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Correct Mipmaps View method in Texture Cache

This commit is contained in:
Fernando Sahmkow 2019-05-07 19:09:34 -04:00 committed by ReinUsesLisp
parent d86f9cd709
commit 1af4414861
3 changed files with 29 additions and 32 deletions

View file

@ -233,7 +233,8 @@ CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& param
main.num_layers = params.is_layered ? params.depth : 1;
main.target = params.target;
main_view = CreateView(main);
main_view->DecorateViewName(gpu_addr, params.TargetName() + "V:" + std::to_string(view_count++));
main_view->DecorateViewName(gpu_addr,
params.TargetName() + "V:" + std::to_string(view_count++));
}
CachedSurface::~CachedSurface() {
@ -350,7 +351,7 @@ void CachedSurface::DecorateSurfaceName() {
}
void CachedSurfaceView::DecorateViewName(GPUVAddr gpu_addr, std::string prefix) {
LabelGLObject(GL_TEXTURE, texture_view.texture.handle, gpu_addr, prefix);
LabelGLObject(GL_TEXTURE, texture_view.handle, gpu_addr, prefix);
}
View CachedSurface::CreateView(const ViewParams& view_key) {
@ -364,6 +365,7 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
: VideoCommon::ViewBase(params), surface{surface} {
target = GetTextureTarget(params.target);
texture_view = CreateTextureView();
swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
}
CachedSurfaceView::~CachedSurfaceView() = default;
@ -371,20 +373,24 @@ CachedSurfaceView::~CachedSurfaceView() = default;
void CachedSurfaceView::Attach(GLenum attachment) const {
ASSERT(params.num_layers == 1 && params.num_levels == 1);
switch (params.target) {
const auto& owner_params = surface.GetSurfaceParams();
switch (owner_params.target) {
case SurfaceTarget::Texture1D:
glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, target,
surface.GetTexture(), params.base_level);
glFramebufferTexture1D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
surface.GetTexture(),
params.base_level);
break;
case SurfaceTarget::Texture2D:
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target,
surface.GetTexture(), params.base_level);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTarget(),
surface.GetTexture(),
params.base_level);
break;
case SurfaceTarget::Texture1DArray:
case SurfaceTarget::Texture2DArray:
case SurfaceTarget::TextureCubemap:
case SurfaceTarget::TextureCubeArray:
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, target,
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, attachment, surface.GetTexture(),
params.base_level, params.base_layer);
break;
default:
@ -394,22 +400,22 @@ void CachedSurfaceView::Attach(GLenum attachment) const {
void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
SwizzleSource z_source, SwizzleSource w_source) {
u32 swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
if (swizzle == texture_view.swizzle)
u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
if (new_swizzle == swizzle)
return;
swizzle = new_swizzle;
const std::array<GLint, 4> gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source),
GetSwizzleSource(z_source),
GetSwizzleSource(w_source)};
glTextureParameteriv(texture_view.texture.handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
texture_view.swizzle = swizzle;
glTextureParameteriv(texture_view.handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
}
CachedSurfaceView::TextureView CachedSurfaceView::CreateTextureView() const {
OGLTextureView CachedSurfaceView::CreateTextureView() const {
const auto& owner_params = surface.GetSurfaceParams();
TextureView texture_view;
texture_view.texture.Create();
OGLTextureView tv;
tv.Create();
const GLuint handle{texture_view.texture.handle};
const GLuint handle{tv.handle};
const FormatTuple& tuple{
GetFormatTuple(owner_params.pixel_format, owner_params.component_type)};
@ -418,11 +424,7 @@ CachedSurfaceView::TextureView CachedSurfaceView::CreateTextureView() const {
ApplyTextureDefaults(owner_params, handle);
u32 swizzle =
EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
texture_view.swizzle = swizzle;
return texture_view;
return tv;
}
TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,

View file

@ -74,7 +74,7 @@ public:
void Attach(GLenum attachment) const;
GLuint GetTexture() {
return texture_view.texture.handle;
return texture_view.handle;
}
const SurfaceParams& GetSurfaceParams() const {
@ -104,11 +104,6 @@ public:
void DecorateViewName(GPUVAddr gpu_addr, std::string prefix);
private:
struct TextureView {
OGLTextureView texture;
u32 swizzle;
};
u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source,
Tegra::Texture::SwizzleSource y_source,
Tegra::Texture::SwizzleSource z_source,
@ -117,12 +112,13 @@ private:
(static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
}
TextureView CreateTextureView() const;
OGLTextureView CreateTextureView() const;
CachedSurface& surface;
GLenum target{};
TextureView texture_view;
OGLTextureView texture_view;
u32 swizzle;
};
class TextureCacheOpenGL final : public TextureCacheBase {

View file

@ -282,8 +282,7 @@ public:
return {};
}
const std::size_t size = view_params.GetGuestSizeInBytes();
const GPUVAddr relative_address = view_addr - gpu_addr;
auto layer_mipmap = GetLayerMipmap(relative_address);
auto layer_mipmap = GetLayerMipmap(view_addr);
if (!layer_mipmap) {
return {};
}
@ -298,7 +297,7 @@ public:
vp.num_layers = 1;
vp.base_level = mipmap;
vp.num_levels = 1;
vp.target = params.target;
vp.target = view_params.target;
return {GetView(vp)};
}