mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #245 from Subv/set_shader2
GPU: Store shader constbuffer bindings in the GPU state.
This commit is contained in:
commit
29981fa2eb
2 changed files with 116 additions and 24 deletions
|
@ -15,6 +15,7 @@ const std::unordered_map<u32, Maxwell3D::MethodInfo> Maxwell3D::method_handlers
|
|||
Maxwell3D::Maxwell3D(MemoryManager& memory_manager) : memory_manager(memory_manager) {}
|
||||
|
||||
void Maxwell3D::CallMethod(u32 method, const std::vector<u32>& parameters) {
|
||||
// TODO(Subv): Write an interpreter for the macros uploaded via registers 0x45 and 0x47
|
||||
auto itr = method_handlers.find(method);
|
||||
if (itr == method_handlers.end()) {
|
||||
LOG_ERROR(HW_GPU, "Unhandled method call %08X", method);
|
||||
|
@ -42,6 +43,26 @@ void Maxwell3D::WriteReg(u32 method, u32 value) {
|
|||
ASSERT_MSG(regs.code_address.CodeAddress() == 0, "Unexpected CODE_ADDRESS register value.");
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderStage::Vertex);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderStage::TesselationControl);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderStage::TesselationEval);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderStage::Geometry);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderStage::Fragment);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
|
||||
DrawArrays();
|
||||
break;
|
||||
|
@ -83,22 +104,54 @@ void Maxwell3D::SetShader(const std::vector<u32>& parameters) {
|
|||
/**
|
||||
* Parameters description:
|
||||
* [0] = Shader Program.
|
||||
* [1] = Unknown.
|
||||
* [1] = Unknown, presumably the shader id.
|
||||
* [2] = Offset to the start of the shader, after the 0x30 bytes header.
|
||||
* [3] = Shader Type.
|
||||
* [4] = Shader End Address >> 8.
|
||||
* [3] = Shader Stage.
|
||||
* [4] = Const Buffer Address >> 8.
|
||||
*/
|
||||
auto shader_program = static_cast<Regs::ShaderProgram>(parameters[0]);
|
||||
// TODO(Subv): This address is probably an offset from the CODE_ADDRESS register.
|
||||
GPUVAddr begin_address = parameters[2];
|
||||
auto shader_type = static_cast<Regs::ShaderType>(parameters[3]);
|
||||
GPUVAddr end_address = parameters[4] << 8;
|
||||
GPUVAddr address = parameters[2];
|
||||
auto shader_stage = static_cast<Regs::ShaderStage>(parameters[3]);
|
||||
GPUVAddr cb_address = parameters[4] << 8;
|
||||
|
||||
auto& shader = state.shaders[static_cast<size_t>(shader_program)];
|
||||
auto& shader = state.shader_programs[static_cast<size_t>(shader_program)];
|
||||
shader.program = shader_program;
|
||||
shader.type = shader_type;
|
||||
shader.begin_address = begin_address;
|
||||
shader.end_address = end_address;
|
||||
shader.stage = shader_stage;
|
||||
shader.address = address;
|
||||
|
||||
// Perform the same operations as the real macro code.
|
||||
// TODO(Subv): Early exit if register 0xD1C + shader_program contains the same as params[1].
|
||||
auto& shader_regs = regs.shader_config[static_cast<size_t>(shader_program)];
|
||||
shader_regs.start_id = address;
|
||||
// TODO(Subv): Write params[1] to register 0xD1C + shader_program.
|
||||
// TODO(Subv): Write params[2] to register 0xD22 + shader_program.
|
||||
|
||||
// Note: This value is hardcoded in the macro's code.
|
||||
static constexpr u32 DefaultCBSize = 0x10000;
|
||||
regs.const_buffer.cb_size = DefaultCBSize;
|
||||
regs.const_buffer.cb_address_high = cb_address >> 32;
|
||||
regs.const_buffer.cb_address_low = cb_address & 0xFFFFFFFF;
|
||||
|
||||
// Write a hardcoded 0x11 to CB_BIND, this binds the current const buffer to buffer c1[] in the
|
||||
// shader. It's likely that these are the constants for the shader.
|
||||
regs.cb_bind[static_cast<size_t>(shader_stage)].valid.Assign(1);
|
||||
regs.cb_bind[static_cast<size_t>(shader_stage)].index.Assign(1);
|
||||
|
||||
ProcessCBBind(shader_stage);
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
|
||||
// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
|
||||
auto& shader = state.shader_stages[static_cast<size_t>(stage)];
|
||||
auto& bind_data = regs.cb_bind[static_cast<size_t>(stage)];
|
||||
|
||||
auto& buffer = shader.const_buffers[bind_data.index];
|
||||
|
||||
buffer.enabled = bind_data.valid.Value() != 0;
|
||||
buffer.index = bind_data.index;
|
||||
buffer.address = regs.const_buffer.BufferAddress();
|
||||
buffer.size = regs.const_buffer.cb_size;
|
||||
}
|
||||
|
||||
} // namespace Engines
|
||||
|
|
|
@ -35,8 +35,12 @@ public:
|
|||
struct Regs {
|
||||
static constexpr size_t NUM_REGS = 0xE36;
|
||||
|
||||
static constexpr size_t NumCBData = 16;
|
||||
static constexpr size_t NumVertexArrays = 32;
|
||||
static constexpr size_t MaxShaderProgram = 6;
|
||||
static constexpr size_t MaxShaderStage = 5;
|
||||
// Maximum number of const buffers per shader stage.
