mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
core/hid: Prevent Emulated controller from flapping with multiple inputs devices
This commit is contained in:
parent
136eb9c4c2
commit
157e0b85fd
5 changed files with 77 additions and 36 deletions
|
@ -11,6 +11,7 @@
|
||||||
#include <utility>
|
#include <utility>
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "common/param_package.h"
|
#include "common/param_package.h"
|
||||||
|
#include "common/uuid.h"
|
||||||
|
|
||||||
namespace Common::Input {
|
namespace Common::Input {
|
||||||
|
|
||||||
|
@ -81,6 +82,7 @@ struct AnalogStatus {
|
||||||
};
|
};
|
||||||
|
|
||||||
struct ButtonStatus {
|
struct ButtonStatus {
|
||||||
|
Common::UUID uuid{};
|
||||||
bool value{};
|
bool value{};
|
||||||
bool inverted{};
|
bool inverted{};
|
||||||
bool toggle{};
|
bool toggle{};
|
||||||
|
@ -90,6 +92,7 @@ struct ButtonStatus {
|
||||||
using BatteryStatus = BatteryLevel;
|
using BatteryStatus = BatteryLevel;
|
||||||
|
|
||||||
struct StickStatus {
|
struct StickStatus {
|
||||||
|
Common::UUID uuid{};
|
||||||
AnalogStatus x{};
|
AnalogStatus x{};
|
||||||
AnalogStatus y{};
|
AnalogStatus y{};
|
||||||
bool left{};
|
bool left{};
|
||||||
|
@ -99,6 +102,7 @@ struct StickStatus {
|
||||||
};
|
};
|
||||||
|
|
||||||
struct TriggerStatus {
|
struct TriggerStatus {
|
||||||
|
Common::UUID uuid{};
|
||||||
AnalogStatus analog{};
|
AnalogStatus analog{};
|
||||||
ButtonStatus pressed{};
|
ButtonStatus pressed{};
|
||||||
};
|
};
|
||||||
|
|
|
@ -183,8 +183,11 @@ void EmulatedController::ReloadInput() {
|
||||||
if (!button_devices[index]) {
|
if (!button_devices[index]) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
const auto uuid = Common::UUID{button_params[index].Get("guid", "")};
|
||||||
Common::Input::InputCallback button_callback{
|
Common::Input::InputCallback button_callback{
|
||||||
[this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }};
|
[this, index, uuid](Common::Input::CallbackStatus callback) {
|
||||||
|
SetButton(callback, index, uuid);
|
||||||
|
}};
|
||||||
button_devices[index]->SetCallback(button_callback);
|
button_devices[index]->SetCallback(button_callback);
|
||||||
button_devices[index]->ForceUpdate();
|
button_devices[index]->ForceUpdate();
|
||||||
}
|
}
|
||||||
|
@ -193,8 +196,11 @@ void EmulatedController::ReloadInput() {
|
||||||
if (!stick_devices[index]) {
|
if (!stick_devices[index]) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
const auto uuid = Common::UUID{stick_params[index].Get("guid", "")};
|
||||||
Common::Input::InputCallback stick_callback{
|
Common::Input::InputCallback stick_callback{
|
||||||
[this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }};
|
[this, index, uuid](Common::Input::CallbackStatus callback) {
|
||||||
|
SetStick(callback, index, uuid);
|
||||||
|
}};
|
||||||
stick_devices[index]->SetCallback(stick_callback);
|
stick_devices[index]->SetCallback(stick_callback);
|
||||||
stick_devices[index]->ForceUpdate();
|
stick_devices[index]->ForceUpdate();
|
||||||
}
|
}
|
||||||
|
@ -203,8 +209,11 @@ void EmulatedController::ReloadInput() {
|
||||||
if (!trigger_devices[index]) {
|
if (!trigger_devices[index]) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
const auto uuid = Common::UUID{trigger_params[index].Get("guid", "")};
|
||||||
Common::Input::InputCallback trigger_callback{
|
Common::Input::InputCallback trigger_callback{
|
||||||
[this, index](Common::Input::CallbackStatus callback) { SetTrigger(callback, index); }};
|
[this, index, uuid](Common::Input::CallbackStatus callback) {
|
||||||
|
SetTrigger(callback, index, uuid);
|
||||||
|
}};
|
||||||
trigger_devices[index]->SetCallback(trigger_callback);
|
trigger_devices[index]->SetCallback(trigger_callback);
