mirror of
https://github.com/yuzu-emu/yuzu.git
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vk_state_tracker: Initial implementation
Add support for render targets and viewports.
This commit is contained in:
parent
b1498d2c54
commit
1bd95a314f
10 changed files with 198 additions and 52 deletions
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@ -199,6 +199,8 @@ if (ENABLE_VULKAN)
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renderer_vulkan/vk_shader_util.h
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renderer_vulkan/vk_staging_buffer_pool.cpp
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renderer_vulkan/vk_staging_buffer_pool.h
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renderer_vulkan/vk_state_tracker.cpp
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renderer_vulkan/vk_state_tracker.h
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renderer_vulkan/vk_stream_buffer.cpp
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renderer_vulkan/vk_stream_buffer.h
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renderer_vulkan/vk_swapchain.cpp
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@ -27,6 +27,7 @@
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#include "video_core/renderer_vulkan/vk_rasterizer.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_state_tracker.h"
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#include "video_core/renderer_vulkan/vk_swapchain.h"
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namespace Vulkan {
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@ -177,10 +178,13 @@ bool RendererVulkan::Init() {
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swapchain = std::make_unique<VKSwapchain>(surface, *device);
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swapchain->Create(framebuffer.width, framebuffer.height, false);
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scheduler = std::make_unique<VKScheduler>(*device, *resource_manager);
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state_tracker = std::make_unique<StateTracker>(system);
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scheduler = std::make_unique<VKScheduler>(*device, *resource_manager, *state_tracker);
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rasterizer = std::make_unique<RasterizerVulkan>(system, render_window, screen_info, *device,
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*resource_manager, *memory_manager, *scheduler);
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*resource_manager, *memory_manager,
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*state_tracker, *scheduler);
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blit_screen = std::make_unique<VKBlitScreen>(system, render_window, *rasterizer, *device,
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*resource_manager, *memory_manager, *swapchain,
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@ -4,8 +4,10 @@
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#pragma once
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#include <memory>
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#include <optional>
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#include <vector>
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#include "video_core/renderer_base.h"
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#include "video_core/renderer_vulkan/declarations.h"
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@ -15,6 +17,7 @@ class System;
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namespace Vulkan {
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class StateTracker;
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class VKBlitScreen;
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class VKDevice;
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class VKFence;
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@ -61,6 +64,7 @@ private:
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std::unique_ptr<VKSwapchain> swapchain;
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std::unique_ptr<VKMemoryManager> memory_manager;
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std::unique_ptr<VKResourceManager> resource_manager;
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std::unique_ptr<StateTracker> state_tracker;
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std::unique_ptr<VKScheduler> scheduler;
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std::unique_ptr<VKBlitScreen> blit_screen;
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};
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@ -36,6 +36,7 @@
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#include "video_core/renderer_vulkan/vk_sampler_cache.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
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#include "video_core/renderer_vulkan/vk_state_tracker.h"
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#include "video_core/renderer_vulkan/vk_texture_cache.h"
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#include "video_core/renderer_vulkan/vk_update_descriptor.h"
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@ -277,10 +278,11 @@ void RasterizerVulkan::DrawParameters::Draw(vk::CommandBuffer cmdbuf,
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RasterizerVulkan::RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& renderer,
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VKScreenInfo& screen_info, const VKDevice& device,
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VKResourceManager& resource_manager,
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VKMemoryManager& memory_manager, VKScheduler& scheduler)
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VKMemoryManager& memory_manager, StateTracker& state_tracker,
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VKScheduler& scheduler)
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: RasterizerAccelerated{system.Memory()}, system{system}, render_window{renderer},
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screen_info{screen_info}, device{device}, resource_manager{resource_manager},
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memory_manager{memory_manager}, scheduler{scheduler},
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memory_manager{memory_manager}, state_tracker{state_tracker}, scheduler{scheduler},
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staging_pool(device, memory_manager, scheduler), descriptor_pool(device),
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update_descriptor_queue(device, scheduler),
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quad_array_pass(device, scheduler, descriptor_pool, staging_pool, update_descriptor_queue),
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@ -545,6 +547,10 @@ bool RasterizerVulkan::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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return true;
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}
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void RasterizerVulkan::SetupDirtyFlags() {
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state_tracker.Initialize();
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}
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void RasterizerVulkan::FlushWork() {
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static constexpr u32 DRAWS_TO_DISPATCH = 4096;
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@ -568,7 +574,9 @@ void RasterizerVulkan::FlushWork() {
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RasterizerVulkan::Texceptions RasterizerVulkan::UpdateAttachments() {
