mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
shader: Implement TLDS
This commit is contained in:
parent
dc1a9a3bed
commit
2c276ec6eb
3 changed files with 253 additions and 4 deletions
|
@ -133,6 +133,7 @@ add_library(shader_recompiler STATIC
|
|||
frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
|
||||
frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
|
||||
frontend/maxwell/translate/impl/texture_gather.cpp
|
||||
frontend/maxwell/translate/impl/texture_load_swizzled.cpp
|
||||
frontend/maxwell/translate/impl/texture_load.cpp
|
||||
frontend/maxwell/translate/impl/texture_query.cpp
|
||||
frontend/maxwell/translate/impl/video_helper.cpp
|
||||
|
|
|
@ -313,10 +313,6 @@ void TranslatorVisitor::SYNC(u64) {
|
|||
ThrowNotImplemented(Opcode::SYNC);
|
||||
}
|
||||
|
||||
void TranslatorVisitor::TLDS(u64) {
|
||||
ThrowNotImplemented(Opcode::TLDS);
|
||||
}
|
||||
|
||||
void TranslatorVisitor::TMML(u64) {
|
||||
ThrowNotImplemented(Opcode::TMML);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,252 @@
|
|||
// Copyright 2021 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <utility>
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/frontend/ir/modifiers.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
namespace {
|
||||
enum class Precision : u64 {
|
||||
F16,
|
||||
F32,
|
||||
};
|
||||
|
||||
constexpr unsigned R = 1;
|
||||
constexpr unsigned G = 2;
|
||||
constexpr unsigned B = 4;
|
||||
constexpr unsigned A = 8;
|
||||
|
||||
constexpr std::array RG_LUT{
|
||||
R, //
|
||||
G, //
|
||||
B, //
|
||||
A, //
|
||||
R | G, //
|
||||
R | A, //
|
||||
G | A, //
|
||||
B | A, //
|
||||
};
|
||||
|
||||
constexpr std::array RGBA_LUT{
|
||||
R | G | B, //
|
||||
R | G | A, //
|
||||
R | B | A, //
|
||||
G | B | A, //
|
||||
R | G | B | A, //
|
||||
};
|
||||
|
||||
union Encoding {
|
||||
u64 raw;
|
||||
BitField<59, 1, Precision> precision;
|
||||
BitField<54, 1, u64> aoffi;
|
||||
BitField<53, 1, u64> lod;
|
||||
BitField<55, 1, u64> ms;
|
||||
BitField<49, 1, u64> nodep;
|
||||
BitField<28, 8, IR::Reg> dest_reg_b;
|
||||
BitField<0, 8, IR::Reg> dest_reg_a;
|
||||
BitField<8, 8, IR::Reg> src_reg_a;
|
||||
BitField<20, 8, IR::Reg> src_reg_b;
|
||||
BitField<36, 13, u64> cbuf_offset;
|
||||
BitField<50, 3, u64> swizzle;
|
||||
BitField<53, 4, u64> encoding;
|
||||
};
|
||||
|
||||
void CheckAlignment(IR::Reg reg, int alignment) {
|
||||
if (!IR::IsAligned(reg, alignment)) {
|
||||
throw NotImplementedException("Unaligned source register {}", reg);
|
||||
}
|
||||
}
|
||||
|
||||
IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg) {
|
||||
const IR::U32 value{v.X(reg)};
|
||||
return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true),
|
||||
v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true));
|
||||
}
|
||||
|
||||
IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
||||
const Encoding tlds{insn};
|
||||
const IR::U32 handle{v.ir.Imm32(static_cast<u32>(tlds.cbuf_offset * 4))};
|
||||
const IR::Reg reg_a{tlds.src_reg_a};
|
||||
const IR::Reg reg_b{tlds.src_reg_b};
|
||||
IR::Value coords;
|
||||
IR::U32 lod;
|
||||
IR::Value offsets;
|
||||
IR::U32 multisample;
|
||||
Shader::TextureType texture_type;
|
||||
switch (tlds.encoding) {
|
||||
case 0: {
|
||||
texture_type = Shader::TextureType::Color1D;
|
||||
coords = v.X(reg_a);
|
||||
break;
|
||||
}
|
||||
case 1: {
|
||||
texture_type = Shader::TextureType::Color1D;
|
||||
coords = v.X(reg_a);
|
||||
lod = v.X(reg_b);
|
||||
break;
|
||||
}
|
||||
case 2: {
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_b));
|
||||
break;
|
||||
}
|
||||
case 4: {
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
offsets = MakeOffset(v, reg_b);
|
||||
break;
|
||||
}
|
||||
case 5: {
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
lod = v.X(reg_b);
|
||||
break;
|
||||
}
|
||||
case 6: {
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
multisample = v.X(reg_b);
|
||||
break;
|
||||
}
|
||||
case 7: {
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color3D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1), v.X(reg_b));
