2
1
Fork 0
mirror of https://github.com/yuzu-emu/yuzu.git synced 2024-07-04 23:31:19 +01:00

common: Add libc sigaction hook

This commit is contained in:
GPUCode 2023-11-17 20:22:38 +02:00 committed by t895
parent 5a182f4e7c
commit 20011dfeb8
3 changed files with 68 additions and 0 deletions

View file

@ -166,6 +166,13 @@ if (WIN32)
target_link_libraries(common PRIVATE ntdll)
endif()
if (NOT WIN32)
target_sources(common PRIVATE
signal_chain.cpp
signal_chain.h
)
endif()
if(ANDROID)
target_sources(common
PRIVATE

View file

@ -0,0 +1,42 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <dlfcn.h>
#include "common/assert.h"
#include "common/dynamic_library.h"
#include "common/scope_exit.h"
#include "common/signal_chain.h"
namespace Common {
template <typename T>
T* LookupLibcSymbol(const char* name) {
#if defined(__BIONIC__)
Common::DynamicLibrary provider("libc.so");
if (!provider.IsOpen()) {
UNREACHABLE_MSG("Failed to open libc!");
}
#else
// For other operating environments, we assume the symbol is not overriden.
const char* base = nullptr;
Common::DynamicLibrary provider(base);
#endif
void* sym = provider.GetSymbolAddress(name);
if (sym == nullptr) {
sym = dlsym(RTLD_DEFAULT, name);
}
if (sym == nullptr) {
UNREACHABLE_MSG("Unable to find symbol {}!", name);
}
return reinterpret_cast<T*>(sym);
}
int SigAction(int signum, const struct sigaction* act, struct sigaction* oldact) {
static auto libc_sigaction = LookupLibcSymbol<decltype(sigaction)>("sigaction");
return libc_sigaction(signum, act, oldact);
}
} // namespace Common

19
src/common/signal_chain.h Normal file
View file

@ -0,0 +1,19 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifndef _WIN32
#include <signal.h>
namespace Common {
// Android's ART overrides sigaction with its own wrapper. This is problematic for SIGSEGV
// in particular, because ARTs handler access TPIDR_EL0, so this extracts the libc version
// and calls it directly.
int SigAction(int signum, const struct sigaction* act, struct sigaction* oldact);
} // namespace Common
#endif