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MICROPROFILE_SCOPE(Vulkan_RenderTargets);
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constexpr bool update_rendertargets = true;
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auto& dirty = system.GPU().Maxwell3D().dirty.flags;
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const bool update_rendertargets = dirty[VideoCommon::Dirty::RenderTargets];
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dirty[VideoCommon::Dirty::RenderTargets] = false;
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texture_cache.GuardRenderTargets(true);
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@ -971,6 +979,9 @@ void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const Ima
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}
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void RasterizerVulkan::UpdateViewportsState(Tegra::Engines::Maxwell3D& gpu) {
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if (!state_tracker.TouchViewports()) {
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return;
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}
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const auto& regs = gpu.regs;
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const std::array viewports{
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GetViewportState(device, regs, 0), GetViewportState(device, regs, 1),
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@ -96,6 +96,7 @@ struct hash<Vulkan::FramebufferCacheKey> {
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namespace Vulkan {
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class StateTracker;
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class BufferBindings;
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struct ImageView {
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@ -108,7 +109,7 @@ public:
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explicit RasterizerVulkan(Core::System& system, Core::Frontend::EmuWindow& render_window,
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VKScreenInfo& screen_info, const VKDevice& device,
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VKResourceManager& resource_manager, VKMemoryManager& memory_manager,
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VKScheduler& scheduler);
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StateTracker& state_tracker, VKScheduler& scheduler);
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~RasterizerVulkan() override;
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void Draw(bool is_indexed, bool is_instanced) override;
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@ -127,6 +128,7 @@ public:
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const Tegra::Engines::Fermi2D::Config& copy_config) override;
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bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
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u32 pixel_stride) override;
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void SetupDirtyFlags() override;
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/// Maximum supported size that a constbuffer can have in bytes.
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static constexpr std::size_t MaxConstbufferSize = 0x10000;
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@ -241,6 +243,7 @@ private:
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const VKDevice& device;
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VKResourceManager& resource_manager;
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VKMemoryManager& memory_manager;
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StateTracker& state_tracker;
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VKScheduler& scheduler;
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VKStagingBufferPool staging_pool;
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@ -2,6 +2,12 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <thread>
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#include <utility>
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#include "common/assert.h"
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#include "common/microprofile.h"
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#include "video_core/renderer_vulkan/declarations.h"
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@ -9,6 +15,7 @@
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#include "video_core/renderer_vulkan/vk_query_cache.h"
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#include "video_core/renderer_vulkan/vk_resource_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_state_tracker.h"
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namespace Vulkan {
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@ -29,9 +36,10 @@ void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf,
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last = nullptr;
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}
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VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
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: device{device}, resource_manager{resource_manager}, next_fence{
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&resource_manager.CommitFence()} {
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VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager,
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StateTracker& state_tracker)
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: device{device}, resource_manager{resource_manager}, state_tracker{state_tracker},
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next_fence{&resource_manager.CommitFence()} {
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AcquireNewChunk();
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AllocateNewContext();
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worker_thread = std::thread(&VKScheduler::WorkerThread, this);
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@ -157,12 +165,7 @@ void VKScheduler::AllocateNewContext() {
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void VKScheduler::InvalidateState() {
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state.graphics_pipeline = nullptr;
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state.viewports = false;
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state.scissors = false;
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state.depth_bias = false;
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state.blend_constants = false;
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state.depth_bounds = false;
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state.stencil_values = false;
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state_tracker.InvalidateCommandBufferState();
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}
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void VKScheduler::EndPendingOperations() {
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@ -17,6 +17,7 @@
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namespace Vulkan {
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class StateTracker;
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class VKDevice;
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class VKFence;
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class VKQueryCache;
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/// OpenGL-like operations on Vulkan command buffers.
