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shader: Implement TLDS

This commit is contained in:
FernandoS27 2021-03-27 01:45:20 +01:00 committed by ameerj
parent dc1a9a3bed
commit 2c276ec6eb
3 changed files with 253 additions and 4 deletions

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@ -133,6 +133,7 @@ add_library(shader_recompiler STATIC
frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp
frontend/maxwell/translate/impl/texture_gather_swizzled.cpp frontend/maxwell/translate/impl/texture_gather_swizzled.cpp
frontend/maxwell/translate/impl/texture_gather.cpp frontend/maxwell/translate/impl/texture_gather.cpp
frontend/maxwell/translate/impl/texture_load_swizzled.cpp
frontend/maxwell/translate/impl/texture_load.cpp frontend/maxwell/translate/impl/texture_load.cpp
frontend/maxwell/translate/impl/texture_query.cpp frontend/maxwell/translate/impl/texture_query.cpp
frontend/maxwell/translate/impl/video_helper.cpp frontend/maxwell/translate/impl/video_helper.cpp

View file

@ -313,10 +313,6 @@ void TranslatorVisitor::SYNC(u64) {
ThrowNotImplemented(Opcode::SYNC); ThrowNotImplemented(Opcode::SYNC);
} }
void TranslatorVisitor::TLDS(u64) {
ThrowNotImplemented(Opcode::TLDS);
}
void TranslatorVisitor::TMML(u64) { void TranslatorVisitor::TMML(u64) {
ThrowNotImplemented(Opcode::TMML); ThrowNotImplemented(Opcode::TMML);
} }

