mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
shader: Add pools and rename files
This commit is contained in:
parent
be94ee88d2
commit
16cb00c521
30 changed files with 255 additions and 108 deletions
|
@ -1,4 +1,5 @@
|
||||||
add_executable(shader_recompiler
|
add_executable(shader_recompiler
|
||||||
|
backend/spirv/emit_spirv.h
|
||||||
environment.h
|
environment.h
|
||||||
exception.h
|
exception.h
|
||||||
file_environment.cpp
|
file_environment.cpp
|
||||||
|
@ -17,10 +18,12 @@ add_executable(shader_recompiler
|
||||||
frontend/ir/ir_emitter.h
|
frontend/ir/ir_emitter.h
|
||||||
frontend/ir/microinstruction.cpp
|
frontend/ir/microinstruction.cpp
|
||||||
frontend/ir/microinstruction.h
|
frontend/ir/microinstruction.h
|
||||||
frontend/ir/opcode.cpp
|
frontend/ir/opcodes.cpp
|
||||||
frontend/ir/opcode.h
|
frontend/ir/opcodes.h
|
||||||
frontend/ir/opcode.inc
|
frontend/ir/opcodes.inc
|
||||||
frontend/ir/pred.h
|
frontend/ir/pred.h
|
||||||
|
frontend/ir/program.cpp
|
||||||
|
frontend/ir/program.h
|
||||||
frontend/ir/reg.h
|
frontend/ir/reg.h
|
||||||
frontend/ir/type.cpp
|
frontend/ir/type.cpp
|
||||||
frontend/ir/type.h
|
frontend/ir/type.h
|
||||||
|
@ -33,8 +36,8 @@ add_executable(shader_recompiler
|
||||||
frontend/maxwell/instruction.h
|
frontend/maxwell/instruction.h
|
||||||
frontend/maxwell/location.h
|
frontend/maxwell/location.h
|
||||||
frontend/maxwell/maxwell.inc
|
frontend/maxwell/maxwell.inc
|
||||||
frontend/maxwell/opcode.cpp
|
frontend/maxwell/opcodes.cpp
|
||||||
frontend/maxwell/opcode.h
|
frontend/maxwell/opcodes.h
|
||||||
frontend/maxwell/program.cpp
|
frontend/maxwell/program.cpp
|
||||||
frontend/maxwell/program.h
|
frontend/maxwell/program.h
|
||||||
frontend/maxwell/termination_code.cpp
|
frontend/maxwell/termination_code.cpp
|
||||||
|
@ -67,6 +70,7 @@ add_executable(shader_recompiler
|
||||||
ir_opt/ssa_rewrite_pass.cpp
|
ir_opt/ssa_rewrite_pass.cpp
|
||||||
ir_opt/verification_pass.cpp
|
ir_opt/verification_pass.cpp
|
||||||
main.cpp
|
main.cpp
|
||||||
|
object_pool.h
|
||||||
)
|
)
|
||||||
target_link_libraries(shader_recompiler PRIVATE fmt::fmt)
|
target_link_libraries(shader_recompiler PRIVATE fmt::fmt)
|
||||||
|
|
||||||
|
|
21
src/shader_recompiler/backend/spirv/emit_spirv.h
Normal file
21
src/shader_recompiler/backend/spirv/emit_spirv.h
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||||
|
#include "shader_recompiler/frontend/ir/program.h"
|
||||||
|
|
||||||
|
namespace Shader::Backend::SPIRV {
|
||||||
|
|
||||||
|
class EmitSPIRV {
|
||||||
|
public:
|
||||||
|
private:
|
||||||
|
// Microinstruction emitters
|
||||||
|
#define OPCODE(name, result_type, ...) void Emit##name(EmitContext& ctx, IR::Inst* inst);
|
||||||
|
#include "shader_recompiler/frontend/ir/opcodes.inc"
|
||||||
|
#undef OPCODE
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Shader::Backend::SPIRV
|
|
@ -14,7 +14,8 @@
|
||||||
|
|
||||||
namespace Shader::IR {
|
namespace Shader::IR {
|
||||||
|
|
||||||
Block::Block(u32 begin, u32 end) : location_begin{begin}, location_end{end} {}
|
Block::Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end)
|
||||||
|
: inst_pool{&inst_pool_}, location_begin{begin}, location_end{end} {}
|
||||||
|
|
||||||
Block::~Block() = default;
|
Block::~Block() = default;
|
||||||
|
|
||||||
|
