mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).
This commit is contained in:
parent
d00e2340c6
commit
2403e86cbb
3 changed files with 10 additions and 11 deletions
|
@ -199,13 +199,14 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
// Processes information about internal vertex attributes to figure out how a vertex is loaded.
|
// Processes information about internal vertex attributes to figure out how a vertex is loaded.
|
||||||
// Later, these can be compiled and cached.
|
// Later, these can be compiled and cached.
|
||||||
VertexLoader loader;
|
VertexLoader loader;
|
||||||
|
const u32 base_address = regs.vertex_attributes.GetPhysicalBaseAddress();
|
||||||
loader.Setup(regs);
|
loader.Setup(regs);
|
||||||
|
|
||||||
// Load vertices
|
// Load vertices
|
||||||
bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
|
bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
|
||||||
|
|
||||||
const auto& index_info = regs.index_array;
|
const auto& index_info = regs.index_array;
|
||||||
const u8* index_address_8 = Memory::GetPhysicalPointer(loader.GetPhysicalBaseAddress() + index_info.offset);
|
const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
|
||||||
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
|
const u16* index_address_16 = reinterpret_cast<const u16*>(index_address_8);
|
||||||
bool index_u16 = index_info.format != 0;
|
bool index_u16 = index_info.format != 0;
|
||||||
|
|
||||||
|
@ -252,7 +253,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
if (is_indexed) {
|
if (is_indexed) {
|
||||||
if (g_debug_context && Pica::g_debug_context->recorder) {
|
if (g_debug_context && Pica::g_debug_context->recorder) {
|
||||||
int size = index_u16 ? 2 : 1;
|
int size = index_u16 ? 2 : 1;
|
||||||
memory_accesses.AddAccess(loader.GetPhysicalBaseAddress() + index_info.offset + size * index, size);
|
memory_accesses.AddAccess(base_address + index_info.offset + size * index, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
|
for (unsigned int i = 0; i < VERTEX_CACHE_SIZE; ++i) {
|
||||||
|
@ -267,7 +268,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
|
||||||
if (!vertex_cache_hit) {
|
if (!vertex_cache_hit) {
|
||||||
// Initialize data for the current vertex
|
// Initialize data for the current vertex
|
||||||
Shader::InputVertex input;
|
Shader::InputVertex input;
|
||||||
loader.LoadVertex(index, vertex, input, memory_accesses);
|
loader.LoadVertex(base_address, index, vertex, input, memory_accesses);
|
||||||
|
|
||||||
if (g_debug_context)
|
if (g_debug_context)
|
||||||
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
|
g_debug_context->OnEvent(DebugContext::Event::VertexLoaded, (void*)&input);
|
||||||
|
|
|
@ -23,7 +23,6 @@ namespace Pica {
|
||||||
|
|
||||||
void VertexLoader::Setup(const Pica::Regs& regs) {
|
void VertexLoader::Setup(const Pica::Regs& regs) {
|
||||||
const auto& attribute_config = regs.vertex_attributes;
|
const auto& attribute_config = regs.vertex_attributes;
|
||||||
base_address = attribute_config.GetPhysicalBaseAddress();
|
|
||||||
num_total_attributes = attribute_config.GetNumTotalAttributes();
|
num_total_attributes = attribute_config.GetNumTotalAttributes();
|
||||||
|
|
||||||
boost::fill(vertex_attribute_sources, 0xdeadbeef);
|
boost::fill(vertex_attribute_sources, 0xdeadbeef);
|
||||||
|
@ -49,7 +48,7 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
|
||||||
if (attribute_index < 12) {
|
if (attribute_index < 12) {
|
||||||
int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
|
int element_size = attribute_config.GetElementSizeInBytes(attribute_index);
|
||||||
offset = Common::AlignUp(offset, element_size);
|
offset = Common::AlignUp(offset, element_size);
|
||||||
vertex_attribute_sources[attribute_index] = base_address + loader_config.data_offset + offset;
|
vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset;
|
||||||
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
|
vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
|
||||||
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
|
vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
|
||||||
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
|
vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
|
||||||
|
@ -66,7 +65,7 @@ void VertexLoader::Setup(const Pica::Regs& regs) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
|
void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses) {
|
||||||
for (int i = 0; i < num_total_attributes; ++i) {
|
for (int i = 0; i < num_total_attributes; ++i) {
|
||||||
if (vertex_attribute_elements[i] != 0) {
|
if (vertex_attribute_elements[i] != 0) {
|
||||||
// Default attribute values set if array elements have < 4 components. This
|
// Default attribute values set if array elements have < 4 components. This
|
||||||
|
@ -78,7 +77,7 @@ void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input,
|
||||||
|
|
||||||
// Load per-vertex data from the loader arrays
|
// Load per-vertex data from the loader arrays
|
||||||
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) {
|
||||||
u32 source_addr = vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
|
u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i];
|
||||||
const u8* srcdata = Memory::GetPhysicalPointer(source_addr);
|
const u8* srcdata = Memory::GetPhysicalPointer(source_addr);
|
||||||
|
|
||||||
if (g_debug_context && Pica::g_debug_context->recorder) {
|
if (g_debug_context && Pica::g_debug_context->recorder) {
|
||||||
|
@ -97,7 +96,7 @@ void VertexLoader::LoadVertex(int index, int vertex, Shader::InputVertex& input,
|
||||||
LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",
|
LOG_TRACE(HW_GPU, "Loaded component %x of attribute %x for vertex %x (index %x) from 0x%08x + 0x%08x + 0x%04x: %f",
|
||||||
comp, i, vertex, index,
|
comp, i, vertex, index,
|
||||||
base_address,
|
base_address,
|
||||||
vertex_attribute_sources[i] - base_address,
|
vertex_attribute_sources[i],
|
||||||
vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i],
|
vertex_attribute_strides[i] * vertex + comp * vertex_attribute_element_size[i],
|
||||||
input.attr[i][comp].ToFloat32());
|
input.attr[i][comp].ToFloat32());
|
||||||
}
|
}
|
||||||
|
|
|
@ -38,10 +38,10 @@ public:
|
||||||
class VertexLoader {
|
class VertexLoader {
|
||||||
public:
|
public:
|
||||||
void Setup(const Pica::Regs& regs);
|
void Setup(const Pica::Regs& regs);
|
||||||
void LoadVertex(int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses);
|
void LoadVertex(u32 base_address, int index, int vertex, Shader::InputVertex& input, MemoryAccesses& memory_accesses);
|
||||||
|
|
||||||
u32 GetPhysicalBaseAddress() const { return base_address; }
|
|
||||||
int GetNumTotalAttributes() const { return num_total_attributes; }
|
int GetNumTotalAttributes() const { return num_total_attributes; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
u32 vertex_attribute_sources[16];
|
u32 vertex_attribute_sources[16];
|
||||||
u32 vertex_attribute_strides[16] = {};
|
u32 vertex_attribute_strides[16] = {};
|
||||||
|
@ -49,7 +49,6 @@ private:
|
||||||
u32 vertex_attribute_elements[16] = {};
|
u32 vertex_attribute_elements[16] = {};
|
||||||
u32 vertex_attribute_element_size[16] = {};
|
u32 vertex_attribute_element_size[16] = {};
|
||||||
bool vertex_attribute_is_default[16];
|
bool vertex_attribute_is_default[16];
|
||||||
u32 base_address;
|
|
||||||
int num_total_attributes;
|
int num_total_attributes;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue