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gl_rasterizer: Bind graphics images to draw commands

Images were not being bound to draw invocations because these would
require a cache invalidation.
This commit is contained in:
ReinUsesLisp 2019-11-13 00:27:12 -03:00
parent 287ae2b9e8
commit 0f23359a44
No known key found for this signature in database
GPG key ID: 2DFC508897B39CFE
4 changed files with 54 additions and 33 deletions

View file

@ -49,8 +49,26 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
const GLShader::ConstBufferEntry& entry) {
namespace {
template <typename Engine, typename Entry>
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
Tegra::Engines::ShaderType shader_type) {
if (entry.IsBindless()) {
const Tegra::Texture::TextureHandle tex_handle =
engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
return engine.GetTextureInfo(tex_handle);
}
if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
const auto stage = static_cast<Maxwell::ShaderStage>(shader_type);
return engine.GetStageTexture(stage, entry.GetOffset());
} else {
return engine.GetTexture(entry.GetOffset());
}
}
std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
const GLShader::ConstBufferEntry& entry) {
if (!entry.IsIndirect()) {
return entry.GetSize();
}
@ -64,6 +82,8 @@ static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buf
return buffer.size;
}
} // Anonymous namespace
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
ScreenInfo& info)
: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
@ -272,6 +292,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
SetupDrawConstBuffers(stage, shader);
SetupDrawGlobalMemory(stage, shader);
SetupDrawTextures(stage, shader, base_bindings);
SetupDrawImages(stage, shader, base_bindings);
const ProgramVariant variant(base_bindings, primitive_mode);
const auto [program_handle, next_bindings] = shader->GetHandle(variant);
@ -921,18 +942,11 @@ void RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage, const Shade
ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.textures),
"Exceeded the number of active textures.");
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto num_entries = static_cast<u32>(entries.size());
for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
const auto& entry = entries[bindpoint];
const auto texture = [&] {
if (!entry.IsBindless()) {
return maxwell3d.GetStageTexture(stage, entry.GetOffset());
}
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
const Tegra::Texture::TextureHandle tex_handle =
maxwell3d.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
return maxwell3d.GetTextureInfo(tex_handle);
}();
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
SetupTexture(base_bindings.sampler + bindpoint, texture, entry);
}
}
@ -945,17 +959,10 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
ASSERT_MSG(entries.size() <= std::size(state.textures),
"Exceeded the number of active textures.");
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto num_entries = static_cast<u32>(entries.size());
for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
const auto& entry = entries[bindpoint];
const auto texture = [&] {
if (!entry.IsBindless()) {
return compute.GetTexture(entry.GetOffset());
}
const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32(
Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset());
return compute.GetTextureInfo(tex_handle);
}();
const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
SetupTexture(bindpoint, texture, entry);
}
}
@ -981,19 +988,28 @@ void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextu
texture.tic.w_source);
}
void RasterizerOpenGL::SetupDrawImages(Maxwell::ShaderStage stage, const Shader& shader,
BaseBindings base_bindings) {
const auto& maxwell3d = system.GPU().Maxwell3D();
const auto& entries = shader->GetShaderEntries().images;
const auto num_entries = static_cast<u32>(entries.size());
for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
const auto& entry = entries[bindpoint];
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
SetupImage(base_bindings.image + bindpoint, tic, entry);
}
}
void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
const auto& compute = system.GPU().KeplerCompute();
const auto& entries = shader->GetShaderEntries().images;
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
const auto num_entries = static_cast<u32>(entries.size());
for (u32 bindpoint = 0; bindpoint < num_entries; ++bindpoint) {
const auto& entry = entries[bindpoint];
const auto tic = [&] {
if (!entry.IsBindless()) {
return compute.GetTexture(entry.GetOffset()).tic;
}
const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32(
Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset());
return compute.GetTextureInfo(tex_handle).tic;
}();
const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
SetupImage(bindpoint, tic, entry);
}
}

View file

@ -118,6 +118,10 @@ private:
void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
const GLShader::SamplerEntry& entry);
/// Configures images in a graphics shader.
void SetupDrawImages(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, const Shader& shader,
BaseBindings base_bindings);
/// Configures images in a compute shader.
void SetupComputeImages(const Shader& shader);

View file

@ -449,6 +449,7 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetHandle(const ProgramVariant& v
base_bindings.cbuf += STAGE_RESERVED_UBOS;
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
base_bindings.image += static_cast<u32>(entries.images.size());
return {program->handle, base_bindings};
}

View file

@ -52,7 +52,7 @@ struct BindlessSamplerKey {
Tegra::Engines::SamplerDescriptor sampler{};
};
constexpr u32 NativeVersion = 9;
constexpr u32 NativeVersion = 10;
// Making sure sizes doesn't change by accident
static_assert(sizeof(BaseBindings) == 16);