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shader_decode: Stub RRO_C, RRO_R and RRO_IMM

This commit is contained in:
ReinUsesLisp 2018-12-20 23:57:09 -03:00
parent 5e6a0a08c1
commit 06cb910c6d

View file

@ -140,6 +140,15 @@ u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, u32 pc) {
Operation(OperationCode::Select, NO_PRECISE, condition, min, max));
break;
}
case OpCode::Id::RRO_C:
case OpCode::Id::RRO_R:
case OpCode::Id::RRO_IMM: {
// Currently RRO is only implemented as a register move.
op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
SetRegister(bb, instr.gpr0, op_b);
LOG_WARNING(HW_GPU, "RRO instruction is incomplete");
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled arithmetic instruction: {}", opcode->get().GetName());
}