View file

@ -0,0 +1,252 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <utility>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
namespace {
enum class Precision : u64 {
F16,
F32,
};
constexpr unsigned R = 1;
constexpr unsigned G = 2;
constexpr unsigned B = 4;
constexpr unsigned A = 8;
constexpr std::array RG_LUT{
R, //
G, //
B, //
A, //
R | G, //
R | A, //
G | A, //
B | A, //
};
constexpr std::array RGBA_LUT{
R | G | B, //
R | G | A, //
R | B | A, //
G | B | A, //
R | G | B | A, //
};
union Encoding {
u64 raw;
BitField<59, 1, Precision> precision;
BitField<54, 1, u64> aoffi;
BitField<53, 1, u64> lod;
BitField<55, 1, u64> ms;
BitField<49, 1, u64> nodep;
BitField<28, 8, IR::Reg> dest_reg_b;
BitField<0, 8, IR::Reg> dest_reg_a;
BitField<8, 8, IR::Reg> src_reg_a;
BitField<20, 8, IR::Reg> src_reg_b;
BitField<36, 13, u64> cbuf_offset;
BitField<50, 3, u64> swizzle;
BitField<53, 4, u64> encoding;
};
void CheckAlignment(IR::Reg reg, int alignment) {
if (!IR::IsAligned(reg, alignment)) {
throw NotImplementedException("Unaligned source register {}", reg);
}
}
IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg) {
const IR::U32 value{v.X(reg)};
return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true),
v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true));
}
IR::Value Sample(TranslatorVisitor& v, u64 insn) {
const Encoding tlds{insn};
const IR::U32 handle{v.ir.Imm32(static_cast<u32>(tlds.cbuf_offset * 4))};
const IR::Reg reg_a{tlds.src_reg_a};
const IR::Reg reg_b{tlds.src_reg_b};
IR::Value coords;
IR::U32 lod;
IR::Value offsets;
IR::U32 multisample;
Shader::TextureType texture_type;
switch (tlds.encoding) {
case 0: {
texture_type = Shader::TextureType::Color1D;
coords = v.X(reg_a);
break;
}
case 1: {
texture_type = Shader::TextureType::Color1D;
coords = v.X(reg_a);
lod = v.X(reg_b);
break;
}
case 2: {
texture_type = Shader::TextureType::Color2D;
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_b));
break;
}
case 4: {
CheckAlignment(reg_a, 2);
texture_type = Shader::TextureType::Color2D;
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
offsets = MakeOffset(v, reg_b);
break;
}
case 5: {
CheckAlignment(reg_a, 2);
texture_type = Shader::TextureType::Color2D;
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
lod = v.X(reg_b);
break;
}
case 6: {
CheckAlignment(reg_a, 2);
texture_type = Shader::TextureType::Color2D;
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
multisample = v.X(reg_b);
break;
}
case 7: {
CheckAlignment(reg_a, 2);
texture_type = Shader::TextureType::Color3D;
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1), v.X(reg_b));
break;
}
case 8: {
CheckAlignment(reg_b, 2);
texture_type = Shader::TextureType::ColorArray2D;
IR::U32 array = v.ir.BitFieldExtract(v.X(reg_a), v.ir.Imm32(0), v.ir.Imm32(16));
coords = v.ir.CompositeConstruct(v.X(reg_b), v.X(reg_b + 1), array);
break;
}
case 12: {
CheckAlignment(reg_a, 2);
CheckAlignment(reg_b, 2);
texture_type = Shader::TextureType::Color2D;
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
lod = v.X(reg_b);
offsets = MakeOffset(v, reg_b + 1);
break;
}
default: {
throw NotImplementedException("Illegal encoding {}", tlds.encoding.Value());
break;
}
}
IR::TextureInstInfo info{};
if (tlds.precision == Precision::F16) {
info.relaxed_precision.Assign(1);
}
info.type.Assign(texture_type);
return v.ir.ImageFetch(handle, coords, offsets, lod, multisample, info);
}
unsigned Swizzle(u64 insn) {
const Encoding tlds{insn};
const size_t encoding{tlds.swizzle};
if (tlds.dest_reg_b == IR::Reg::RZ) {
if (encoding >= RG_LUT.size()) {
throw NotImplementedException("Illegal RG encoding {}", encoding);
}
return RG_LUT[encoding];
} else {
if (encoding >= RGBA_LUT.size()) {
throw NotImplementedException("Illegal RGBA encoding {}", encoding);
}
return RGBA_LUT[encoding];
}
}
IR::F32 Extract(TranslatorVisitor& v, const IR::Value& sample, unsigned component) {
return IR::F32{v.ir.CompositeExtract(sample, component)};
}
IR::Reg RegStoreComponent32(u64 insn, unsigned index) {
const Encoding tlds{insn};
switch (index) {
case 0:
return tlds.dest_reg_a;
case 1:
CheckAlignment(tlds.dest_reg_a, 2);
return tlds.dest_reg_a + 1;
case 2:
return tlds.dest_reg_b;
case 3:
CheckAlignment(tlds.dest_reg_b, 2);
return tlds.dest_reg_b + 1;
}
throw LogicError("Invalid store index {}", index);
}
void Store32(TranslatorVisitor& v, u64 insn, const IR::Value& sample) {
const unsigned swizzle{Swizzle(insn)};
unsigned store_index{0};
for (unsigned component = 0; component < 4; ++component) {
if (((swizzle >> component) & 1) == 0) {
continue;
}
const IR::Reg dest{RegStoreComponent32(insn, store_index)};
v.F(dest, Extract(v, sample, component));
++store_index;
}
}
IR::U32 Pack(TranslatorVisitor& v, const IR::F32& lhs, const IR::F32& rhs) {
return v.ir.PackHalf2x16(v.ir.CompositeConstruct(lhs, rhs));
}
void Store16(TranslatorVisitor& v, u64 insn, const IR::Value& sample) {
const unsigned swizzle{Swizzle(insn)};
unsigned store_index{0};
std::array<IR::F32, 4> swizzled;
for (unsigned component = 0; component < 4; ++component) {
if (((swizzle >> component) & 1) == 0) {
continue;
}
swizzled[store_index] = Extract(v, sample, component);
++store_index;
}
const IR::F32 zero{v.ir.Imm32(0.0f)};
const Encoding tlds{insn};
switch (store_index) {
case 1:
v.X(tlds.dest_reg_a, Pack(v, swizzled[0], zero));
break;
case 2:
case 3:
case 4:
v.X(tlds.dest_reg_a, Pack(v, swizzled[0], swizzled[1]));
switch (store_index) {
case 2:
break;
case 3:
v.X(tlds.dest_reg_b, Pack(v, swizzled[2], zero));
break;
case 4:
v.X(tlds.dest_reg_b, Pack(v, swizzled[2], swizzled[3]));
break;
}
break;
}
}
} // Anonymous namespace
void TranslatorVisitor::TLDS(u64 insn) {
const IR::Value sample{Sample(*this, insn)};
if (Encoding{insn}.precision == Precision::F32) {
Store32(*this, insn, sample);
} else {
Store16(*this, insn, sample);
}
}
} // namespace Shader::Maxwell