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class VKScheduler {
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public:
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explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager);
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explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager,
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StateTracker& state_tracker);
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~VKScheduler();
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/// Sends the current execution context to the GPU.
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query_cache = &query_cache_;
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}
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/// Returns true when viewports have been set in the current command buffer.
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bool TouchViewports() {
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return std::exchange(state.viewports, true);
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}
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/// Returns true when scissors have been set in the current command buffer.
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bool TouchScissors() {
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return std::exchange(state.scissors, true);
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}
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/// Returns true when depth bias have been set in the current command buffer.
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bool TouchDepthBias() {
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return std::exchange(state.depth_bias, true);
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}
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/// Returns true when blend constants have been set in the current command buffer.
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bool TouchBlendConstants() {
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return std::exchange(state.blend_constants, true);
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}
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/// Returns true when depth bounds have been set in the current command buffer.
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bool TouchDepthBounds() {
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return std::exchange(state.depth_bounds, true);
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}
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/// Returns true when stencil values have been set in the current command buffer.
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bool TouchStencilValues() {
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return std::exchange(state.stencil_values, true);
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}
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/// Send work to a separate thread.
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template <typename T>
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void Record(T&& command) {
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@ -217,6 +189,8 @@ private:
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const VKDevice& device;
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VKResourceManager& resource_manager;
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StateTracker& state_tracker;
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VKQueryCache* query_cache = nullptr;
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vk::CommandBuffer current_cmdbuf;
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struct State {
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std::optional<vk::RenderPassBeginInfo> renderpass;
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vk::Pipeline graphics_pipeline;
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bool viewports = false;
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bool scissors = false;
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bool depth_bias = false;
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bool blend_constants = false;
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bool depth_bounds = false;
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bool stencil_values = false;
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} state;
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std::unique_ptr<CommandChunk> chunk;
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97
src/video_core/renderer_vulkan/vk_state_tracker.cpp
Normal file
97
src/video_core/renderer_vulkan/vk_state_tracker.cpp
Normal file
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@ -0,0 +1,97 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <type_traits>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/gpu.h"
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#include "video_core/renderer_vulkan/vk_state_tracker.h"
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#define OFF(field_name) MAXWELL3D_REG_INDEX(field_name)
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#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32))
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namespace Vulkan {
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namespace {
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using namespace Dirty;
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using namespace VideoCommon::Dirty;
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using Tegra::Engines::Maxwell3D;
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using Regs = Maxwell3D::Regs;
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using Dirty = std::remove_reference_t<decltype(Maxwell3D::dirty)>;
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using Tables = std::remove_reference_t<decltype(Maxwell3D::dirty.tables)>;
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using Table = std::remove_reference_t<decltype(Maxwell3D::dirty.tables[0])>;
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using Flags = std::remove_reference_t<decltype(Maxwell3D::dirty.flags)>;
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Flags MakeInvalidationFlags() {
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Flags flags{};
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flags[Viewports] = true;
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return flags;
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}
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template <typename Integer>
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void FillBlock(Table& table, std::size_t begin, std::size_t num, Integer dirty_index) {
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const auto it = std::begin(table) + begin;
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std::fill(it, it + num, static_cast<u8>(dirty_index));
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}
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template <typename Integer1, typename Integer2>
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void FillBlock(Tables& tables, std::size_t begin, std::size_t num, Integer1 index_a,
