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gl_device: Check for GL_EXT_texture_shadow_lod

This commit is contained in:
Morph 2020-06-20 07:41:55 -04:00
parent 7d1dca4c98
commit 1e65da971b
2 changed files with 7 additions and 0 deletions

View file

@ -216,6 +216,7 @@ Device::Device()
has_shader_ballot = GLAD_GL_ARB_shader_ballot;
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
has_texture_shadow_lod = HasExtension(extensions, "GL_EXT_texture_shadow_lod");
has_astc = IsASTCSupported();
has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = is_amd;
@ -245,6 +246,7 @@ Device::Device(std::nullptr_t) {
has_shader_ballot = true;
has_vertex_viewport_layer = true;
has_image_load_formatted = true;
has_texture_shadow_lod = true;
has_variable_aoffi = true;
}

View file

@ -68,6 +68,10 @@ public:
return has_image_load_formatted;
}
bool HasTextureShadowLod() const {
return has_texture_shadow_lod;
}
bool HasASTC() const {
return has_astc;
}
@ -110,6 +114,7 @@ private:
bool has_shader_ballot{};
bool has_vertex_viewport_layer{};
bool has_image_load_formatted{};
bool has_texture_shadow_lod{};
bool has_astc{};
bool has_variable_aoffi{};
bool has_component_indexing_bug{};