|
||||
static constexpr size_t MaxConstBuffers = 16;
|
||||
|
||||
enum class QueryMode : u32 {
|
||||
Write = 0,
|
||||
|
@ -52,7 +56,7 @@ public:
|
|||
Fragment = 5,
|
||||
};
|
||||
|
||||
enum class ShaderType : u32 {
|
||||
enum class ShaderStage : u32 {
|
||||
Vertex = 0,
|
||||
TesselationControl = 1,
|
||||
TesselationEval = 2,
|
||||
|
@ -132,17 +136,37 @@ public:
|
|||
u32 start_id;
|
||||
INSERT_PADDING_WORDS(1);
|
||||
u32 gpr_alloc;
|
||||
ShaderType type;
|
||||
ShaderStage type;
|
||||
INSERT_PADDING_WORDS(9);
|
||||
} shader_config[MaxShaderProgram];
|
||||
|
||||
INSERT_PADDING_WORDS(0x5D0);
|
||||
INSERT_PADDING_WORDS(0x8C);
|
||||
|
||||
struct {
|
||||
u32 shader_code_call;
|
||||
u32 shader_code_args;
|
||||
} shader_code;
|
||||
u32 cb_size;
|
||||
u32 cb_address_high;
|
||||
u32 cb_address_low;
|
||||
u32 cb_pos;
|
||||
u32 cb_data[NumCBData];
|
||||
|
||||
GPUVAddr BufferAddress() const {
|
||||
return static_cast<GPUVAddr>(
|
||||
(static_cast<GPUVAddr>(cb_address_high) << 32) | cb_address_low);
|
||||
}
|
||||
} const_buffer;
|
||||
|
||||
INSERT_PADDING_WORDS(0x10);
|
||||
|
||||
struct {
|
||||
union {
|
||||
u32 raw_config;
|
||||
BitField<0, 1, u32> valid;
|
||||
BitField<4, 5, u32> index;
|
||||
};
|
||||
INSERT_PADDING_WORDS(7);
|
||||
} cb_bind[MaxShaderStage];
|
||||
|
||||
INSERT_PADDING_WORDS(0x50A);
|
||||
};
|
||||
std::array<u32, NUM_REGS> reg_array;
|
||||
};
|
||||
|
@ -151,17 +175,28 @@ public:
|
|||
static_assert(sizeof(Regs) == Regs::NUM_REGS * sizeof(u32), "Maxwell3D Regs has wrong size");
|
||||
|
||||
struct State {
|
||||
struct ShaderInfo {
|
||||
Regs::ShaderType type;
|
||||
Regs::ShaderProgram program;
|
||||
GPUVAddr begin_address;
|
||||
GPUVAddr end_address;
|
||||
struct ConstBufferInfo {
|
||||
GPUVAddr address;
|
||||
u32 index;
|
||||
u32 size;
|
||||
bool enabled;
|
||||
};
|
||||
|
||||
std::array<ShaderInfo, Regs::MaxShaderProgram> shaders;
|
||||
struct ShaderProgramInfo {
|
||||
Regs::ShaderStage stage;
|
||||
Regs::ShaderProgram program;
|
||||
GPUVAddr address;
|
||||
};
|
||||
|
||||
struct ShaderStageInfo {
|
||||
std::array<ConstBufferInfo, Regs::MaxConstBuffers> const_buffers;
|
||||
};
|
||||
|
||||
std::array<ShaderStageInfo, Regs::MaxShaderStage> shader_stages;
|
||||
std::array<ShaderProgramInfo, Regs::MaxShaderProgram> shader_programs;
|
||||
};
|
||||
|
||||
State state;
|
||||
State state{};
|
||||
|
||||
private:
|
||||
MemoryManager& memory_manager;
|
||||
|
@ -169,6 +204,9 @@ private:
|
|||
/// Handles a write to the QUERY_GET register.
|
||||
void ProcessQueryGet();
|
||||
|
||||
/// Handles a write to the CB_BIND register.
|
||||
void ProcessCBBind(Regs::ShaderStage stage);
|
||||
|
||||
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
|
||||
void DrawArrays();
|
||||
|
||||
|
@ -194,7 +232,8 @@ ASSERT_REG_POSITION(query, 0x6C0);
|
|||
ASSERT_REG_POSITION(vertex_array[0], 0x700);
|
||||
ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
|
||||
ASSERT_REG_POSITION(shader_config[0], 0x800);
|
||||
ASSERT_REG_POSITION(shader_code, 0xE24);
|
||||
ASSERT_REG_POSITION(const_buffer, 0x8E0);
|
||||
ASSERT_REG_POSITION(cb_bind[0], 0x904);
|
||||
|
||||
#undef ASSERT_REG_POSITION
|
||||
|
||||
|
|
Loading…
Reference in a new issue