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configure_input_player: Use the npad style set to show the available controllers

This will reduce the likelihood of an invalid controller type to be set within a game
This commit is contained in:
Morph 2020-11-20 09:48:26 -05:00
parent d88baa746b
commit 102630f2b2
2 changed files with 96 additions and 55 deletions

View file

@ -27,6 +27,8 @@
#include "yuzu/configuration/input_profiles.h"
#include "yuzu/util/limitable_input_dialog.h"
using namespace Service::HID;
const std::array<std::string, ConfigureInputPlayer::ANALOG_SUB_BUTTONS_NUM>
ConfigureInputPlayer::analog_sub_buttons{{
"up",
@ -47,48 +49,12 @@ void UpdateController(Settings::ControllerType controller_type, std::size_t npad
}
Service::SM::ServiceManager& sm = system.ServiceManager();
auto& npad =
sm.GetService<Service::HID::Hid>("hid")
->GetAppletResource()
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad);
auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
HidController::NPad);
npad.UpdateControllerAt(npad.MapSettingsTypeToNPad(controller_type), npad_index, connected);
}
/// Maps the controller type combobox index to Controller Type enum
constexpr Settings::ControllerType GetControllerTypeFromIndex(int index) {
switch (index) {
case 0:
default:
return Settings::ControllerType::ProController;
case 1:
return Settings::ControllerType::DualJoyconDetached;
case 2:
return Settings::ControllerType::LeftJoycon;
case 3:
return Settings::ControllerType::RightJoycon;
case 4:
return Settings::ControllerType::Handheld;
}
}
/// Maps the Controller Type enum to controller type combobox index
constexpr int GetIndexFromControllerType(Settings::ControllerType type) {
switch (type) {
case Settings::ControllerType::ProController:
default:
return 0;
case Settings::ControllerType::DualJoyconDetached:
return 1;
case Settings::ControllerType::LeftJoycon:
return 2;
case Settings::ControllerType::RightJoycon:
return 3;
case Settings::ControllerType::Handheld:
return 4;
}
}
QString GetKeyName(int key_code) {
switch (key_code) {
case Qt::LeftButton:
@ -453,18 +419,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
connect(ui->groupConnectedController, &QGroupBox::toggled,
[this](bool checked) { emit Connected(checked); });
// Set up controller type. Only Player 1 can choose Handheld.
ui->comboControllerType->clear();
QStringList controller_types = {
tr("Pro Controller"),
tr("Dual Joycons"),
tr("Left Joycon"),
tr("Right Joycon"),
};
if (player_index == 0) {
controller_types.append(tr("Handheld"));
connect(ui->comboControllerType, qOverload<int>(&QComboBox::currentIndexChanged),
[this](int index) {
emit HandheldStateChanged(GetControllerTypeFromIndex(index) ==
@ -480,12 +435,9 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
if (debug) {
ui->buttonScreenshot->setEnabled(false);
ui->buttonHome->setEnabled(false);
QStringList debug_controller_types = {
tr("Pro Controller"),
};
ui->comboControllerType->addItems(debug_controller_types);
ui->comboControllerType->addItem(tr("Pro Controller"));
} else {
ui->comboControllerType->addItems(controller_types);
SetConnectableControllers();
}
UpdateControllerIcon();
@ -667,7 +619,7 @@ void ConfigureInputPlayer::LoadConfiguration() {
return;
}
ui->comboControllerType->setCurrentIndex(static_cast<int>(player.controller_type));
ui->comboControllerType->setCurrentIndex(GetIndexFromControllerType(player.controller_type));
ui->groupConnectedController->setChecked(
player.connected ||
(player_index == 0 && Settings::values.players.GetValue()[HANDHELD_INDEX].connected));
@ -841,6 +793,82 @@ void ConfigureInputPlayer::UpdateUI() {
}
}
void ConfigureInputPlayer::SetConnectableControllers() {
const auto add_controllers = [this](bool enable_all,
Controller_NPad::NpadStyleSet npad_style_set = {}) {
index_controller_type_pairs.clear();
ui->comboControllerType->clear();
if (enable_all || npad_style_set.pro_controller == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::ProController);
ui->comboControllerType->addItem(tr("Pro Controller"));
}
if (enable_all || npad_style_set.joycon_dual == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::DualJoyconDetached);
ui->comboControllerType->addItem(tr("Dual Joycons"));
}
if (enable_all || npad_style_set.joycon_left == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::LeftJoycon);
ui->comboControllerType->addItem(tr("Left Joycon"));
}
if (enable_all || npad_style_set.joycon_right == 1) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::RightJoycon);
ui->comboControllerType->addItem(tr("Right Joycon"));
}
if (player_index == 0 && (enable_all || npad_style_set.handheld == 1)) {
index_controller_type_pairs.emplace_back(ui->comboControllerType->count(),
Settings::ControllerType::Handheld);
ui->comboControllerType->addItem(tr("Handheld"));
}
};
Core::System& system{Core::System::GetInstance()};
if (!system.IsPoweredOn()) {
add_controllers(true);
return;
}
Service::SM::ServiceManager& sm = system.ServiceManager();
auto& npad = sm.GetService<Hid>("hid")->GetAppletResource()->GetController<Controller_NPad>(
HidController::NPad);
add_controllers(false, npad.GetSupportedStyleSet());
}
Settings::ControllerType ConfigureInputPlayer::GetControllerTypeFromIndex(int index) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[index](const auto& pair) { return pair.first == index; });
if (it == index_controller_type_pairs.end()) {
return Settings::ControllerType::ProController;
}
return it->second;
}
int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType type) const {
const auto it =
std::find_if(index_controller_type_pairs.begin(), index_controller_type_pairs.end(),
[type](const auto& pair) { return pair.second == type; });
if (it == index_controller_type_pairs.end()) {
return -1;
}
return it->first;
}
void ConfigureInputPlayer::UpdateInputDevices() {
input_devices = input_subsystem->GetInputDevices();
ui->comboDevices->clear();

View file

@ -9,6 +9,7 @@
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include <QWidget>
@ -112,6 +113,15 @@ private:
/// Update UI to reflect current configuration.
void UpdateUI();
/// Sets the available controllers.
void SetConnectableControllers();
/// Gets the Controller Type for a given controller combobox index.
Settings::ControllerType GetControllerTypeFromIndex(int index) const;
/// Gets the controller combobox index for a given Controller Type.
int GetIndexFromControllerType(Settings::ControllerType type) const;
/// Update the available input devices.
void UpdateInputDevices();
@ -151,6 +161,9 @@ private:
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;
/// Stores a pair of "Connected Controllers" combobox index and Controller Type enum.
std::vector<std::pair<int, Settings::ControllerType>> index_controller_type_pairs;
static constexpr int PLAYER_COUNT = 8;
std::array<QCheckBox*, PLAYER_COUNT> player_connected_checkbox;