@ -24,7 +25,7 @@ void Block::AppendNewInst(Opcode op, std::initializer_list<Value> args) {
|
||||||
|
|
||||||
Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op,
|
Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op,
|
||||||
std::initializer_list<Value> args, u64 flags) {
|
std::initializer_list<Value> args, u64 flags) {
|
||||||
Inst* const inst{std::construct_at(instruction_alloc_pool.allocate(), op, flags)};
|
Inst* const inst{inst_pool->Create(op, flags)};
|
||||||
const auto result_it{instructions.insert(insertion_point, *inst)};
|
const auto result_it{instructions.insert(insertion_point, *inst)};
|
||||||
|
|
||||||
if (inst->NumArgs() != args.size()) {
|
if (inst->NumArgs() != args.size()) {
|
||||||
|
|
|
@ -10,9 +10,9 @@
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <boost/intrusive/list.hpp>
|
#include <boost/intrusive/list.hpp>
|
||||||
#include <boost/pool/pool_alloc.hpp>
|
|
||||||
|
|
||||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||||
|
#include "shader_recompiler/object_pool.h"
|
||||||
|
|
||||||
namespace Shader::IR {
|
namespace Shader::IR {
|
||||||
|
|
||||||
|
@ -25,7 +25,7 @@ public:
|
||||||
using reverse_iterator = InstructionList::reverse_iterator;
|
using reverse_iterator = InstructionList::reverse_iterator;
|
||||||
using const_reverse_iterator = InstructionList::const_reverse_iterator;
|
using const_reverse_iterator = InstructionList::const_reverse_iterator;
|
||||||
|
|
||||||
explicit Block(u32 begin, u32 end);
|
explicit Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end);
|
||||||
~Block();
|
~Block();
|
||||||
|
|
||||||
Block(const Block&) = delete;
|
Block(const Block&) = delete;
|
||||||
|
@ -119,6 +119,8 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/// Memory pool for instruction list
|
||||||
|
ObjectPool<Inst>* inst_pool;
|
||||||
/// Starting location of this block
|
/// Starting location of this block
|
||||||
u32 location_begin;
|
u32 location_begin;
|
||||||
/// End location of this block
|
/// End location of this block
|
||||||
|
@ -127,11 +129,6 @@ private:
|
||||||
/// List of instructions in this block
|
/// List of instructions in this block
|
||||||
InstructionList instructions;
|
InstructionList instructions;
|
||||||
|
|
||||||
/// Memory pool for instruction list
|
|
||||||
boost::fast_pool_allocator<Inst, boost::default_user_allocator_malloc_free,
|
|
||||||
boost::details::pool::null_mutex>
|
|
||||||
instruction_alloc_pool;
|
|
||||||
|
|
||||||
/// Block immediate predecessors
|
/// Block immediate predecessors
|
||||||
std::vector<IR::Block*> imm_predecessors;
|
std::vector<IR::Block*> imm_predecessors;
|
||||||
};
|
};
|
||||||
|
|
|
@ -4,22 +4,14 @@
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <memory>
|
#include <boost/container/small_vector.hpp>
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||||
|
|
||||||
namespace Shader::IR {
|
namespace Shader::IR {
|
||||||
|
|
||||||
struct Function {
|
struct Function {
|
||||||
struct InplaceDelete {
|
boost::container::small_vector<Block*, 16> blocks;
|
||||||
void operator()(IR::Block* block) const noexcept {
|
|
||||||
std::destroy_at(block);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
using UniqueBlock = std::unique_ptr<IR::Block, InplaceDelete>;
|
|
||||||
|
|
||||||