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Integer2 index_b) {
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FillBlock(tables[0], begin, num, index_a);
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FillBlock(tables[1], begin, num, index_b);
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}
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void SetupDirtyRenderTargets(Tables& tables) {
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static constexpr std::size_t num_per_rt = NUM(rt[0]);
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static constexpr std::size_t begin = OFF(rt);
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static constexpr std::size_t num = num_per_rt * Regs::NumRenderTargets;
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for (std::size_t rt = 0; rt < Regs::NumRenderTargets; ++rt) {
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FillBlock(tables[0], begin + rt * num_per_rt, num_per_rt, ColorBuffer0 + rt);
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}
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FillBlock(tables[1], begin, num, RenderTargets);
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static constexpr std::array zeta_flags{ZetaBuffer, RenderTargets};
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for (std::size_t i = 0; i < std::size(zeta_flags); ++i) {
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const u8 flag = zeta_flags[i];
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auto& table = tables[i];
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table[OFF(zeta_enable)] = flag;
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table[OFF(zeta_width)] = flag;
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table[OFF(zeta_height)] = flag;
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FillBlock(table, OFF(zeta), NUM(zeta), flag);
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}
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}
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void SetupDirtyViewports(Tables& tables) {
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FillBlock(tables[0], OFF(viewport_transform), NUM(viewport_transform), Viewports);
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FillBlock(tables[0], OFF(viewports), NUM(viewports), Viewports);
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tables[0][OFF(viewport_transform_enabled)] = Viewports;
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}
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} // Anonymous namespace
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StateTracker::StateTracker(Core::System& system)
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: system{system}, invalidation_flags{MakeInvalidationFlags()} {}
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void StateTracker::Initialize() {
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auto& dirty = system.GPU().Maxwell3D().dirty;
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auto& tables = dirty.tables;
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SetupDirtyRenderTargets(tables);
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SetupDirtyViewports(tables);
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auto& store = dirty.on_write_stores;
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store[RenderTargets] = true;
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store[ZetaBuffer] = true;
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for (std::size_t i = 0; i < Regs::NumRenderTargets; ++i) {
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store[ColorBuffer0 + i] = true;
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}
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}
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void StateTracker::InvalidateCommandBufferState() {
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system.GPU().Maxwell3D().dirty.flags |= invalidation_flags;
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}
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} // namespace Vulkan
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53
src/video_core/renderer_vulkan/vk_state_tracker.h
Normal file
53
src/video_core/renderer_vulkan/vk_state_tracker.h
Normal file
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@ -0,0 +1,53 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <type_traits> // REMOVE ME
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#include <utility>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/engines/maxwell_3d.h"
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namespace Vulkan {
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namespace Dirty {
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enum : u8 {
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First = VideoCommon::Dirty::LastCommonEntry,
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Viewports,
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};
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} // namespace Dirty
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class StateTracker {
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public:
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explicit StateTracker(Core::System& system);
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void Initialize();
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void InvalidateCommandBufferState();
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bool TouchViewports() {
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return Exchange(Dirty::Viewports, false);
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}
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private:
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using Flags = std::remove_reference_t<decltype(Tegra::Engines::Maxwell3D::dirty.flags)>;
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bool Exchange(std::size_t id, bool new_value) const noexcept {
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auto& flags = system.GPU().Maxwell3D().dirty.flags;
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const bool is_dirty = flags[id];
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flags[id] = new_value;
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return is_dirty;
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}
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Core::System& system;
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Flags invalidation_flags;
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};
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} // namespace Vulkan
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@ -22,6 +22,7 @@
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#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_memory_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_rasterizer.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_staging_buffer_pool.h"
|
||||
#include "video_core/renderer_vulkan/vk_texture_cache.h"
|
||||
#include "video_core/surface.h"
|
||||
|
|
Loading…
Reference in a new issue