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controllers/npad: Add DeviceHandle struct

A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
This commit is contained in:
Morph 2020-10-06 04:35:07 -04:00
parent ceb7b11f16
commit 0a966e2cac

View file

@ -39,6 +39,61 @@ public:
// Called when input devices should be loaded // Called when input devices should be loaded
void OnLoadInputDevices() override; void OnLoadInputDevices() override;
enum class NPadControllerType {
None,
ProController,
Handheld,
JoyDual,
JoyLeft,
JoyRight,
Pokeball,
};
enum class NpadType : u8 {
ProController = 3,
Handheld = 4,
JoyconDual = 5,
JoyconLeft = 6,
JoyconRight = 7,
Pokeball = 9,
};
enum class DeviceIndex : u8 {
Left = 0,
Right = 1,
None = 2,
};
enum class GyroscopeZeroDriftMode : u32 {
Loose = 0,
Standard = 1,
Tight = 2,
};
enum class NpadHoldType : u64 {
Vertical = 0,
Horizontal = 1,
};
enum class NPadAssignments : u32 {
Dual = 0,
Single = 1,
};
enum class NpadHandheldActivationMode : u64 {
Dual = 0,
Single = 1,
None = 2,
};
struct DeviceHandle {
NpadType npad_type{};
u8 npad_id{};
DeviceIndex device_index{};
INSERT_PADDING_BYTES(1);
};
static_assert(sizeof(DeviceHandle) == 4, "DeviceHandle is an invalid size");
struct NPadType { struct NPadType {
union { union {
u32_le raw{}; u32_le raw{};
@ -62,38 +117,6 @@ public:
}; };
static_assert(sizeof(Vibration) == 0x10, "Vibration is an invalid size"); static_assert(sizeof(Vibration) == 0x10, "Vibration is an invalid size");
enum class GyroscopeZeroDriftMode : u32 {
Loose = 0,
Standard = 1,
Tight = 2,
};
enum class NpadHoldType : u64 {
Vertical = 0,
Horizontal = 1,
};
enum class NPadAssignments : u32_le {
Dual = 0,
Single = 1,
};
enum class NpadHandheldActivationMode : u64 {
Dual = 0,
Single = 1,
None = 2,
};
enum class NPadControllerType {
None,
ProController,
Handheld,
JoyDual,
JoyLeft,
JoyRight,
Pokeball,
};
struct LedPattern { struct LedPattern {
explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) { explicit LedPattern(u64 light1, u64 light2, u64 light3, u64 light4) {
position1.Assign(light1); position1.Assign(light1);