std::vector<UniqueBlock> blocks;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Shader::IR
|
} // namespace Shader::IR
|
||||||
|
|
|
@ -13,7 +13,7 @@
|
||||||
#include <boost/intrusive/list.hpp>
|
#include <boost/intrusive/list.hpp>
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "shader_recompiler/frontend/ir/opcode.h"
|
#include "shader_recompiler/frontend/ir/opcodes.h"
|
||||||
#include "shader_recompiler/frontend/ir/type.h"
|
#include "shader_recompiler/frontend/ir/type.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
|
|
|
@ -7,7 +7,7 @@
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
|
|
||||||
#include "shader_recompiler/exception.h"
|
#include "shader_recompiler/exception.h"
|
||||||
#include "shader_recompiler/frontend/ir/opcode.h"
|
#include "shader_recompiler/frontend/ir/opcodes.h"
|
||||||
|
|
||||||
namespace Shader::IR {
|
namespace Shader::IR {
|
||||||
namespace {
|
namespace {
|
||||||
|
@ -26,7 +26,7 @@ constexpr std::array META_TABLE{
|
||||||
.type{type_token}, \
|
.type{type_token}, \
|
||||||
.arg_types{__VA_ARGS__}, \
|
.arg_types{__VA_ARGS__}, \
|
||||||
},
|
},
|
||||||
#include "opcode.inc"
|
#include "opcodes.inc"
|
||||||
#undef OPCODE
|
#undef OPCODE
|
||||||
};
|
};
|
||||||
|
|
|
@ -14,7 +14,7 @@ namespace Shader::IR {
|
||||||
|
|
||||||
enum class Opcode {
|
enum class Opcode {
|
||||||
#define OPCODE(name, ...) name,
|
#define OPCODE(name, ...) name,
|
||||||
#include "opcode.inc"
|
#include "opcodes.inc"
|
||||||
#undef OPCODE
|
#undef OPCODE
|
||||||
};
|
};
|
||||||
|
|
38
src/shader_recompiler/frontend/ir/program.cpp
Normal file
38
src/shader_recompiler/frontend/ir/program.cpp
Normal file
|
@ -0,0 +1,38 @@
|
||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include <fmt/format.h>
|
||||||
|
|
||||||
|
#include "shader_recompiler/frontend/ir/function.h"
|
||||||
|
#include "shader_recompiler/frontend/ir/program.h"
|
||||||
|
|
||||||
|
namespace Shader::IR {
|
||||||
|
|
||||||
|
std::string DumpProgram(const Program& program) {
|
||||||
|
size_t index{0};
|
||||||
|
std::map<const IR::Inst*, size_t> inst_to_index;
|
||||||
|
std::map<const IR::Block*, size_t> block_to_index;
|
||||||
|
|
||||||
|
for (const IR::Function& function : program.functions) {
|
||||||
|
for (const IR::Block* const block : function.blocks) {
|
||||||
|
block_to_index.emplace(block, index);
|
||||||
|
++index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
std::string ret;
|
||||||
|
for (const IR::Function& function : program.functions) {
|
||||||
|
ret += fmt::format("Function\n");
|
||||||
|
for (const auto& block : function.blocks) {
|
||||||
|
ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Shader::IR
|
21
src/shader_recompiler/frontend/ir/program.h
Normal file
21
src/shader_recompiler/frontend/ir/program.h
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include <boost/container/small_vector.hpp>
|
||||||
|
|
||||||
|
#include "shader_recompiler/frontend/ir/function.h"
|
||||||
|
|
||||||
|
namespace Shader::IR {
|
||||||
|
|
||||||
|
struct Program {
|
||||||
|
boost::container::small_vector<Function, 1> functions;
|
||||||
|
};
|
||||||
|
|
||||||
|
[[nodiscard]] std::string DumpProgram(const Program& program);
|
||||||
|
|
||||||
|
} // namespace Shader::IR
|
|
@ -3,7 +3,7 @@
|
||||||
// Refer to the license.txt file included.
