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config: Save multiplayer settings only globally

Saved multiplayer settings like the nickname, remote address, etc. were reset everytime a game was booted up and the game-specific config files were loaded, as these values will never be set.
This commit is contained in:
Wollnashorn 2022-12-30 02:22:57 +01:00
parent 9fdacb5e3a
commit 1df5d12b19

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@ -941,7 +941,6 @@ void Config::ReadValues() {
ReadRendererValues(); ReadRendererValues();
ReadAudioValues(); ReadAudioValues();
ReadSystemValues(); ReadSystemValues();
ReadMultiplayerValues();
} }
void Config::SavePlayerValue(std::size_t player_index) { void Config::SavePlayerValue(std::size_t player_index) {
@ -1099,7 +1098,6 @@ void Config::SaveValues() {
SaveRendererValues(); SaveRendererValues();
SaveAudioValues(); SaveAudioValues();
SaveSystemValues(); SaveSystemValues();
SaveMultiplayerValues();
} }
void Config::SaveAudioValues() { void Config::SaveAudioValues() {