|
||||||
trigger_devices[index]->ForceUpdate();
|
trigger_devices[index]->ForceUpdate();
|
||||||
}
|
}
|
||||||
|
@ -229,13 +238,18 @@ void EmulatedController::ReloadInput() {
|
||||||
motion_devices[index]->ForceUpdate();
|
motion_devices[index]->ForceUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Use a common UUID for TAS
|
||||||
|
const auto tas_uuid = Common::UUID{0x0, 0x7A5};
|
||||||
|
|
||||||
// Register TAS devices. No need to force update
|
// Register TAS devices. No need to force update
|
||||||
for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
|
for (std::size_t index = 0; index < tas_button_devices.size(); ++index) {
|
||||||
if (!tas_button_devices[index]) {
|
if (!tas_button_devices[index]) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Common::Input::InputCallback button_callback{
|
Common::Input::InputCallback button_callback{
|
||||||
[this, index](Common::Input::CallbackStatus callback) { SetButton(callback, index); }};
|
[this, index, tas_uuid](Common::Input::CallbackStatus callback) {
|
||||||
|
SetButton(callback, index, tas_uuid);
|
||||||
|
}};
|
||||||
tas_button_devices[index]->SetCallback(button_callback);
|
tas_button_devices[index]->SetCallback(button_callback);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -244,7 +258,9 @@ void EmulatedController::ReloadInput() {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
Common::Input::InputCallback stick_callback{
|
Common::Input::InputCallback stick_callback{
|
||||||
[this, index](Common::Input::CallbackStatus callback) { SetStick(callback, index); }};
|
[this, index, tas_uuid](Common::Input::CallbackStatus callback) {
|
||||||
|
SetStick(callback, index, tas_uuid);
|
||||||
|
}};
|
||||||
tas_stick_devices[index]->SetCallback(stick_callback);
|
tas_stick_devices[index]->SetCallback(stick_callback);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -423,7 +439,8 @@ void EmulatedController::SetMotionParam(std::size_t index, Common::ParamPackage
|
||||||
ReloadInput();
|
ReloadInput();
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index) {
|
void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::size_t index,
|
||||||
|
Common::UUID uuid) {
|
||||||
if (index >= controller.button_values.size()) {
|
if (index >= controller.button_values.size()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -432,7 +449,16 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::
|
||||||
bool value_changed = false;
|
bool value_changed = false;
|
||||||
const auto new_status = TransformToButton(callback);
|
const auto new_status = TransformToButton(callback);
|
||||||
auto& current_status = controller.button_values[index];
|
auto& current_status = controller.button_values[index];
|
||||||
|
|
||||||
|
// Only read button values that have the same uuid or are pressed once
|
||||||
|
if (current_status.uuid != uuid) {
|
||||||
|
if (!new_status.value) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
current_status.toggle = new_status.toggle;
|
current_status.toggle = new_status.toggle;
|
||||||
|
current_status.uuid = uuid;
|
||||||
|
|
||||||
// Update button status with current
|
// Update button status with current
|
||||||
if (!current_status.toggle) {
|
if (!current_status.toggle) {
|
||||||
|
@ -553,12 +579,23 @@ void EmulatedController::SetButton(Common::Input::CallbackStatus callback, std::
|
||||||
TriggerOnChange(ControllerTriggerType::Button, true);
|
TriggerOnChange(ControllerTriggerType::Button, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index) {
|
void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::size_t index,
|
||||||
|
Common::UUID uuid) {
|
||||||
if (index >= controller.stick_values.size()) {
|