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||||
#include "shader_recompiler/frontend/ir/opcode.h"
|
#include "shader_recompiler/frontend/ir/opcodes.h"
|
||||||
#include "shader_recompiler/frontend/ir/value.h"
|
#include "shader_recompiler/frontend/ir/value.h"
|
||||||
|
|
||||||
namespace Shader::IR {
|
namespace Shader::IR {
|
||||||
|
|
|
@ -16,7 +16,7 @@
|
||||||
#include "shader_recompiler/frontend/ir/condition.h"
|
#include "shader_recompiler/frontend/ir/condition.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/instruction.h"
|
#include "shader_recompiler/frontend/maxwell/instruction.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/location.h"
|
#include "shader_recompiler/frontend/maxwell/location.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/opcode.h"
|
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||||
|
|
||||||
namespace Shader::Maxwell::Flow {
|
namespace Shader::Maxwell::Flow {
|
||||||
|
|
||||||
|
|
|
@ -11,7 +11,7 @@
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "shader_recompiler/exception.h"
|
#include "shader_recompiler/exception.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/decode.h"
|
#include "shader_recompiler/frontend/maxwell/decode.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/opcode.h"
|
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||||
|
|
||||||
namespace Shader::Maxwell {
|
namespace Shader::Maxwell {
|
||||||
namespace {
|
namespace {
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/opcode.h"
|
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||||
|
|
||||||
namespace Shader::Maxwell {
|
namespace Shader::Maxwell {
|
||||||
|
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
#include <array>
|
#include <array>
|
||||||
|
|
||||||
#include "shader_recompiler/exception.h"
|
#include "shader_recompiler/exception.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/opcode.h"
|
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||||
|
|
||||||
namespace Shader::Maxwell {
|
namespace Shader::Maxwell {
|
||||||
namespace {
|
namespace {
|
|
@ -5,6 +5,7 @@
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
|
||||||
|
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/program.h"
|
#include "shader_recompiler/frontend/maxwell/program.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/termination_code.h"
|
#include "shader_recompiler/frontend/maxwell/termination_code.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
|
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
|
||||||
|
@ -12,17 +13,18 @@
|
||||||
|
|
||||||
namespace Shader::Maxwell {
|
namespace Shader::Maxwell {
|
||||||
namespace {
|
namespace {
|
||||||
void TranslateCode(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
|
void TranslateCode(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
|
||||||
std::span<IR::Block*> block_map, IR::Block* block_memory) {
|
Environment& env, const Flow::Function& cfg_function, IR::Function& function,
|
||||||
|
std::span<IR::Block*> block_map) {
|
||||||
const size_t num_blocks{cfg_function.blocks.size()};
|
const size_t num_blocks{cfg_function.blocks.size()};
|
||||||
function.blocks.reserve(num_blocks);
|
function.blocks.reserve(num_blocks);
|
||||||
|
|
||||||
for (const Flow::BlockId block_id : cfg_function.blocks) {
|
for (const Flow::BlockId block_id : cfg_function.blocks) {
|
||||||
const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
|
const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
|
||||||
|
|
||||||
function.blocks.emplace_back(std::construct_at(block_memory, Translate(env, flow_block)));
|
IR::Block* const ir_block{block_pool.Create(Translate(inst_pool, env, flow_block))};
|
||||||
block_map[flow_block.id] = function.blocks.back().get();
|
block_map[flow_block.id] = ir_block;
|
||||||
++block_memory;
|
function.blocks.emplace_back(ir_block);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -34,21 +36,24 @@ void EmitTerminationInsts(const Flow::Function& cfg_function,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void TranslateFunction(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
