2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00

Kernel: Changed "ShouldWait" to return bool and "Acquire" to return void.

This commit is contained in:
bunnei 2015-01-20 18:16:45 -05:00
parent c68eb15695
commit 15b6a4d9ad
9 changed files with 42 additions and 71 deletions

View file

@ -28,16 +28,16 @@ public:
bool signaled; ///< Whether the event has already been signaled
std::string name; ///< Name of event (optional)
ResultVal<bool> ShouldWait() override {
return MakeResult<bool>(!signaled);
bool ShouldWait() override {
return !signaled;
}
ResultVal<bool> Acquire() override {
void Acquire() override {
_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
// Release the event if it's not sticky...
if (reset_type != RESETTYPE_STICKY)
signaled = false;
return MakeResult<bool>(true);
}
};

View file

@ -120,13 +120,10 @@ public:
* Check if the current thread should wait until the object is available
* @return True if the current thread should wait due to this object being unavailable
*/
virtual ResultVal<bool> ShouldWait() = 0;
virtual bool ShouldWait() = 0;
/**
* Acquire/lock the object if it is available
* @return True if we were able to acquire this object, otherwise false
*/
virtual ResultVal<bool> Acquire() = 0;
/// Acquire/lock the object if it is available
virtual void Acquire() = 0;
/**
* Add a thread to wait on this object

View file

@ -27,8 +27,8 @@ public:
std::string name; ///< Name of mutex (optional)
SharedPtr<Thread> current_thread; ///< Thread that has acquired the mutex
ResultVal<bool> ShouldWait() override;
ResultVal<bool> Acquire() override;
bool ShouldWait() override;
void Acquire() override;
};
////////////////////////////////////////////////////////////////////////////////////////////////////
@ -159,20 +159,14 @@ Handle CreateMutex(bool initial_locked, const std::string& name) {
return handle;
}
ResultVal<bool> Mutex::ShouldWait() {
return MakeResult<bool>(locked && (current_thread != GetCurrentThread()));
bool Mutex::ShouldWait() {
return locked && current_thread != GetCurrentThread();
}
ResultVal<bool> Mutex::Acquire() {
bool res = false;
if (!locked) {
// Lock the mutex when the first thread accesses it
void Mutex::Acquire() {
_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
locked = true;
res = true;
MutexAcquireLock(this);
}
return MakeResult<bool>(res);
}
} // namespace

View file

@ -24,27 +24,13 @@ public:
s32 available_count; ///< Number of free slots left in the semaphore
std::string name; ///< Name of semaphore (optional)
/**
* Tests whether a semaphore still has free slots
* @return Whether the semaphore is available
*/
bool IsAvailable() const {
return available_count > 0;
bool ShouldWait() override {
return available_count <= 0;
}
ResultVal<bool> ShouldWait() override {
return MakeResult<bool>(!IsAvailable());
}
ResultVal<bool> Acquire() override {
bool res = false;
if (IsAvailable()) {
void Acquire() override {
_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
--available_count;
res = true;
}
return MakeResult<bool>(res);
}
};
@ -84,8 +70,8 @@ ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) {
// Notify some of the threads that the semaphore has been released
// stop once the semaphore is full again or there are no more waiting threads
while (semaphore->IsAvailable() && semaphore->ReleaseNextThread() != nullptr) {
--semaphore->available_count;
while (!semaphore->ShouldWait() && semaphore->ReleaseNextThread() != nullptr) {
semaphore->Acquire();
}
return RESULT_SUCCESS;

View file

@ -57,12 +57,12 @@ public:
// TODO(bunnei): These functions exist to satisfy a hardware test with a Session object
// passed into WaitSynchronization. Figure out the meaning of them.
ResultVal<bool> ShouldWait() override {
return MakeResult<bool>(true);
bool ShouldWait() override {
return true;
}
ResultVal<bool> Acquire() override {
return MakeResult<bool>(false);
void Acquire() override {
_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
}
};

View file

@ -22,12 +22,12 @@
namespace Kernel {
ResultVal<bool> Thread::ShouldWait() {
return MakeResult<bool>(status != THREADSTATUS_DORMANT);
bool Thread::ShouldWait() {
return status != THREADSTATUS_DORMANT;
}
ResultVal<bool> Thread::Acquire() {
return MakeResult<bool>(true);
void Thread::Acquire() {
_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
}
// Lists all thread ids that aren't deleted/etc.
@ -269,9 +269,7 @@ void Thread::ReleaseWaitObject(WaitObject* wait_object) {
// Iterate through all waiting objects to check availability...
for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
auto res = (*itr)->ShouldWait();
if (*res && res.Succeeded())
if ((*itr)->ShouldWait())
wait_all_failed = true;
// The output should be the last index of wait_object

View file

@ -58,8 +58,8 @@ public:
inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; }
inline bool IsIdle() const { return idle; }
ResultVal<bool> ShouldWait() override;
ResultVal<bool> Acquire() override;
bool ShouldWait() override;
void Acquire() override;
s32 GetPriority() const { return current_priority; }
void SetPriority(s32 priority);

View file

@ -29,12 +29,12 @@ public:
u64 initial_delay; ///< The delay until the timer fires for the first time
u64 interval_delay; ///< The delay until the timer fires after the first time
ResultVal<bool> ShouldWait() override {
return MakeResult<bool>(!signaled);
bool ShouldWait() override {
return !signaled;
}
ResultVal<bool> Acquire() override {
return MakeResult<bool>(true);
void Acquire() override {
_assert_msg_(Kernel, !ShouldWait(), "object unavailable!");
}
};

View file

@ -122,10 +122,8 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
ResultVal<bool> wait = object->ShouldWait();
// Check for next thread to schedule
if (wait.Succeeded() && *wait) {
if (object->ShouldWait()) {
object->AddWaitingThread(Kernel::GetCurrentThread());
Kernel::WaitCurrentThread_WaitSynchronization(object);
@ -138,7 +136,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) {
object->Acquire();
}
return wait.Code().raw;
return RESULT_SUCCESS.raw;
}
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
@ -167,10 +165,8 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count,
if (object == nullptr)
return InvalidHandle(ErrorModule::Kernel).raw;
ResultVal<bool> wait = object->ShouldWait();
// Check if the current thread should wait on this object...
if (wait.Succeeded() && *wait) {
if (object->ShouldWait()) {
// Check we are waiting on all objects...
if (wait_all)