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video_core: Assert on invalid GPU to CPU address queries

This commit is contained in:
ReinUsesLisp 2019-01-22 03:47:56 -03:00
parent 04e68e9738
commit 2bdbb90af7
8 changed files with 67 additions and 47 deletions

View file

@ -35,8 +35,10 @@ void DmaPusher::DispatchCalls() {
bool DmaPusher::Step() {
if (dma_get != dma_put) {
// Push buffer non-empty, read a word
const CommandHeader command_header{
Memory::Read32(*gpu.MemoryManager().GpuToCpuAddress(dma_get))};
const auto address = gpu.MemoryManager().GpuToCpuAddress(dma_get);
ASSERT_MSG(address, "Invalid GPU address");
const CommandHeader command_header{Memory::Read32(*address)};
dma_get += sizeof(u32);

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@ -42,8 +42,10 @@ void Fermi2D::HandleSurfaceCopy() {
// TODO(Subv): Only raw copies are implemented.
ASSERT(regs.operation == Regs::Operation::SrcCopy);
const VAddr source_cpu = *memory_manager.GpuToCpuAddress(source);
const VAddr dest_cpu = *memory_manager.GpuToCpuAddress(dest);
const auto source_cpu = memory_manager.GpuToCpuAddress(source);
const auto dest_cpu = memory_manager.GpuToCpuAddress(dest);
ASSERT_MSG(source_cpu, "Invalid source GPU address");
ASSERT_MSG(dest_cpu, "Invalid destination GPU address");
u32 src_bytes_per_pixel = RenderTargetBytesPerPixel(regs.src.format);
u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format);
@ -52,22 +54,22 @@ void Fermi2D::HandleSurfaceCopy() {
// All copies here update the main memory, so mark all rasterizer states as invalid.
Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
rasterizer.FlushRegion(source_cpu, src_bytes_per_pixel * regs.src.width * regs.src.height);
rasterizer.FlushRegion(*source_cpu, src_bytes_per_pixel * regs.src.width * regs.src.height);
// We have to invalidate the destination region to evict any outdated surfaces from the
// cache. We do this before actually writing the new data because the destination address
// might contain a dirty surface that will have to be written back to memory.
rasterizer.InvalidateRegion(dest_cpu,
rasterizer.InvalidateRegion(*dest_cpu,
dst_bytes_per_pixel * regs.dst.width * regs.dst.height);
if (regs.src.linear == regs.dst.linear) {
// If the input layout and the output layout are the same, just perform a raw copy.
ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight());
Memory::CopyBlock(dest_cpu, source_cpu,
Memory::CopyBlock(*dest_cpu, *source_cpu,
src_bytes_per_pixel * regs.dst.width * regs.dst.height);
return;
}
u8* src_buffer = Memory::GetPointer(source_cpu);
u8* dst_buffer = Memory::GetPointer(dest_cpu);
u8* src_buffer = Memory::GetPointer(*source_cpu);
u8* dst_buffer = Memory::GetPointer(*dest_cpu);
if (!regs.src.linear && regs.dst.linear) {
// If the input is tiled and the output is linear, deswizzle the input and copy it over.
Texture::CopySwizzledData(regs.src.width, regs.src.height, regs.src.depth,

View file

@ -39,16 +39,17 @@ void KeplerMemory::ProcessData(u32 data) {
ASSERT_MSG(regs.exec.linear, "Non-linear uploads are not supported");
ASSERT(regs.dest.x == 0 && regs.dest.y == 0 && regs.dest.z == 0);
GPUVAddr address = regs.dest.Address();
VAddr dest_address =
*memory_manager.GpuToCpuAddress(address + state.write_offset * sizeof(u32));
const GPUVAddr address = regs.dest.Address();
const auto dest_address =
memory_manager.GpuToCpuAddress(address + state.write_offset * sizeof(u32));
ASSERT_MSG(dest_address, "Invalid GPU address");
// We have to invalidate the destination region to evict any outdated surfaces from the cache.
// We do this before actually writing the new data because the destination address might contain
// a dirty surface that will have to be written back to memory.
rasterizer.InvalidateRegion(dest_address, sizeof(u32));
rasterizer.InvalidateRegion(*dest_address, sizeof(u32));
Memory::Write32(dest_address, data);
Memory::Write32(*dest_address, data);
Core::System::GetInstance().GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
state.write_offset++;

