mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Qt: Fixed behaviour of buttons by connecting functors to correct signals
Following screens got fixes: - Configure/Debug - Configure/Input
This commit is contained in:
parent
9be9600bdc
commit
221250d922
7 changed files with 21 additions and 21 deletions
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@ -18,7 +18,7 @@ ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::Co
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ui->setupUi(this);
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SetConfiguration();
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connect(ui->open_log_button, &QPushButton::pressed, []() {
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connect(ui->open_log_button, &QPushButton::clicked, []() {
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QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir));
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QDesktopServices::openUrl(QUrl::fromLocalFile(path));
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});
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@ -79,7 +79,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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LoadConfiguration();
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UpdateUIEnabled();
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connect(ui->restore_defaults_button, &QPushButton::pressed, this,
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connect(ui->restore_defaults_button, &QPushButton::clicked, this,
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&ConfigureInput::RestoreDefaults);
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for (auto* enabled : players_controller) {
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@ -96,20 +96,20 @@ ConfigureInput::ConfigureInput(QWidget* parent)
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&ConfigureInput::UpdateUIEnabled);
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for (std::size_t i = 0; i < players_configure.size(); ++i) {
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connect(players_configure[i], &QPushButton::pressed, this,
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connect(players_configure[i], &QPushButton::clicked, this,
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[this, i] { CallConfigureDialog<ConfigureInputPlayer>(*this, i, false); });
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}
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connect(ui->handheld_configure, &QPushButton::pressed, this,
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connect(ui->handheld_configure, &QPushButton::clicked, this,
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[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 8, false); });
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connect(ui->debug_configure, &QPushButton::pressed, this,
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connect(ui->debug_configure, &QPushButton::clicked, this,
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[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 9, true); });
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connect(ui->mouse_advanced, &QPushButton::pressed, this,
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connect(ui->mouse_advanced, &QPushButton::clicked, this,
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[this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); });
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connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
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connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
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[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
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}
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@ -244,7 +244,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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}
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::released, [=] {
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connect(button, &QPushButton::clicked, [=] {
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HandleClick(
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button_map[button_id],
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[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
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@ -273,7 +273,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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}
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analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(analog_button, &QPushButton::released, [=]() {
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connect(analog_button, &QPushButton::clicked, [=]() {
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HandleClick(analog_map_buttons[analog_id][sub_button_id],
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[=](const Common::ParamPackage& params) {
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SetAnalogButton(params, analogs_param[analog_id],
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@ -300,7 +300,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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menu_location));
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});
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}
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connect(analog_map_stick[analog_id], &QPushButton::released, [=] {
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connect(analog_map_stick[analog_id], &QPushButton::clicked, [=] {
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QMessageBox::information(this, tr("Information"),
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tr("After pressing OK, first move your joystick horizontally, "
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"and then vertically."));
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@ -311,8 +311,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
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});
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}
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connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
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connect(ui->buttonRestoreDefaults, &QPushButton::released, [this] { RestoreDefaults(); });
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connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
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connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
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timeout_timer->setSingleShot(true);
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connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
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@ -101,7 +101,7 @@ ConfigureInputSimple::ConfigureInputSimple(QWidget* parent)
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connect(ui->profile_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureInputSimple::OnSelectProfile);
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connect(ui->profile_configure, &QPushButton::pressed, this, &ConfigureInputSimple::OnConfigure);
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connect(ui->profile_configure, &QPushButton::clicked, this, &ConfigureInputSimple::OnConfigure);
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LoadConfiguration();
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}
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@ -83,7 +83,7 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent)
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}
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button->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(button, &QPushButton::released, [=] {
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connect(button, &QPushButton::clicked, [=] {
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HandleClick(
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button_map[button_id],
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[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
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@ -104,8 +104,8 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent)
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});
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}
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connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
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connect(ui->buttonRestoreDefaults, &QPushButton::released, [this] { RestoreDefaults(); });
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connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
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connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
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timeout_timer->setSingleShot(true);
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connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
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@ -108,10 +108,10 @@ ConfigureProfileManager ::ConfigureProfileManager(QWidget* parent)
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connect(tree_view, &QTreeView::clicked, this, &ConfigureProfileManager::SelectUser);
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connect(ui->pm_add, &QPushButton::pressed, this, &ConfigureProfileManager::AddUser);
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connect(ui->pm_rename, &QPushButton::pressed, this, &ConfigureProfileManager::RenameUser);
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connect(ui->pm_remove, &QPushButton::pressed, this, &ConfigureProfileManager::DeleteUser);
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connect(ui->pm_set_image, &QPushButton::pressed, this, &ConfigureProfileManager::SetUserImage);
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connect(ui->pm_add, &QPushButton::clicked, this, &ConfigureProfileManager::AddUser);
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connect(ui->pm_rename, &QPushButton::clicked, this, &ConfigureProfileManager::RenameUser);
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connect(ui->pm_remove, &QPushButton::clicked, this, &ConfigureProfileManager::DeleteUser);
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connect(ui->pm_set_image, &QPushButton::clicked, this, &ConfigureProfileManager::SetUserImage);
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scene = new QGraphicsScene;
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ui->current_user_icon->setScene(scene);
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@ -11,7 +11,7 @@ ConfigureTouchscreenAdvanced::ConfigureTouchscreenAdvanced(QWidget* parent)
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: QDialog(parent), ui(std::make_unique<Ui::ConfigureTouchscreenAdvanced>()) {
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ui->setupUi(this);
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connect(ui->restore_defaults_button, &QPushButton::pressed, this,
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connect(ui->restore_defaults_button, &QPushButton::clicked, this,
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&ConfigureTouchscreenAdvanced::RestoreDefaults);
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LoadConfiguration();
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