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vk_blit_image: Consolidate CreatePipelineTargetEx functions

This commit is contained in:
Morph 2021-11-20 21:18:37 -05:00
parent ea6fa044f3
commit 095bc88428
2 changed files with 13 additions and 28 deletions

View file

@ -749,8 +749,9 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
}); });
} }
void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool single_texture) { vk::ShaderModule& module, bool is_target_depth,
bool single_texture) {
if (pipeline) { if (pipeline) {
return; return;
} }
@ -767,7 +768,7 @@ void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRen
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = nullptr, .pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO, .pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_GENERIC_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO, .pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout, .layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
@ -778,33 +779,14 @@ void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRen
}); });
} }
void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool single_texture) {
ConvertPipelineEx(pipeline, renderpass, module, false, single_texture);
}
void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, void BlitImageHelper::ConvertPipelineDepthTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool single_texture) { vk::ShaderModule& module, bool single_texture) {
if (pipeline) { ConvertPipelineEx(pipeline, renderpass, module, true, single_texture);
return;
}
const std::array stages = MakeStages(*full_screen_vert, *module);
pipeline = device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stageCount = static_cast<u32>(stages.size()),
.pStages = stages.data(),
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.layout = single_texture ? *one_texture_pipeline_layout : *two_textures_pipeline_layout,
.renderPass = renderpass,
.subpass = 0,
.basePipelineHandle = VK_NULL_HANDLE,
.basePipelineIndex = 0,
});
} }
} // namespace Vulkan } // namespace Vulkan

View file

@ -89,6 +89,9 @@ private:
void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass); void ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
void ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool is_target_depth, bool single_texture);
void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass, void ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
vk::ShaderModule& module, bool single_texture); vk::ShaderModule& module, bool single_texture);