View file

@ -273,7 +273,8 @@ void Maxwell3D::ProcessQueryGet() {
GPUVAddr sequence_address = regs.query.QueryAddress();
// Since the sequence address is given as a GPU VAddr, we have to convert it to an application
// VAddr before writing.
std::optional<VAddr> address = memory_manager.GpuToCpuAddress(sequence_address);
const auto address = memory_manager.GpuToCpuAddress(sequence_address);
ASSERT_MSG(address, "Invalid GPU address");
// TODO(Subv): Support the other query units.
ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
@ -386,14 +387,14 @@ void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
void Maxwell3D::ProcessCBData(u32 value) {
// Write the input value to the current const buffer at the current position.
GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
ASSERT(buffer_address != 0);
// Don't allow writing past the end of the buffer.
ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
std::optional<VAddr> address =
memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
const auto address = memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
ASSERT_MSG(address, "Invalid GPU address");
Memory::Write32(*address, value);
dirty_flags.OnMemoryWrite();
@ -403,10 +404,11 @@ void Maxwell3D::ProcessCBData(u32 value) {
}
Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
GPUVAddr tic_base_address = regs.tic.TICAddress();
const GPUVAddr tic_base_address = regs.tic.TICAddress();
GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
std::optional<VAddr> tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
const GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
const auto tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
ASSERT_MSG(tic_address_cpu, "Invalid GPU address");
Texture::TICEntry tic_entry;
Memory::ReadBlock(*tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
@ -415,10 +417,10 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
tic_entry.header_version == Texture::TICHeaderVersion::Pitch,
"TIC versions other than BlockLinear or Pitch are unimplemented");
auto r_type = tic_entry.r_type.Value();
auto g_type = tic_entry.g_type.Value();
auto b_type = tic_entry.b_type.Value();
auto a_type = tic_entry.a_type.Value();
const auto r_type = tic_entry.r_type.Value();
const auto g_type = tic_entry.g_type.Value();
const auto b_type = tic_entry.b_type.Value();
const auto a_type = tic_entry.a_type.Value();
// TODO(Subv): Different data types for separate components are not supported
ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
@ -427,10 +429,11 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
}
Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
const GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
std::optional<VAddr> tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
const GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
const auto tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
ASSERT_MSG(tsc_address_cpu, "Invalid GPU address");
Texture::TSCEntry tsc_entry;
Memory::ReadBlock(*tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
@ -452,8 +455,10 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt
for (GPUVAddr current_texture = tex_info_buffer.address + TextureInfoOffset;
current_texture < tex_info_buffer_end; current_texture += sizeof(Texture::TextureHandle)) {
Texture::TextureHandle tex_handle{
Memory::Read32(*memory_manager.GpuToCpuAddress(current_texture))};
const auto address = memory_manager.GpuToCpuAddress(current_texture);
ASSERT_MSG(address, "Invalid GPU address");
const Texture::TextureHandle tex_handle{Memory::Read32(*address)};
Texture::FullTextureInfo tex_info{};
// TODO(Subv): Use the shader to determine which textures are actually accessed.
@ -483,12 +488,15 @@ Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
GPUVAddr tex_info_address = tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
const GPUVAddr tex_info_address =
tex_info_buffer.address + offset * sizeof(Texture::TextureHandle);
ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
std::optional<VAddr> tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)};
const auto tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
ASSERT_MSG(tex_address_cpu, "Invalid GPU address");
const Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)};
Texture::FullTextureInfo tex_info{};
tex_info.index = static_cast<u32>(offset);

