mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
fixed renderer to use correct framebuffer location
This commit is contained in:
parent
a6c925112a
commit
1142ccba03
2 changed files with 7 additions and 8 deletions
|
@ -53,12 +53,11 @@ void RendererOpenGL::SwapBuffers() {
|
|||
|
||||
/**
|
||||
* Helper function to flip framebuffer from left-to-right to top-to-bottom
|
||||
* @param addr Address of framebuffer in RAM
|
||||
* @param in Pointer to input raw framebuffer in V/RAM
|
||||
* @param out Pointer to output buffer with flipped framebuffer
|
||||
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
|
||||
*/
|
||||
void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out) {
|
||||
u8* in = Memory::GetPointer(addr);
|
||||
void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out) {
|
||||
for (int y = 0; y < VideoCore::kScreenTopHeight; y++) {
|
||||
for (int x = 0; x < VideoCore::kScreenTopWidth; x++) {
|
||||
int in_coord = (VideoCore::kScreenTopHeight * 3 * x) + (VideoCore::kScreenTopHeight * 3)
|
||||
|
@ -77,10 +76,10 @@ void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out) {
|
|||
* @param src_rect Source rectangle in XFB to copy
|
||||
* @param dst_rect Destination rectangle in output framebuffer to copy to
|
||||
*/
|
||||
void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
|
||||
void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) {
|
||||
|
||||
FlipFramebuffer(LCD::TOP_RIGHT_FRAME1, m_xfb_top_flipped);
|
||||
FlipFramebuffer(LCD::SUB_FRAME1, m_xfb_bottom_flipped);
|
||||
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_top_left_1), m_xfb_top_flipped);
|
||||
FlipFramebuffer(LCD::GetFramebufferPointer(LCD::g_regs.framebuffer_sub_left_1), m_xfb_bottom_flipped);
|
||||
|
||||
// Blit the top framebuffer
|
||||
// ------------------------
|
||||
|
|
|
@ -55,11 +55,11 @@ private:
|
|||
|
||||
/**
|
||||
* Helper function to flip framebuffer from left-to-right to top-to-bottom
|
||||
* @param addr Address of framebuffer in RAM
|
||||
* @param in Pointer to input raw framebuffer in V/RAM
|
||||
* @param out Pointer to output buffer with flipped framebuffer
|
||||
* @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei
|
||||
*/
|
||||
void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out);
|
||||
void RendererOpenGL::FlipFramebuffer(const u8* in, u8* out);
|
||||
|
||||
|
||||
EmuWindow* m_render_window; ///< Handle to render window
|
||||
|
|
Loading…
Reference in a new issue