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shader: Implement AL2P

This commit is contained in:
FernandoS27 2021-04-04 02:42:58 +02:00 committed by ameerj
parent 20ba0ea0a9
commit 0df7e509db
3 changed files with 36 additions and 4 deletions

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@ -65,6 +65,7 @@ add_library(shader_recompiler STATIC
frontend/maxwell/program.h
frontend/maxwell/structured_control_flow.cpp
frontend/maxwell/structured_control_flow.h
frontend/maxwell/translate/impl/attribute_memory_to_physical.cpp
frontend/maxwell/translate/impl/barrier_operations.cpp
frontend/maxwell/translate/impl/bitfield_extract.cpp
frontend/maxwell/translate/impl/bitfield_insert.cpp

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@ -0,0 +1,35 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
enum class BitSize : u64 {
B32,
B64,
B96,
B128,
};
void TranslatorVisitor::AL2P(u64 inst) {
union {
u64 raw;
BitField<0, 8, IR::Reg> result_register;
BitField<8, 8, IR::Reg> indexing_register;
BitField<20, 11, s64> offset;
BitField<47, 2, BitSize> bitsize;
} al2p{inst};
if (al2p.bitsize != BitSize::B32) {
throw NotImplementedException("BitSize {}", al2p.bitsize.Value());
}
const IR::U32 converted_offset{ir.Imm32(static_cast<u32>(al2p.offset.Value()))};
const IR::U32 result{ir.IAdd(X(al2p.indexing_register), converted_offset)};
X(al2p.result_register, result);
}
} // namespace Shader::Maxwell

View file

@ -13,10 +13,6 @@ namespace Shader::Maxwell {
throw NotImplementedException("Instruction {} is not implemented", opcode);
}
void TranslatorVisitor::AL2P(u64) {
ThrowNotImplemented(Opcode::AL2P);
}
void TranslatorVisitor::ATOM_cas(u64) {
ThrowNotImplemented(Opcode::ATOM_cas);
}