if (index >= controller.stick_values.size()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
controller.stick_values[index] = TransformToStick(callback);
|
const auto stick_value = TransformToStick(callback);
|
||||||
|
|
||||||
|
// Only read stick values that have the same uuid or are over the threshold to avoid flapping
|
||||||
|
if (controller.stick_values[index].uuid != uuid) {
|
||||||
|
if (!stick_value.down && !stick_value.up && !stick_value.left && !stick_value.right) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
controller.stick_values[index] = stick_value;
|
||||||
|
controller.stick_values[index].uuid = uuid;
|
||||||
|
|
||||||
if (is_configuring) {
|
if (is_configuring) {
|
||||||
controller.analog_stick_state.left = {};
|
controller.analog_stick_state.left = {};
|
||||||
|
@ -592,12 +629,23 @@ void EmulatedController::SetStick(Common::Input::CallbackStatus callback, std::s
|
||||||
TriggerOnChange(ControllerTriggerType::Stick, true);
|
TriggerOnChange(ControllerTriggerType::Stick, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index) {
|
void EmulatedController::SetTrigger(Common::Input::CallbackStatus callback, std::size_t index,
|
||||||
|
Common::UUID uuid) {
|
||||||
if (index >= controller.trigger_values.size()) {
|
if (index >= controller.trigger_values.size()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
std::lock_guard lock{mutex};
|
std::lock_guard lock{mutex};
|
||||||
controller.trigger_values[index] = TransformToTrigger(callback);
|
const auto trigger_value = TransformToTrigger(callback);
|
||||||
|
|
||||||
|
// Only read trigger values that have the same uuid or are pressed once
|
||||||
|
if (controller.stick_values[index].uuid != uuid) {
|
||||||
|
if (!trigger_value.pressed.value) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
controller.trigger_values[index] = trigger_value;
|
||||||
|
controller.trigger_values[index].uuid = uuid;
|
||||||
|
|
||||||
if (is_configuring) {
|
if (is_configuring) {
|
||||||
controller.gc_trigger_state.left = 0;
|
controller.gc_trigger_state.left = 0;
|
||||||
|
|
|
@ -313,21 +313,21 @@ private:
|
||||||
* @param callback: A CallbackStatus containing the button status
|
* @param callback: A CallbackStatus containing the button status
|
||||||
* @param index: Button ID of the to be updated
|
* @param index: Button ID of the to be updated
|
||||||
*/
|
*/
|
||||||
void SetButton(Common::Input::CallbackStatus callback, std::size_t index);
|
void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates the analog stick status of the controller
|
* Updates the analog stick status of the controller
|
||||||
* @param callback: A CallbackStatus containing the analog stick status
|
* @param callback: A CallbackStatus containing the analog stick status
|
||||||
* @param index: stick ID of the to be updated
|
* @param index: stick ID of the to be updated
|
||||||
*/
|
*/
|
||||||
void SetStick(Common::Input::CallbackStatus callback, std::size_t index);
|
void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates the trigger status of the controller
|
* Updates the trigger status of the controller
|
||||||
* @param callback: A CallbackStatus containing the trigger status
|
* @param callback: A CallbackStatus containing the trigger status
|
||||||
* @param index: trigger ID of the to be updated
|
* @param index: trigger ID of the to be updated
|
||||||
*/
|
*/
|
||||||
void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index);
|
void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates the motion status of the controller
|
* Updates the motion status of the controller
|
||||||
|
|
|
@ -71,20 +71,20 @@ Tas::~Tas() {
|
||||||
void Tas::LoadTasFiles() {
|
void Tas::LoadTasFiles() {
|
||||||
script_length = 0;
|
