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gl_shader_decompiler: Return early when an operation is invalid

This commit is contained in:
ReinUsesLisp 2019-04-03 16:01:53 -03:00
parent a6d5ff05dc
commit 06c1f75f21

View file

@ -426,9 +426,14 @@ private:
std::string Visit(Node node) { std::string Visit(Node node) {
if (const auto operation = std::get_if<OperationNode>(node)) { if (const auto operation = std::get_if<OperationNode>(node)) {
const auto operation_index = static_cast<std::size_t>(operation->GetCode()); const auto operation_index = static_cast<std::size_t>(operation->GetCode());
if (operation_index >= operation_decompilers.size()) {
UNREACHABLE_MSG("Out of bounds operation: {}", operation_index);
return {};
}
const auto decompiler = operation_decompilers[operation_index]; const auto decompiler = operation_decompilers[operation_index];
if (decompiler == nullptr) { if (decompiler == nullptr) {
UNREACHABLE_MSG("Operation decompiler {} not defined", operation_index); UNREACHABLE_MSG("Undefined operation: {}", operation_index);
return {};
} }
return (this->*decompiler)(*operation); return (this->*decompiler)(*operation);