mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
config, nvflinger: Add FPS cap setting
Allows finer tuning of the FPS limit.
This commit is contained in:
parent
db46f8a70c
commit
2c6e274b39
8 changed files with 49 additions and 6 deletions
|
@ -330,6 +330,7 @@ struct Values {
|
||||||
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
|
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
|
||||||
Setting<bool> accelerate_astc{true, "accelerate_astc"};
|
Setting<bool> accelerate_astc{true, "accelerate_astc"};
|
||||||
Setting<bool> use_vsync{true, "use_vsync"};
|
Setting<bool> use_vsync{true, "use_vsync"};
|
||||||
|
BasicSetting<u16> fps_cap{1000, "fps_cap"};
|
||||||
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
|
||||||
Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"};
|
Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"};
|
||||||
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
|
||||||
|
|
|
@ -307,11 +307,12 @@ void NVFlinger::Compose() {
|
||||||
}
|
}
|
||||||
|
|
||||||
s64 NVFlinger::GetNextTicks() const {
|
s64 NVFlinger::GetNextTicks() const {
|
||||||
if (Settings::values.disable_fps_limit.GetValue()) {
|
static constexpr s64 max_hertz = 120LL;
|
||||||
return 0;
|
|
||||||
}
|
const auto& settings = Settings::values;
|
||||||
constexpr s64 max_hertz = 120LL;
|
const bool unlocked_fps = settings.disable_fps_limit.GetValue();
|
||||||
return (1000000000 * (1LL << swap_interval)) / max_hertz;
|
const s64 fps_cap = unlocked_fps ? static_cast<s64>(settings.fps_cap.GetValue()) : 1;
|
||||||
|
return (1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Service::NVFlinger
|
} // namespace Service::NVFlinger
|
||||||
|
|
|
@ -823,6 +823,7 @@ void Config::ReadRendererValues() {
|
||||||
ReadGlobalSetting(Settings::values.bg_blue);
|
ReadGlobalSetting(Settings::values.bg_blue);
|
||||||
|
|
||||||
if (global) {
|
if (global) {
|
||||||
|
ReadBasicSetting(Settings::values.fps_cap);
|
||||||
ReadBasicSetting(Settings::values.renderer_debug);
|
ReadBasicSetting(Settings::values.renderer_debug);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1352,6 +1353,7 @@ void Config::SaveRendererValues() {
|
||||||
WriteGlobalSetting(Settings::values.bg_blue);
|
WriteGlobalSetting(Settings::values.bg_blue);
|
||||||
|
|
||||||
if (global) {
|
if (global) {
|
||||||
|
WriteBasicSetting(Settings::values.fps_cap);
|
||||||
WriteBasicSetting(Settings::values.renderer_debug);
|
WriteBasicSetting(Settings::values.renderer_debug);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -48,6 +48,8 @@ void ConfigureGeneral::SetConfiguration() {
|
||||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
|
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit.GetValue());
|
||||||
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
|
ui->frame_limit->setValue(Settings::values.frame_limit.GetValue());
|
||||||
|
|
||||||
|
ui->fps_cap->setValue(Settings::values.fps_cap.GetValue());
|
||||||
|
|
||||||
ui->button_reset_defaults->setEnabled(runtime_lock);
|
ui->button_reset_defaults->setEnabled(runtime_lock);
|
||||||
|
|
||||||
if (Settings::IsConfiguringGlobal()) {
|
if (Settings::IsConfiguringGlobal()) {
|
||||||
|
@ -87,6 +89,8 @@ void ConfigureGeneral::ApplyConfiguration() {
|
||||||
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
|
UISettings::values.pause_when_in_background = ui->toggle_background_pause->isChecked();
|
||||||
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
|
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
|
||||||
|
|
||||||
|
Settings::values.fps_cap.SetValue(ui->fps_cap->value());
|
||||||
|
|
||||||
// Guard if during game and set to game-specific value
|
// Guard if during game and set to game-specific value
|
||||||
if (Settings::values.use_frame_limit.UsingGlobal()) {
|
if (Settings::values.use_frame_limit.UsingGlobal()) {
|
||||||
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
|
Settings::values.use_frame_limit.SetValue(ui->toggle_frame_limit->checkState() ==
|
||||||
|
|
|
@ -51,6 +51,36 @@
|
||||||
</item>
|
</item>
|
||||||
</layout>
|
</layout>
|
||||||
</item>
|
</item>
|
||||||
|
<item>
|
||||||
|
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||||
|
<item>
|
||||||
|
<widget class="QLabel" name="fps_cap_label">
|
||||||
|
<property name="text">
|
||||||
|
<string>Framerate Cap</string>
|
||||||
|
</property>
|
||||||
|
<property name="toolTip">
|
||||||
|
<string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
<item>
|
||||||
|
<widget class="QSpinBox" name="fps_cap">
|
||||||
|
<property name="suffix">
|
||||||
|
<string>x</string>
|
||||||
|
</property>
|
||||||
|
<property name="minimum">
|
||||||
|
<number>1</number>
|
||||||
|
</property>
|
||||||
|
<property name="maximum">
|
||||||
|
<number>1000</number>
|
||||||
|
</property>
|
||||||
|
<property name="value">
|
||||||
|
<number>500</number>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
|
</item>
|
||||||
|
</layout>
|
||||||
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="use_multi_core">
|
<widget class="QCheckBox" name="use_multi_core">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
|
|
|
@ -2921,7 +2921,7 @@ void GMainWindow::UpdateStatusBar() {
|
||||||
}
|
}
|
||||||
if (Settings::values.disable_fps_limit) {
|
if (Settings::values.disable_fps_limit) {
|
||||||
game_fps_label->setText(
|
game_fps_label->setText(
|
||||||
tr("Game: %1 FPS (Limit off)").arg(results.average_game_fps, 0, 'f', 0));
|
tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0));
|
||||||
} else {
|
} else {
|
||||||
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
|
game_fps_label->setText(tr("Game: %1 FPS").arg(results.average_game_fps, 0, 'f', 0));
|
||||||
}
|
}
|
||||||
|
|
|
@ -455,6 +455,7 @@ void Config::ReadValues() {
|
||||||
ReadSetting("Renderer", Settings::values.gpu_accuracy);
|
ReadSetting("Renderer", Settings::values.gpu_accuracy);
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
||||||
ReadSetting("Renderer", Settings::values.use_vsync);
|
ReadSetting("Renderer", Settings::values.use_vsync);
|
||||||
|
ReadSetting("Renderer", Settings::values.fps_cap);
|
||||||
ReadSetting("Renderer", Settings::values.disable_fps_limit);
|
ReadSetting("Renderer", Settings::values.disable_fps_limit);
|
||||||
ReadSetting("Renderer", Settings::values.use_assembly_shaders);
|
ReadSetting("Renderer", Settings::values.use_assembly_shaders);
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
|
||||||
|
|
|
@ -290,6 +290,10 @@ bg_red =
|
||||||
bg_blue =
|
bg_blue =
|
||||||
bg_green =
|
bg_green =
|
||||||
|
|
||||||
|
# Caps the unlocked framerate to a multiple of the title's target FPS.
|
||||||
|
# 1 - 1000: Target FPS multiple cap. 1000 (default)
|
||||||
|
fps_cap =
|
||||||
|
|
||||||
[Audio]
|
[Audio]
|
||||||
# Which audio output engine to use.
|
# Which audio output engine to use.
|
||||||
# auto (default): Auto-select
|
# auto (default): Auto-select
|
||||||
|
|
Loading…
Reference in a new issue