|
void TranslateFunction(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
|
||||||
IR::Block* block_memory) {
|
Environment& env, const Flow::Function& cfg_function,
|
||||||
|
IR::Function& function) {
|
||||||
std::vector<IR::Block*> block_map;
|
std::vector<IR::Block*> block_map;
|
||||||
block_map.resize(cfg_function.blocks_data.size());
|
block_map.resize(cfg_function.blocks_data.size());
|
||||||
|
|
||||||
TranslateCode(env, cfg_function, function, block_map, block_memory);
|
TranslateCode(inst_pool, block_pool, env, cfg_function, function, block_map);
|
||||||
EmitTerminationInsts(cfg_function, block_map);
|
EmitTerminationInsts(cfg_function, block_map);
|
||||||
}
|
}
|
||||||
} // Anonymous namespace
|
} // Anonymous namespace
|
||||||
|
|
||||||
Program::Program(Environment& env, const Flow::CFG& cfg) {
|
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
|
||||||
|
Environment& env, const Flow::CFG& cfg) {
|
||||||
|
IR::Program program;
|
||||||
|
auto& functions{program.functions};
|
||||||
functions.reserve(cfg.Functions().size());
|
functions.reserve(cfg.Functions().size());
|
||||||
for (const Flow::Function& cfg_function : cfg.Functions()) {
|
for (const Flow::Function& cfg_function : cfg.Functions()) {
|
||||||
TranslateFunction(env, cfg_function, functions.emplace_back(),
|
TranslateFunction(inst_pool, block_pool, env, cfg_function, functions.emplace_back());
|
||||||
block_alloc_pool.allocate(cfg_function.blocks.size()));
|
|
||||||
}
|
}
|
||||||
std::ranges::for_each(functions, Optimization::SsaRewritePass);
|
std::ranges::for_each(functions, Optimization::SsaRewritePass);
|
||||||
for (IR::Function& function : functions) {
|
for (IR::Function& function : functions) {
|
||||||
|
@ -59,27 +64,7 @@ Program::Program(Environment& env, const Flow::CFG& cfg) {
|
||||||
Optimization::VerificationPass(function);
|
Optimization::VerificationPass(function);
|
||||||
}
|
}
|
||||||
//*/
|
//*/
|
||||||
}
|
return program;
|
||||||
|
|
||||||
std::string DumpProgram(const Program& program) {
|
|
||||||
size_t index{0};
|
|
||||||
std::map<const IR::Inst*, size_t> inst_to_index;
|
|
||||||
std::map<const IR::Block*, size_t> block_to_index;
|
|
||||||
|
|
||||||
for (const IR::Function& function : program.functions) {
|
|
||||||
for (const auto& block : function.blocks) {
|
|
||||||
block_to_index.emplace(block.get(), index);
|
|
||||||
++index;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
std::string ret;
|
|
||||||
for (const IR::Function& function : program.functions) {
|
|
||||||
ret += fmt::format("Function\n");
|
|
||||||
for (const auto& block : function.blocks) {
|
|
||||||
ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return ret;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Shader::Maxwell
|
} // namespace Shader::Maxwell
|
||||||
|
|
|
@ -9,28 +9,16 @@
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
#include <boost/container/small_vector.hpp>
|
#include <boost/container/small_vector.hpp>
|
||||||
#include <boost/pool/pool_alloc.hpp>
|
|
||||||
|
|
||||||
#include "shader_recompiler/environment.h"
|
#include "shader_recompiler/environment.h"
|
||||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
#include "shader_recompiler/frontend/ir/program.h"
|
||||||
#include "shader_recompiler/frontend/ir/function.h"
|
|
||||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||||
|
#include "shader_recompiler/object_pool.h"
|
||||||
|
|
||||||
namespace Shader::Maxwell {
|
namespace Shader::Maxwell {
|
||||||
|
|
||||||
class Program {
|
[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
|
||||||
friend std::string DumpProgram(const Program& program);
|
ObjectPool<IR::Block>& block_pool, Environment& env,
|
||||||
|
const Flow::CFG& cfg);
|
||||||
public:
|
|
||||||
explicit Program(Environment& env, const Flow::CFG& cfg);
|
|
||||||
|
|
