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gl_state: Remove color mask tracking
This commit is contained in:
parent
2392b548be
commit
0914c70b7f
4 changed files with 12 additions and 40 deletions
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@ -411,12 +411,10 @@ void RasterizerOpenGL::Clear() {
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use_color = true;
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use_color = true;
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}
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}
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if (use_color) {
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if (use_color) {
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clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
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clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
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clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
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clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
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// TODO: Signal state tracker about these changes
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// TODO: Signal state tracker about these changes
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glColorMaski(0, regs.clear_buffers.R, regs.clear_buffers.G, regs.clear_buffers.B,
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regs.clear_buffers.A);
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SyncFramebufferSRGB();
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SyncFramebufferSRGB();
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// TODO(Rodrigo): Determine if clamping is used on clears
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// TODO(Rodrigo): Determine if clamping is used on clears
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SyncFragmentColorClampState();
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SyncFragmentColorClampState();
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@ -1071,15 +1069,14 @@ void RasterizerOpenGL::SyncColorMask() {
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auto& maxwell3d = system.GPU().Maxwell3D();
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auto& maxwell3d = system.GPU().Maxwell3D();
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const auto& regs = maxwell3d.regs;
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const auto& regs = maxwell3d.regs;
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const std::size_t count =
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if (regs.color_mask_common) {
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regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
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auto& mask = regs.color_mask[0];
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for (std::size_t i = 0; i < count; i++) {
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glColorMask(mask.R, mask.B, mask.G, mask.A);
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const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
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} else {
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auto& dest = state.color_mask[i];
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for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
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dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
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const auto& mask = regs.color_mask[regs.color_mask_common ? 0 : i];
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dest.green_enabled = (source.G == 0) ? GL_FALSE : GL_TRUE;
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glColorMaski(static_cast<GLuint>(i), mask.R, mask.G, mask.B, mask.A);
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dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE;
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}
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dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
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}
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}
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}
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}
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@ -121,21 +121,6 @@ void OpenGLState::ApplyRasterizerDiscard() {
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Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
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Enable(GL_RASTERIZER_DISCARD, cur_state.rasterizer_discard, rasterizer_discard);
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}
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}
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void OpenGLState::ApplyColorMask() {
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for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) {
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const auto& updated = color_mask[i];
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auto& current = cur_state.color_mask[i];
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if (updated.red_enabled != current.red_enabled ||
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updated.green_enabled != current.green_enabled ||
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updated.blue_enabled != current.blue_enabled ||
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updated.alpha_enabled != current.alpha_enabled) {
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current = updated;
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glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled,
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updated.blue_enabled, updated.alpha_enabled);
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}
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}
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}
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void OpenGLState::ApplyStencilTest() {
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void OpenGLState::ApplyStencilTest() {
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Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled);
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Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled);
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@ -311,7 +296,6 @@ void OpenGLState::Apply() {
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ApplyProgramPipeline();
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ApplyProgramPipeline();
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ApplyClipDistances();
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ApplyClipDistances();
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ApplyRasterizerDiscard();
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ApplyRasterizerDiscard();
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ApplyColorMask();
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ApplyViewport();
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ApplyViewport();
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ApplyStencilTest();
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ApplyStencilTest();
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ApplyBlending();
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ApplyBlending();
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@ -15,15 +15,6 @@ class OpenGLState {
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public:
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public:
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bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
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bool rasterizer_discard = false; // GL_RASTERIZER_DISCARD
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struct ColorMask {
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GLboolean red_enabled = GL_TRUE;
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GLboolean green_enabled = GL_TRUE;
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GLboolean blue_enabled = GL_TRUE;
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GLboolean alpha_enabled = GL_TRUE;
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};
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std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
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color_mask; // GL_COLOR_WRITEMASK
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struct {
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struct {
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bool test_enabled = false; // GL_STENCIL_TEST
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bool test_enabled = false; // GL_STENCIL_TEST
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struct {
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struct {
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@ -107,7 +98,6 @@ public:
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void ApplyProgramPipeline();
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void ApplyProgramPipeline();
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void ApplyClipDistances();
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void ApplyClipDistances();
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void ApplyRasterizerDiscard();
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void ApplyRasterizerDiscard();
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void ApplyColorMask();
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void ApplyStencilTest();
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void ApplyStencilTest();
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void ApplyViewport();
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void ApplyViewport();
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void ApplyTargetBlending(std::size_t target, bool force);
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void ApplyTargetBlending(std::size_t target, bool force);
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@ -570,6 +570,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
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glDisable(GL_POLYGON_OFFSET_FILL);
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glDisable(GL_POLYGON_OFFSET_FILL);
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glCullFace(GL_BACK);
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glCullFace(GL_BACK);
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glFrontFace(GL_CW);
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glFrontFace(GL_CW);
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glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
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glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
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offsetof(ScreenRectVertex, position));
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offsetof(ScreenRectVertex, position));
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