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*nix systems can read any-case patch directories
Changes many patch_manager functions to use a case-less variant of GetSubdirectory. Fixes patches not showing up on *nix systems when patch directories are named with odd cases, i.e. `exeFS'.
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parent
ae61e47cba
commit
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2 changed files with 32 additions and 8 deletions
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@ -6,6 +6,7 @@
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#include <array>
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#include <cstddef>
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#include <cstring>
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#include <boost/algorithm/string/case_conv.hpp>
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#include "common/file_util.h"
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#include "common/hex_util.h"
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@ -48,6 +49,24 @@ std::string FormatTitleVersion(u32 version, TitleVersionFormat format) {
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return fmt::format("v{}.{}.{}", bytes[3], bytes[2], bytes[1]);
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}
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std::shared_ptr<VfsDirectory> FindSubdirectoryCaseless(const std::shared_ptr<VfsDirectory> dir,
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const std::string& name) {
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#ifdef _WIN32
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return dir->GetSubdirectory(name);
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#else
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const auto subdirs = dir->GetSubdirectories();
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for (const auto& subdir : subdirs) {
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std::string dir_name = subdir->GetName();
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boost::algorithm::to_lower(dir_name);
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if (dir_name == name) {
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return subdir;
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}
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}
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return nullptr;
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#endif
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}
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PatchManager::PatchManager(u64 title_id) : title_id(title_id) {}
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PatchManager::~PatchManager() = default;
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@ -104,7 +123,7 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
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if (std::find(disabled.begin(), disabled.end(), subdir->GetName()) != disabled.end())
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continue;
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auto exefs_dir = subdir->GetSubdirectory("exefs");
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auto exefs_dir = FindSubdirectoryCaseless(subdir, "exefs");
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if (exefs_dir != nullptr)
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layers.push_back(std::move(exefs_dir));
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}
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@ -130,7 +149,7 @@ std::vector<VirtualFile> PatchManager::CollectPatches(const std::vector<VirtualD
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if (std::find(disabled.cbegin(), disabled.cend(), subdir->GetName()) != disabled.cend())
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continue;
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auto exefs_dir = subdir->GetSubdirectory("exefs");
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auto exefs_dir = FindSubdirectoryCaseless(subdir, "exefs");
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if (exefs_dir != nullptr) {
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for (const auto& file : exefs_dir->GetFiles()) {
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if (file->GetExtension() == "ips") {
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@ -295,7 +314,7 @@ std::vector<Core::Memory::CheatEntry> PatchManager::CreateCheatList(
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continue;
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}
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auto cheats_dir = subdir->GetSubdirectory("cheats");
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auto cheats_dir = FindSubdirectoryCaseless(subdir, "cheats");
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if (cheats_dir != nullptr) {
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auto res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, true);
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if (res.has_value()) {
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@ -340,11 +359,11 @@ static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType t
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continue;
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}
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auto romfs_dir = subdir->GetSubdirectory("romfs");
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auto romfs_dir = FindSubdirectoryCaseless(subdir, "romfs");
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if (romfs_dir != nullptr)
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layers.push_back(std::move(romfs_dir));
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auto ext_dir = subdir->GetSubdirectory("romfs_ext");
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auto ext_dir = FindSubdirectoryCaseless(subdir, "romfs_ext");
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if (ext_dir != nullptr)
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layers_ext.push_back(std::move(ext_dir));
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}
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@ -470,7 +489,7 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
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for (const auto& mod : mod_dir->GetSubdirectories()) {
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std::string types;
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const auto exefs_dir = mod->GetSubdirectory("exefs");
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const auto exefs_dir = FindSubdirectoryCaseless(mod, "exefs");
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if (IsDirValidAndNonEmpty(exefs_dir)) {
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bool ips = false;
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bool ipswitch = false;
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@ -494,9 +513,9 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
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if (layeredfs)
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AppendCommaIfNotEmpty(types, "LayeredExeFS");
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}
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if (IsDirValidAndNonEmpty(mod->GetSubdirectory("romfs")))
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if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(mod, "romfs")))
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AppendCommaIfNotEmpty(types, "LayeredFS");
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if (IsDirValidAndNonEmpty(mod->GetSubdirectory("cheats")))
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if (IsDirValidAndNonEmpty(FindSubdirectoryCaseless(mod, "cheats")))
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AppendCommaIfNotEmpty(types, "Cheats");
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if (types.empty())
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@ -29,6 +29,11 @@ enum class TitleVersionFormat : u8 {
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std::string FormatTitleVersion(u32 version,
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TitleVersionFormat format = TitleVersionFormat::ThreeElements);
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// Returns a directory with name matching name case-insensitive. Returns nullptr if directory
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// doesn't have a directory with name.
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std::shared_ptr<VfsDirectory> FindSubdirectoryCaseless(const std::shared_ptr<VfsDirectory> dir,
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const std::string& name);
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// A centralized class to manage patches to games.
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class PatchManager {
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public:
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