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Support multiple videos playing

This commit is contained in:
Feng Chen 2021-12-02 12:19:43 +08:00
parent 8a613f6c8f
commit 2c47f8aa18
6 changed files with 36 additions and 41 deletions

View file

@ -21,7 +21,7 @@ NvResult nvhost_nvdec::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>&
case 0x0:
switch (command.cmd) {
case 0x1:
return Submit(input, output);
return Submit(fd, input, output);
case 0x2:
return GetSyncpoint(input, output);
case 0x3:
@ -62,11 +62,16 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>&
return NvResult::NotImplemented;
}
void nvhost_nvdec::OnOpen(DeviceFD fd) {}
void nvhost_nvdec::OnOpen(DeviceFD fd) {
static u32 next_id{};
fd_to_id[fd] = next_id++;
}
void nvhost_nvdec::OnClose(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
system.GPU().ClearCdmaInstance();
if (fd_to_id.find(fd) != fd_to_id.end()) {
system.GPU().ClearCdmaInstance(fd_to_id[fd]);
}
}
} // namespace Service::Nvidia::Devices

View file

@ -59,7 +59,8 @@ NvResult nvhost_nvdec_common::SetNVMAPfd(const std::vector<u8>& input) {
return NvResult::Success;
}
NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
NvResult nvhost_nvdec_common::Submit(DeviceFD fd, const std::vector<u8>& input,
std::vector<u8>& output) {
IoctlSubmit params{};
std::memcpy(&params, input.data(), sizeof(IoctlSubmit));
LOG_DEBUG(Service_NVDRV, "called NVDEC Submit, cmd_buffer_count={}", params.cmd_buffer_count);
@ -93,7 +94,7 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count);
system.Memory().ReadBlock(object->addr + cmd_buffer.offset, cmdlist.data(),
cmdlist.size() * sizeof(u32));
gpu.PushCommandBuffer(cmdlist);
gpu.PushCommandBuffer(fd_to_id[fd], cmdlist);
}
std::memcpy(output.data(), &params, sizeof(IoctlSubmit));
// Some games expect command_buffers to be written back

View file

@ -104,13 +104,14 @@ protected:
/// Ioctl command implementations
NvResult SetNVMAPfd(const std::vector<u8>& input);
NvResult Submit(const std::vector<u8>& input, std::vector<u8>& output);
NvResult Submit(DeviceFD fd, const std::vector<u8>& input, std::vector<u8>& output);
NvResult GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
NvResult GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
NvResult MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
NvResult UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
NvResult SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
std::unordered_map<DeviceFD, u32> fd_to_id{};
s32_le nvmap_fd{};
u32_le submit_timeout{};
std::shared_ptr<nvmap> nvmap_dev;

View file

@ -21,7 +21,7 @@ NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& i
case 0x0:
switch (command.cmd) {
case 0x1:
return Submit(input, output);
return Submit(fd, input, output);
case 0x2:
return GetSyncpoint(input, output);
case 0x3:
@ -62,10 +62,15 @@ NvResult nvhost_vic::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>& i
return NvResult::NotImplemented;
}
void nvhost_vic::OnOpen(DeviceFD fd) {}
void nvhost_vic::OnOpen(DeviceFD fd) {
static u32 next_id{};
fd_to_id[fd] = next_id++;
}
void nvhost_vic::OnClose(DeviceFD fd) {
system.GPU().ClearCdmaInstance();
if (fd_to_id.find(fd) != fd_to_id.end()) {
system.GPU().ClearCdmaInstance(fd_to_id[fd]);
}
}
} // namespace Service::Nvidia::Devices

View file

@ -185,16 +185,6 @@ struct GPU::Impl {
return *dma_pusher;
}
/// Returns a reference to the GPU CDMA pusher.
[[nodiscard]] Tegra::CDmaPusher& CDmaPusher() {
return *cdma_pusher;
}
/// Returns a const reference to the GPU CDMA pusher.
[[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const {
return *cdma_pusher;
}
/// Returns a reference to the underlying renderer.
[[nodiscard]] VideoCore::RendererBase& Renderer() {
return *renderer;
@ -338,25 +328,26 @@ struct GPU::Impl {
}
/// Push GPU command buffer entries to be processed
void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
if (!use_nvdec) {
return;
}
if (!cdma_pusher) {
cdma_pusher = std::make_unique<Tegra::CDmaPusher>(gpu);
if (cdma_pushers.find(id) == cdma_pushers.end()) {
cdma_pushers[id] = std::make_unique<Tegra::CDmaPusher>(gpu);
}
// SubmitCommandBuffer would make the nvdec operations async, this is not currently working
// TODO(ameerj): RE proper async nvdec operation
// gpu_thread.SubmitCommandBuffer(std::move(entries));
cdma_pusher->ProcessEntries(std::move(entries));
cdma_pushers[id]->ProcessEntries(std::move(entries));
}
/// Frees the CDMAPusher instance to free up resources
void ClearCdmaInstance() {
cdma_pusher.reset();
void ClearCdmaInstance(u32 id) {
if (cdma_pushers.find(id) != cdma_pushers.end()) {
cdma_pushers.erase(id);
}
}
/// Swap buffers (render frame)
@ -659,7 +650,7 @@ struct GPU::Impl {
Core::System& system;
std::unique_ptr<Tegra::MemoryManager> memory_manager;
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
std::map<u32, std::unique_ptr<Tegra::CDmaPusher>> cdma_pushers;
std::unique_ptr<VideoCore::RendererBase> renderer;
VideoCore::RasterizerInterface* rasterizer = nullptr;
const bool use_nvdec;
@ -811,14 +802,6 @@ const Tegra::DmaPusher& GPU::DmaPusher() const {
return impl->DmaPusher();
}
Tegra::CDmaPusher& GPU::CDmaPusher() {
return impl->CDmaPusher();
}
const Tegra::CDmaPusher& GPU::CDmaPusher() const {
return impl->CDmaPusher();
}
VideoCore::RendererBase& GPU::Renderer() {
return impl->Renderer();
}
@ -887,12 +870,12 @@ void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
impl->PushGPUEntries(std::move(entries));
}
void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
impl->PushCommandBuffer(entries);
void GPU::PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
impl->PushCommandBuffer(id, entries);
}
void GPU::ClearCdmaInstance() {
impl->ClearCdmaInstance();
void GPU::ClearCdmaInstance(u32 id) {
impl->ClearCdmaInstance(id);
}
void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {

View file

@ -242,10 +242,10 @@ public:
void PushGPUEntries(Tegra::CommandList&& entries);
/// Push GPU command buffer entries to be processed
void PushCommandBuffer(Tegra::ChCommandHeaderList& entries);
void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries);
/// Frees the CDMAPusher instance to free up resources
void ClearCdmaInstance();
void ClearCdmaInstance(u32 id);
/// Swap buffers (render frame)
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);