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service/time: Add virtual destructors where applicable

Many of these implementations are used to implement a polymorphic
interface. While not directly used polymorphically, this prevents
virtual destruction from ever becoming an issue.
This commit is contained in:
Lioncash 2020-04-17 19:57:48 -04:00
parent fd7dc7e03d
commit 0cfd3b94db
3 changed files with 3 additions and 2 deletions

View file

@ -16,6 +16,7 @@ namespace Service::Time::Clock {
class SteadyClockCore { class SteadyClockCore {
public: public:
SteadyClockCore() = default; SteadyClockCore() = default;
virtual ~SteadyClockCore() = default;
const Common::UUID& GetClockSourceId() const { const Common::UUID& GetClockSourceId() const {
return clock_source_id; return clock_source_id;

View file

@ -20,7 +20,7 @@ namespace Service::Time::Clock {
class SystemClockContextUpdateCallback { class SystemClockContextUpdateCallback {
public: public:
SystemClockContextUpdateCallback(); SystemClockContextUpdateCallback();
~SystemClockContextUpdateCallback(); virtual ~SystemClockContextUpdateCallback();
bool NeedUpdate(const SystemClockContext& value) const; bool NeedUpdate(const SystemClockContext& value) const;

View file

@ -22,7 +22,7 @@ class SystemClockContextUpdateCallback;
class SystemClockCore { class SystemClockCore {
public: public:
explicit SystemClockCore(SteadyClockCore& steady_clock_core); explicit SystemClockCore(SteadyClockCore& steady_clock_core);
~SystemClockCore(); virtual ~SystemClockCore();
SteadyClockCore& GetSteadyClockCore() const { SteadyClockCore& GetSteadyClockCore() const {
return steady_clock_core; return steady_clock_core;