script_length = 0;
|
||||||
for (size_t i = 0; i < commands.size(); i++) {
|
for (size_t i = 0; i < commands.size(); i++) {
|
||||||
LoadTasFile(i);
|
LoadTasFile(i, 0);
|
||||||
if (commands[i].size() > script_length) {
|
if (commands[i].size() > script_length) {
|
||||||
script_length = commands[i].size();
|
script_length = commands[i].size();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Tas::LoadTasFile(size_t player_index) {
|
void Tas::LoadTasFile(size_t player_index, size_t file_index) {
|
||||||
if (!commands[player_index].empty()) {
|
if (!commands[player_index].empty()) {
|
||||||
commands[player_index].clear();
|
commands[player_index].clear();
|
||||||
}
|
}
|
||||||
std::string file =
|
std::string file = Common::FS::ReadStringFromFile(
|
||||||
Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
|
Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
|
||||||
fmt::format("script0-{}.txt", player_index + 1),
|
fmt::format("script{}-{}.txt", file_index, player_index + 1),
|
||||||
Common::FS::FileType::BinaryFile);
|
Common::FS::FileType::BinaryFile);
|
||||||
std::stringstream command_line(file);
|
std::stringstream command_line(file);
|
||||||
std::string line;
|
std::string line;
|
||||||
|
@ -144,15 +144,8 @@ void Tas::WriteTasFile(std::u8string file_name) {
|
||||||
void Tas::RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis) {
|
void Tas::RecordInput(u64 buttons, TasAnalog left_axis, TasAnalog right_axis) {
|
||||||
last_input = {
|
last_input = {
|
||||||
.buttons = buttons,
|
.buttons = buttons,
|
||||||
.l_axis = FlipAxisY(left_axis),
|
.l_axis = left_axis,
|
||||||
.r_axis = FlipAxisY(right_axis),
|
.r_axis = right_axis,
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
TasAnalog Tas::FlipAxisY(TasAnalog old) {
|
|
||||||
return {
|
|
||||||
.x = old.x,
|
|
||||||
.y = -old.y,
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -219,6 +212,7 @@ void Tas::UpdateThread() {
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
is_running = Settings::values.tas_loop.GetValue();
|
is_running = Settings::values.tas_loop.GetValue();
|
||||||
|
LoadTasFiles();
|
||||||
current_command = 0;
|
current_command = 0;
|
||||||
ClearInput();
|
ClearInput();
|
||||||
}
|
}
|
||||||
|
|
|
@ -138,21 +138,16 @@ private:
|
||||||
void LoadTasFiles();
|
void LoadTasFiles();
|
||||||
|
|
||||||
/** Loads TAS file from the specified player
|
/** Loads TAS file from the specified player
|
||||||
* @param player_index: player number where data is going to be stored
|
* @param player_index: player number to save the script
|
||||||
|
* @param file_index: script number of the file
|
||||||
*/
|
*/
|
||||||
void LoadTasFile(size_t player_index);
|
void LoadTasFile(size_t player_index, size_t file_index);
|
||||||
|
|
||||||
/** Writes a TAS file from the recorded commands
|
/** Writes a TAS file from the recorded commands
|
||||||
* @param file_name: name of the file to be written
|
* @param file_name: name of the file to be written
|
||||||
*/
|
*/
|
||||||
void WriteTasFile(std::u8string file_name);
|
void WriteTasFile(std::u8string file_name);
|
||||||
|
|
||||||
/** Inverts the Y axis polarity
|
|
||||||
* @param old: value of the axis
|
|
||||||
* @return new value of the axis
|
|
||||||
*/
|
|
||||||
TasAnalog FlipAxisY(TasAnalog old);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Parses a string containing the axis values. X and Y have a range from -32767 to 32767
|
* Parses a string containing the axis values. X and Y have a range from -32767 to 32767
|
||||||
* @param line: string containing axis values with the following format "x;y"
|
* @param line: string containing axis values with the following format "x;y"
|
||||||
|
|
Loading…
Reference in a new issue