||||||
private:
|
|
||||||
boost::pool_allocator<IR::Block, boost::default_user_allocator_new_delete,
|
|
||||||
boost::details::pool::null_mutex>
|
|
||||||
block_alloc_pool;
|
|
||||||
boost::container::small_vector<IR::Function, 1> functions;
|
|
||||||
};
|
|
||||||
|
|
||||||
[[nodiscard]] std::string DumpProgram(const Program& program);
|
|
||||||
|
|
||||||
} // namespace Shader::Maxwell
|
} // namespace Shader::Maxwell
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "shader_recompiler/exception.h"
|
#include "shader_recompiler/exception.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/opcode.h"
|
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||||
|
|
||||||
namespace Shader::Maxwell {
|
namespace Shader::Maxwell {
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "shader_recompiler/exception.h"
|
#include "shader_recompiler/exception.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/opcode.h"
|
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||||
|
|
||||||
namespace Shader::Maxwell {
|
namespace Shader::Maxwell {
|
||||||
|
|
|
@ -6,7 +6,7 @@
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "shader_recompiler/exception.h"
|
#include "shader_recompiler/exception.h"
|
||||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/opcode.h"
|
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||||
|
|
||||||
namespace Shader::Maxwell {
|
namespace Shader::Maxwell {
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "shader_recompiler/exception.h"
|
#include "shader_recompiler/exception.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/opcode.h"
|
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||||
|
|
||||||
namespace Shader::Maxwell {
|
namespace Shader::Maxwell {
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "shader_recompiler/exception.h"
|
#include "shader_recompiler/exception.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/opcode.h"
|
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||||
|
|
||||||
namespace Shader::Maxwell {
|
namespace Shader::Maxwell {
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "shader_recompiler/exception.h"
|
#include "shader_recompiler/exception.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/opcode.h"
|
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||||
|
|
||||||
namespace Shader::Maxwell {
|
namespace Shader::Maxwell {
|
||||||
|
|
|
@ -23,8 +23,9 @@ static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IR::Block Translate(Environment& env, const Flow::Block& flow_block) {
|
IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
|
||||||
IR::Block block{flow_block.begin.Offset(), flow_block.end.Offset()};
|
const Flow::Block& flow_block) {
|
||||||
|
IR::Block block{inst_pool, flow_block.begin.Offset(), flow_block.end.Offset()};
|
||||||
TranslatorVisitor visitor{env, block};
|
TranslatorVisitor visitor{env, block};
|
||||||
|
|
||||||
const Location pc_end{flow_block.end};
|
const Location pc_end{flow_block.end};
|
||||||
|
|
|
@ -6,11 +6,14 @@
|
||||||
|
|
||||||
#include "shader_recompiler/environment.h"
|
#include "shader_recompiler/environment.h"
|
||||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/location.h"
|
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||||
|
#include "shader_recompiler/frontend/maxwell/location.h"
|
||||||
|
#include "shader_recompiler/object_pool.h"
|
||||||
|
|
||||||
namespace Shader::Maxwell {
|
namespace Shader::Maxwell {
|
||||||
|
|
||||||
[[nodiscard]] IR::Block Translate(Environment& env, const Flow::Block& flow_block);
|
[[nodiscard]] IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
|
||||||
|
const Flow::Block& flow_block);
|
||||||
|
|
||||||
} // namespace Shader::Maxwell
|
} // namespace Shader::Maxwell
|
||||||
|
|
|
@ -19,7 +19,7 @@
|
||||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||||
#include "shader_recompiler/frontend/ir/function.h"
|
#include "shader_recompiler/frontend/ir/function.h"
|
||||||
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