View file

@ -39,8 +39,10 @@ void MaxwellDMA::HandleCopy() {
const GPUVAddr source = regs.src_address.Address();
const GPUVAddr dest = regs.dst_address.Address();
const VAddr source_cpu = *memory_manager.GpuToCpuAddress(source);
const VAddr dest_cpu = *memory_manager.GpuToCpuAddress(dest);
const auto source_cpu = memory_manager.GpuToCpuAddress(source);
const auto dest_cpu = memory_manager.GpuToCpuAddress(dest);
ASSERT_MSG(source_cpu, "Invalid source GPU address");
ASSERT_MSG(dest_cpu, "Invalid destination GPU address");
// TODO(Subv): Perform more research and implement all features of this engine.
ASSERT(regs.exec.enable_swizzle == 0);
@ -64,7 +66,7 @@ void MaxwellDMA::HandleCopy() {
// buffer of length `x_count`, otherwise we copy a 2D image of dimensions (x_count,
// y_count).
if (!regs.exec.enable_2d) {
Memory::CopyBlock(dest_cpu, source_cpu, regs.x_count);
Memory::CopyBlock(*dest_cpu, *source_cpu, regs.x_count);
return;
}
@ -73,8 +75,8 @@ void MaxwellDMA::HandleCopy() {
// rectangle. There is no need to manually flush/invalidate the regions because
// CopyBlock does that for us.
for (u32 line = 0; line < regs.y_count; ++line) {
const VAddr source_line = source_cpu + line * regs.src_pitch;
const VAddr dest_line = dest_cpu + line * regs.dst_pitch;
const VAddr source_line = *source_cpu + line * regs.src_pitch;
const VAddr dest_line = *dest_cpu + line * regs.dst_pitch;
Memory::CopyBlock(dest_line, source_line, regs.x_count);
}
return;
@ -87,12 +89,12 @@ void MaxwellDMA::HandleCopy() {
const auto FlushAndInvalidate = [&](u32 src_size, u64 dst_size) {
// TODO(Subv): For now, manually flush the regions until we implement GPU-accelerated
// copying.
rasterizer.FlushRegion(source_cpu, src_size);
rasterizer.FlushRegion(*source_cpu, src_size);
// We have to invalidate the destination region to evict any outdated surfaces from the
// cache. We do this before actually writing the new data because the destination address
// might contain a dirty surface that will have to be written back to memory.
rasterizer.InvalidateRegion(dest_cpu, dst_size);
rasterizer.InvalidateRegion(*dest_cpu, dst_size);
};
if (regs.exec.is_dst_linear && !regs.exec.is_src_linear) {
@ -105,8 +107,8 @@ void MaxwellDMA::HandleCopy() {
copy_size * src_bytes_per_pixel);
Texture::UnswizzleSubrect(regs.x_count, regs.y_count, regs.dst_pitch,
regs.src_params.size_x, src_bytes_per_pixel, source_cpu, dest_cpu,
regs.src_params.BlockHeight(), regs.src_params.pos_x,
regs.src_params.size_x, src_bytes_per_pixel, *source_cpu,
*dest_cpu, regs.src_params.BlockHeight(), regs.src_params.pos_x,
regs.src_params.pos_y);
} else {
ASSERT(regs.dst_params.size_z == 1);
@ -119,7 +121,7 @@ void MaxwellDMA::HandleCopy() {
// If the input is linear and the output is tiled, swizzle the input and copy it over.
Texture::SwizzleSubrect(regs.x_count, regs.y_count, regs.src_pitch, regs.dst_params.size_x,
src_bpp, dest_cpu, source_cpu, regs.dst_params.BlockHeight());
src_bpp, *dest_cpu, *source_cpu, regs.dst_params.BlockHeight());
}
}

View file

@ -19,7 +19,8 @@ OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size,
std::size_t alignment, bool cache) {
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
const std::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
ASSERT_MSG(cpu_addr, "Invalid GPU address");
// Cache management is a big overhead, so only cache entries with a given size.
// TODO: Figure out which size is the best for given games.

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@ -46,7 +46,9 @@ GLintptr PrimitiveAssembler::MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size
auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size);
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
const std::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
ASSERT_MSG(cpu_addr, "Invalid GPU address");
const u8* source{Memory::GetPointer(*cpu_addr)};
for (u32 primitive = 0; primitive < count / 4; ++primitive) {

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@ -23,8 +23,10 @@ using VideoCommon::Shader::ProgramCode;
static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& shader_config = gpu.regs.shader_config[static_cast<std::size_t>(program)];
return *gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
shader_config.offset);
const auto address = gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
shader_config.offset);
ASSERT_MSG(address, "Invalid GPU address");
return *address;
}
/// Gets the shader program code from memory for the specified address