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VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
As far as I can tell, memset was replaced by a fill without correcting the parameter type, causing an out-of-bounds array read in the Vec4 constructor.
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1 changed files with 1 additions and 3 deletions
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@ -146,10 +146,8 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_
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state.debug.max_opdesc_id = 0;
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state.debug.max_opdesc_id = 0;
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// Setup input register table
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// Setup input register table
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boost::fill(state.registers.input, Math::Vec4<float24>::AssignToAll(float24::Zero()));
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const auto& attribute_register_map = config.input_register_map;
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const auto& attribute_register_map = config.input_register_map;
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float24 dummy_register;
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boost::fill(state.registers.input, &dummy_register);
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for (unsigned i = 0; i < num_attributes; i++)
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for (unsigned i = 0; i < num_attributes; i++)
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state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
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state.registers.input[attribute_register_map.GetRegisterForAttribute(i)] = input.attr[i];
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