#include "shader_recompiler/frontend/ir/microinstruction.h"
|
||||||
#include "shader_recompiler/frontend/ir/opcode.h"
|
#include "shader_recompiler/frontend/ir/opcodes.h"
|
||||||
#include "shader_recompiler/frontend/ir/pred.h"
|
#include "shader_recompiler/frontend/ir/pred.h"
|
||||||
#include "shader_recompiler/frontend/ir/reg.h"
|
#include "shader_recompiler/frontend/ir/reg.h"
|
||||||
#include "shader_recompiler/ir_opt/passes.h"
|
#include "shader_recompiler/ir_opt/passes.h"
|
||||||
|
@ -150,52 +150,52 @@ private:
|
||||||
|
|
||||||
void SsaRewritePass(IR::Function& function) {
|
void SsaRewritePass(IR::Function& function) {
|
||||||
Pass pass;
|
Pass pass;
|
||||||
for (const auto& block : function.blocks) {
|
for (IR::Block* const block : function.blocks) {
|
||||||
for (IR::Inst& inst : block->Instructions()) {
|
for (IR::Inst& inst : block->Instructions()) {
|
||||||
switch (inst.Opcode()) {
|
switch (inst.Opcode()) {
|
||||||
case IR::Opcode::SetRegister:
|
case IR::Opcode::SetRegister:
|
||||||
if (const IR::Reg reg{inst.Arg(0).Reg()}; reg != IR::Reg::RZ) {
|
if (const IR::Reg reg{inst.Arg(0).Reg()}; reg != IR::Reg::RZ) {
|
||||||
pass.WriteVariable(reg, block.get(), inst.Arg(1));
|
pass.WriteVariable(reg, block, inst.Arg(1));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case IR::Opcode::SetPred:
|
case IR::Opcode::SetPred:
|
||||||
if (const IR::Pred pred{inst.Arg(0).Pred()}; pred != IR::Pred::PT) {
|
if (const IR::Pred pred{inst.Arg(0).Pred()}; pred != IR::Pred::PT) {
|
||||||
pass.WriteVariable(pred, block.get(), inst.Arg(1));
|
pass.WriteVariable(pred, block, inst.Arg(1));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case IR::Opcode::SetZFlag:
|
case IR::Opcode::SetZFlag:
|
||||||
pass.WriteVariable(ZeroFlagTag{}, block.get(), inst.Arg(0));
|
pass.WriteVariable(ZeroFlagTag{}, block, inst.Arg(0));
|
||||||
break;
|
break;
|
||||||
case IR::Opcode::SetSFlag:
|
case IR::Opcode::SetSFlag:
|
||||||
pass.WriteVariable(SignFlagTag{}, block.get(), inst.Arg(0));
|
pass.WriteVariable(SignFlagTag{}, block, inst.Arg(0));
|
||||||
break;
|
break;
|
||||||
case IR::Opcode::SetCFlag:
|
case IR::Opcode::SetCFlag:
|
||||||
pass.WriteVariable(CarryFlagTag{}, block.get(), inst.Arg(0));
|
pass.WriteVariable(CarryFlagTag{}, block, inst.Arg(0));
|
||||||
break;
|
break;
|
||||||
case IR::Opcode::SetOFlag:
|
case IR::Opcode::SetOFlag:
|
||||||
pass.WriteVariable(OverflowFlagTag{}, block.get(), inst.Arg(0));
|
pass.WriteVariable(OverflowFlagTag{}, block, inst.Arg(0));
|
||||||
break;
|
break;
|
||||||
case IR::Opcode::GetRegister:
|
case IR::Opcode::GetRegister:
|
||||||
if (const IR::Reg reg{inst.Arg(0).Reg()}; reg != IR::Reg::RZ) {
|
if (const IR::Reg reg{inst.Arg(0).Reg()}; reg != IR::Reg::RZ) {
|
||||||
inst.ReplaceUsesWith(pass.ReadVariable(reg, block.get()));
|
inst.ReplaceUsesWith(pass.ReadVariable(reg, block));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case IR::Opcode::GetPred:
|
case IR::Opcode::GetPred:
|
||||||
if (const IR::Pred pred{inst.Arg(0).Pred()}; pred != IR::Pred::PT) {
|
if (const IR::Pred pred{inst.Arg(0).Pred()}; pred != IR::Pred::PT) {
|
||||||
inst.ReplaceUsesWith(pass.ReadVariable(pred, block.get()));
|
inst.ReplaceUsesWith(pass.ReadVariable(pred, block));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case IR::Opcode::GetZFlag:
|
case IR::Opcode::GetZFlag:
|
||||||
inst.ReplaceUsesWith(pass.ReadVariable(ZeroFlagTag{}, block.get()));
|
inst.ReplaceUsesWith(pass.ReadVariable(ZeroFlagTag{}, block));
|
||||||
break;
|
break;
|
||||||
case IR::Opcode::GetSFlag:
|
case IR::Opcode::GetSFlag:
|
||||||
inst.ReplaceUsesWith(pass.ReadVariable(SignFlagTag{}, block.get()));
|
inst.ReplaceUsesWith(pass.ReadVariable(SignFlagTag{}, block));
|
||||||
break;
|
break;
|
||||||
case IR::Opcode::GetCFlag:
|
case IR::Opcode::GetCFlag:
|
||||||
inst.ReplaceUsesWith(pass.ReadVariable(CarryFlagTag{}, block.get()));
|
inst.ReplaceUsesWith(pass.ReadVariable(CarryFlagTag{}, block));
|
||||||
break;
|
break;
|
||||||
case IR::Opcode::GetOFlag:
|
case IR::Opcode::GetOFlag:
|
||||||
inst.ReplaceUsesWith(pass.ReadVariable(OverflowFlagTag{}, block.get()));
|
inst.ReplaceUsesWith(pass.ReadVariable(OverflowFlagTag{}, block));
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -56,6 +56,13 @@ int main() {
|
||||||
auto cfg{std::make_unique<Flow::CFG>(env, 0)};
|
auto cfg{std::make_unique<Flow::CFG>(env, 0)};
|
||||||
// fmt::print(stdout, "{}\n", cfg->Dot());
|
// fmt::print(stdout, "{}\n", cfg->Dot());
|
||||||
|
|
||||||
Program program{env, *cfg};
|
auto inst_pool{std::make_unique<ObjectPool<IR::Inst>>()};
|
||||||
fmt::print(stdout, "{}\n", DumpProgram(program));
|
auto block_pool{std::make_unique<ObjectPool<IR::Block>>()};
|
||||||
|
|
||||||
|
for (int i = 0; i < 8192 * 4; ++i) {
|
||||||
|
void(inst_pool->Create(IR::Opcode::Void, 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
IR::Program program{TranslateProgram(*inst_pool, *block_pool, env, *cfg)};
|
||||||
|
fmt::print(stdout, "{}\n", IR::DumpProgram(program));
|
||||||
}
|
}
|
||||||
|
|
89
src/shader_recompiler/object_pool.h
Normal file
89
src/shader_recompiler/object_pool.h
Normal file
|
@ -0,0 +1,89 @@
|
||||||
|
// Copyright 2021 yuzu Emulator Project
|
||||||
|
// Licensed under GPLv2 or any later version
|
||||||
|
// Refer to the license.txt file included.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
|
namespace Shader {
|
||||||
|
|
||||||
|
template <typename T, size_t chunk_size = 8192>
|
||||||
|
requires std::is_destructible_v<T> class ObjectPool {
|
||||||
|
public:
|
||||||
|
~ObjectPool() {
|
||||||
|
std::unique_ptr<Chunk> tree_owner;
|
||||||
|
Chunk* chunk{&root};
|
||||||
|
while (chunk) {
|
||||||
|
for (size_t obj_id = chunk->free_objects; obj_id < chunk_size; ++obj_id) {
|
||||||
|
chunk->storage[obj_id].object.~T();
|
||||||
|
}
|
||||||
|
tree_owner = std::move(chunk->next);
|
||||||
|
chunk = tree_owner.get();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
template <typename... Args>
|
||||||
|
requires std::is_constructible_v<T, Args...> [[nodiscard]] T* Create(Args&&... args) {
|
||||||
|
return std::construct_at(Memory(), std::forward<Args>(args)...);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ReleaseContents() {
|
||||||
|
Chunk* chunk{&root};
|
||||||
|
if (chunk) {
|
||||||
|
const size_t free_objects{chunk->free_objects};
|
||||||
|
if (free_objects == chunk_size) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
chunk->free_objects = chunk_size;
|
||||||
|
for (size_t obj_id = free_objects; obj_id < chunk_size; ++obj_id) {
|
||||||
|
chunk->storage[obj_id].object.~T();
|
||||||
|
}
|
||||||
|
chunk = chunk->next.get();
|
||||||
|
}
|
||||||
|
node = &root;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
struct NonTrivialDummy {
|
||||||
|
NonTrivialDummy() noexcept {}
|
||||||
|
};
|
||||||
|
|
||||||
|
union Storage {
|
||||||
|
Storage() noexcept {}
|
||||||
|
~Storage() noexcept {}
|
||||||
|
|
||||||
|
NonTrivialDummy dummy{};
|
||||||
|
T object;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Chunk {
|
||||||
|
size_t free_objects = chunk_size;
|
||||||
|
std::array<Storage, chunk_size> storage;
|
||||||
|
std::unique_ptr<Chunk> next;
|
||||||
|
};
|
||||||
|
|
||||||
|
[[nodiscard]] T* Memory() {
|
||||||
|
Chunk* const chunk{FreeChunk()};
|
||||||
|
return &chunk->storage[--chunk->free_objects].object;
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] Chunk* FreeChunk() {
|
||||||
|
if (node->free_objects > 0) {
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
if (node->next) {
|
||||||
|
node = node->next.get();
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
node->next = std::make_unique<Chunk>();
|
||||||
|
node = node->next.get();
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
|
||||||
|
Chunk* node{&root};
|
||||||
|
Chunk root;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace Shader
|
Loading…
Reference in a new issue