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gl_rasterizer: Apply textures and images state

This commit is contained in:
ReinUsesLisp 2019-07-18 02:12:01 -03:00
parent 80ec2feee8
commit 322d0200c8

View file

@ -825,6 +825,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
bind_ubo_pushbuffer.Bind(); bind_ubo_pushbuffer.Bind();
bind_ssbo_pushbuffer.Bind(); bind_ssbo_pushbuffer.Bind();
state.ApplyTextures();
state.ApplyImages();
state.ApplyShaderProgram(); state.ApplyShaderProgram();
state.ApplyProgramPipeline(); state.ApplyProgramPipeline();