||||
return {1, 0, 0, 0};
|
||||
case 1:
|
||||
return {1, 1, 0, 0};
|
||||
case 2:
|
||||
return {1, 1, 1, 0};
|
||||
case 3:
|
||||
return {1, 1, 1, 1};
|
||||
case 4:
|
||||
return {1, 0, 0, 1};
|
||||
case 5:
|
||||
return {1, 0, 1, 0};
|
||||
case 6:
|
||||
return {1, 0, 1, 1};
|
||||
case 7:
|
||||
return {0, 1, 1, 0};
|
||||
default:
|
||||
return {0, 0, 0, 0};
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerControlPreview::SetController(Core::HID::EmulatedController* controller_) {
|
||||
if (is_controller_set) {
|
||||
controller->DeleteCallback(callback_key);
|
||||
|
@ -160,8 +132,13 @@ void PlayerControlPreview::ControllerUpdate(Core::HID::ControllerTriggerType typ
|
|||
|
||||
switch (type) {
|
||||
case Core::HID::ControllerTriggerType::Connected:
|
||||
is_connected = true;
|
||||
led_pattern = controller->GetLedPattern();
|
||||
needs_redraw = true;
|
||||
break;
|
||||
case Core::HID::ControllerTriggerType::Disconnected:
|
||||
is_connected = controller->IsConnected();
|
||||
is_connected = false;
|
||||
led_pattern.raw = 0;
|
||||
needs_redraw = true;
|
||||
break;
|
||||
case Core::HID::ControllerTriggerType::Type:
|
||||
|
@ -1853,10 +1830,14 @@ void PlayerControlPreview::DrawLeftBody(QPainter& p, const QPointF center) {
|
|||
const float led_size = 5.0f;
|
||||
const QPointF led_position = sideview_center + QPointF(0, -36);
|
||||
int led_count = 0;
|
||||
for (const auto& color : led_color) {
|
||||
p.setBrush(color);
|
||||
p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off);
|
||||
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
|
||||
p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off);
|
||||
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
|
||||
p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off);
|
||||
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
|
||||
p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off);
|
||||
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) {
|
||||
|
@ -1949,10 +1930,14 @@ void PlayerControlPreview::DrawRightBody(QPainter& p, const QPointF center) {
|
|||
const float led_size = 5.0f;
|
||||
const QPointF led_position = sideview_center + QPointF(0, -36);
|
||||
int led_count = 0;
|
||||
for (const auto& color : led_color) {
|
||||
p.setBrush(color);
|
||||
p.setBrush(led_pattern.position1 ? colors.led_on : colors.led_off);
|
||||
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
|
||||
p.setBrush(led_pattern.position2 ? colors.led_on : colors.led_off);
|
||||
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
|
||||
p.setBrush(led_pattern.position3 ? colors.led_on : colors.led_off);
|
||||
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
|
||||
p.setBrush(led_pattern.position4 ? colors.led_on : colors.led_off);
|
||||
DrawRectangle(p, led_position + QPointF(0, 12 * led_count++), led_size, led_size);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerControlPreview::DrawProTriggers(QPainter& p, const QPointF center,
|
||||
|
|
|
@ -59,13 +59,6 @@ private:
|
|||
SR,
|
||||
};
|
||||
|
||||
struct LedPattern {
|
||||
bool position1;
|
||||
bool position2;
|
||||
bool position3;
|
||||
bool position4;
|
||||
};
|
||||
|
||||
struct ColorMapping {
|
||||
QColor outline{};
|
||||
QColor primary{};
|
||||
|
@ -88,7 +81,6 @@ private:
|
|||
QColor deadzone{};
|
||||
};
|
||||
|
||||
static LedPattern GetColorPattern(std::size_t index, bool player_on);
|
||||
void UpdateColors();
|
||||
void ResetInputs();
|
||||
|
||||
|
@ -194,7 +186,7 @@ private:
|
|||
int callback_key;
|
||||
QColor button_color{};
|
||||
ColorMapping colors{};
|
||||
std::array<QColor, 4> led_color{};
|
||||
Core::HID::LedPattern led_pattern{0, 0, 0, 0};
|
||||
std::size_t player_index{};
|
||||
Core::HID::EmulatedController* controller;
|
||||
std::size_t button_mapping_index{Settings::NativeButton::NumButtons};
|
||||
|
|
Loading…
Reference in a new issue