2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00

shader: Split profile and runtime info headers

This commit is contained in:
ReinUsesLisp 2021-06-16 03:22:56 -03:00 committed by ameerj
parent cbbca26d18
commit 0ffea97e2e
13 changed files with 93 additions and 77 deletions

View file

@ -226,6 +226,7 @@ add_library(shader_recompiler STATIC
object_pool.h
profile.h
program_header.h
runtime_info.h
shader_info.h
)

View file

@ -8,6 +8,7 @@
#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
namespace {

View file

@ -13,6 +13,7 @@
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
namespace {

View file

@ -9,6 +9,7 @@
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {

View file

@ -8,7 +8,7 @@
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLASM {
namespace {

View file

@ -6,6 +6,7 @@
#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLSL {
namespace {

View file

@ -9,6 +9,7 @@
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::GLSL {

View file

@ -18,9 +18,6 @@ class Value;
namespace Shader::Backend::GLSL {
class EmitContext;
inline void EmitSetLoopSafetyVariable(EmitContext&) {}
inline void EmitGetLoopSafetyVariable(EmitContext&) {}
#define NotImplemented() throw NotImplementedException("GLSL instruction {}", __func__)
// Microinstruction emitters

View file

@ -12,6 +12,7 @@
#include "shader_recompiler/backend/bindings.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
#include "shader_recompiler/shader_info.h"
namespace Shader::Backend::SPIRV {

View file

@ -4,59 +4,10 @@
#pragma once
#include <array>
#include <optional>
#include <vector>
#include "common/common_types.h"
namespace Shader {
enum class AttributeType : u8 {
Float,
SignedInt,
UnsignedInt,
Disabled,
};
enum class InputTopology {
Points,
Lines,
LinesAdjacency,
Triangles,
TrianglesAdjacency,
};
enum class CompareFunction {
Never,
Less,
Equal,
LessThanEqual,
Greater,
NotEqual,
GreaterThanEqual,
Always,
};
enum class TessPrimitive {
Isolines,
Triangles,
Quads,
};
enum class TessSpacing {
Equal,
FractionalOdd,
FractionalEven,
};
struct TransformFeedbackVarying {
u32 buffer{};
u32 stride{};
u32 offset{};
u32 components{};
};
struct Profile {
u32 supported_spirv{0x00010000};
@ -114,27 +65,4 @@ struct Profile {
bool ignore_nan_fp_comparisons{};
};
struct RuntimeInfo {
std::array<AttributeType, 32> generic_input_types{};
bool convert_depth_mode{};
bool force_early_z{};
TessPrimitive tess_primitive{};
TessSpacing tess_spacing{};
bool tess_clockwise{};
InputTopology input_topology{};
std::optional<float> fixed_state_point_size;
std::optional<CompareFunction> alpha_test_func;
float alpha_test_reference{};
// Static y negate value
bool y_negate{};
// Use storage buffers instead of global pointers on GLASM
bool glasm_use_storage_buffers{};
std::vector<TransformFeedbackVarying> xfb_varyings;
};
} // namespace Shader

View file

@ -0,0 +1,83 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <optional>
#include <vector>
#include "common/common_types.h"
namespace Shader {
enum class AttributeType : u8 {
Float,
SignedInt,
UnsignedInt,
Disabled,
};
enum class InputTopology {
Points,
Lines,
LinesAdjacency,
Triangles,
TrianglesAdjacency,
};
enum class CompareFunction {
Never,
Less,
Equal,
LessThanEqual,
Greater,
NotEqual,
GreaterThanEqual,
Always,
};
enum class TessPrimitive {
Isolines,
Triangles,
Quads,
};
enum class TessSpacing {
Equal,
FractionalOdd,
FractionalEven,
};
struct TransformFeedbackVarying {
u32 buffer{};
u32 stride{};
u32 offset{};
u32 components{};
};
struct RuntimeInfo {
std::array<AttributeType, 32> generic_input_types{};
bool convert_depth_mode{};
bool force_early_z{};
TessPrimitive tess_primitive{};
TessSpacing tess_spacing{};
bool tess_clockwise{};
InputTopology input_topology{};
std::optional<float> fixed_state_point_size;
std::optional<CompareFunction> alpha_test_func;
float alpha_test_reference{};
// Static y negate value
bool y_negate{};
// Use storage buffers instead of global pointers on GLASM
bool glasm_use_storage_buffers{};
std::vector<TransformFeedbackVarying> xfb_varyings;
};
} // namespace Shader

View file

@ -16,6 +16,7 @@
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/object_pool.h"
#include "shader_recompiler/profile.h"
#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_compute_pipeline.h"
#include "video_core/renderer_opengl/gl_graphics_pipeline.h"

View file

@ -8,7 +8,7 @@
#include <vector>
#include "common/common_types.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
#include "video_core/engines/maxwell_3d.h"
namespace VideoCommon {