|
||||
break;
|
||||
}
|
||||
case 8: {
|
||||
CheckAlignment(reg_b, 2);
|
||||
texture_type = Shader::TextureType::ColorArray2D;
|
||||
IR::U32 array = v.ir.BitFieldExtract(v.X(reg_a), v.ir.Imm32(0), v.ir.Imm32(16));
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_b), v.X(reg_b + 1), array);
|
||||
break;
|
||||
}
|
||||
case 12: {
|
||||
CheckAlignment(reg_a, 2);
|
||||
CheckAlignment(reg_b, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
lod = v.X(reg_b);
|
||||
offsets = MakeOffset(v, reg_b + 1);
|
||||
break;
|
||||
}
|
||||
default: {
|
||||
throw NotImplementedException("Illegal encoding {}", tlds.encoding.Value());
|
||||
break;
|
||||
}
|
||||
}
|
||||
IR::TextureInstInfo info{};
|
||||
if (tlds.precision == Precision::F16) {
|
||||
info.relaxed_precision.Assign(1);
|
||||
}
|
||||
info.type.Assign(texture_type);
|
||||
return v.ir.ImageFetch(handle, coords, offsets, lod, multisample, info);
|
||||
}
|
||||
|
||||
unsigned Swizzle(u64 insn) {
|
||||
const Encoding tlds{insn};
|
||||
const size_t encoding{tlds.swizzle};
|
||||
if (tlds.dest_reg_b == IR::Reg::RZ) {
|
||||
if (encoding >= RG_LUT.size()) {
|
||||
throw NotImplementedException("Illegal RG encoding {}", encoding);
|
||||
}
|
||||
return RG_LUT[encoding];
|
||||
} else {
|
||||
if (encoding >= RGBA_LUT.size()) {
|
||||
throw NotImplementedException("Illegal RGBA encoding {}", encoding);
|
||||
}
|
||||
return RGBA_LUT[encoding];
|
||||
}
|
||||
}
|
||||
|
||||
IR::F32 Extract(TranslatorVisitor& v, const IR::Value& sample, unsigned component) {
|
||||
return IR::F32{v.ir.CompositeExtract(sample, component)};
|
||||
}
|
||||
|
||||
IR::Reg RegStoreComponent32(u64 insn, unsigned index) {
|
||||
const Encoding tlds{insn};
|
||||
switch (index) {
|
||||
case 0:
|
||||
return tlds.dest_reg_a;
|
||||
case 1:
|
||||
CheckAlignment(tlds.dest_reg_a, 2);
|
||||
return tlds.dest_reg_a + 1;
|
||||
case 2:
|
||||
return tlds.dest_reg_b;
|
||||
case 3:
|
||||
CheckAlignment(tlds.dest_reg_b, 2);
|
||||
return tlds.dest_reg_b + 1;
|
||||
}
|
||||
throw LogicError("Invalid store index {}", index);
|
||||
}
|
||||
|
||||
void Store32(TranslatorVisitor& v, u64 insn, const IR::Value& sample) {
|
||||
const unsigned swizzle{Swizzle(insn)};
|
||||
unsigned store_index{0};
|
||||
for (unsigned component = 0; component < 4; ++component) {
|
||||
if (((swizzle >> component) & 1) == 0) {
|
||||
continue;
|
||||
}
|
||||
const IR::Reg dest{RegStoreComponent32(insn, store_index)};
|
||||
v.F(dest, Extract(v, sample, component));
|
||||
++store_index;
|
||||
}
|
||||
}
|
||||
|
||||
IR::U32 Pack(TranslatorVisitor& v, const IR::F32& lhs, const IR::F32& rhs) {
|
||||
return v.ir.PackHalf2x16(v.ir.CompositeConstruct(lhs, rhs));
|
||||
}
|
||||
|
||||
void Store16(TranslatorVisitor& v, u64 insn, const IR::Value& sample) {
|
||||
const unsigned swizzle{Swizzle(insn)};
|
||||
unsigned store_index{0};
|
||||
std::array<IR::F32, 4> swizzled;
|
||||
for (unsigned component = 0; component < 4; ++component) {
|
||||
if (((swizzle >> component) & 1) == 0) {
|
||||
continue;
|
||||
}
|
||||
swizzled[store_index] = Extract(v, sample, component);
|
||||
++store_index;
|
||||
}
|
||||
const IR::F32 zero{v.ir.Imm32(0.0f)};
|
||||
const Encoding tlds{insn};
|
||||
switch (store_index) {
|
||||
case 1:
|
||||
v.X(tlds.dest_reg_a, Pack(v, swizzled[0], zero));
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
v.X(tlds.dest_reg_a, Pack(v, swizzled[0], swizzled[1]));
|
||||
switch (store_index) {
|
||||
case 2:
|
||||
break;
|
||||
case 3:
|
||||
v.X(tlds.dest_reg_b, Pack(v, swizzled[2], zero));
|
||||
break;
|
||||
case 4:
|
||||
v.X(tlds.dest_reg_b, Pack(v, swizzled[2], swizzled[3]));
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
void TranslatorVisitor::TLDS(u64 insn) {
|
||||
const IR::Value sample{Sample(*this, insn)};
|
||||
if (Encoding{insn}.precision == Precision::F32) {
|
||||
Store32(*this, insn, sample);
|
||||
} else {
|
||||
Store16(*this, insn, sample);
|
||||
}
|
||||
}
|
||||
} // namespace Shader::Maxwell
|
Loading…
Reference in a new issue