mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #5164 from lioncash/contains
video_core: Make use of ordered container contains() where applicable
This commit is contained in:
commit
3415890dd5
8 changed files with 13 additions and 16 deletions
|
@ -545,7 +545,7 @@ private:
|
|||
bool IsRegionWritten(VAddr start, VAddr end) const {
|
||||
const u64 page_end = end >> WRITE_PAGE_BIT;
|
||||
for (u64 page_start = start >> WRITE_PAGE_BIT; page_start <= page_end; ++page_start) {
|
||||
if (written_pages.count(page_start) > 0) {
|
||||
if (written_pages.contains(page_start)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1485,9 +1485,7 @@ void ARBDecompiler::Exit() {
|
|||
}
|
||||
|
||||
const auto safe_get_register = [this](u32 reg) -> std::string {
|
||||
// TODO(Rodrigo): Replace with contains once C++20 releases
|
||||
const auto& used_registers = ir.GetRegisters();
|
||||
if (used_registers.find(reg) != used_registers.end()) {
|
||||
if (ir.GetRegisters().contains(reg)) {
|
||||
return fmt::format("R{}.x", reg);
|
||||
}
|
||||
return "{0, 0, 0, 0}.x";
|
||||
|
|
|
@ -459,7 +459,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
|
|||
ProgramSharedPtr ShaderCacheOpenGL::GeneratePrecompiledProgram(
|
||||
const ShaderDiskCacheEntry& entry, const ShaderDiskCachePrecompiled& precompiled_entry,
|
||||
const std::unordered_set<GLenum>& supported_formats) {
|
||||
if (supported_formats.find(precompiled_entry.binary_format) == supported_formats.end()) {
|
||||
if (!supported_formats.contains(precompiled_entry.binary_format)) {
|
||||
LOG_INFO(Render_OpenGL, "Precompiled cache entry with unsupported format, removing");
|
||||
return {};
|
||||
}
|
||||
|
|
|
@ -343,7 +343,7 @@ void ShaderDiskCacheOpenGL::SaveEntry(const ShaderDiskCacheEntry& entry) {
|
|||
}
|
||||
|
||||
const u64 id = entry.unique_identifier;
|
||||
if (stored_transferable.find(id) != stored_transferable.end()) {
|
||||
if (stored_transferable.contains(id)) {
|
||||
// The shader already exists
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -230,7 +230,7 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpa
|
|||
if (!attribute.enabled) {
|
||||
continue;
|
||||
}
|
||||
if (input_attributes.find(static_cast<u32>(index)) == input_attributes.end()) {
|
||||
if (!input_attributes.contains(static_cast<u32>(index))) {
|
||||
// Skip attributes not used by the vertex shaders.
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -2125,8 +2125,7 @@ private:
|
|||
OpStore(z_pointer, depth);
|
||||
}
|
||||
if (stage == ShaderType::Fragment) {
|
||||
const auto SafeGetRegister = [&](u32 reg) {
|
||||
// TODO(Rodrigo): Replace with contains once C++20 releases
|
||||
const auto SafeGetRegister = [this](u32 reg) {
|
||||
if (const auto it = registers.find(reg); it != registers.end()) {
|
||||
return OpLoad(t_float, it->second);
|
||||
}
|
||||
|
|
|
@ -257,7 +257,7 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
|
|||
single_branch.ignore = false;
|
||||
break;
|
||||
}
|
||||
if (state.registered.count(offset) != 0) {
|
||||
if (state.registered.contains(offset)) {
|
||||
single_branch.address = offset;
|
||||
single_branch.ignore = true;
|
||||
break;
|
||||
|
@ -632,12 +632,12 @@ void DecompileShader(CFGRebuildState& state) {
|
|||
for (auto label : state.labels) {
|
||||
state.manager->DeclareLabel(label);
|
||||
}
|
||||
for (auto& block : state.block_info) {
|
||||
if (state.labels.count(block.start) != 0) {
|
||||
for (const auto& block : state.block_info) {
|
||||
if (state.labels.contains(block.start)) {
|
||||
state.manager->InsertLabel(block.start);
|
||||
}
|
||||
const bool ignore = BlockBranchIsIgnored(block.branch);
|
||||
u32 end = ignore ? block.end + 1 : block.end;
|
||||
const u32 end = ignore ? block.end + 1 : block.end;
|
||||
state.manager->InsertBlock(block.start, end);
|
||||
if (!ignore) {
|
||||
InsertBranch(*state.manager, block.branch);
|
||||
|
@ -737,7 +737,7 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
|||
auto back = result_out->blocks.begin();
|
||||
auto next = std::next(back);
|
||||
while (next != result_out->blocks.end()) {
|
||||
if (state.labels.count(next->start) == 0 && next->start == back->end + 1) {
|
||||
if (!state.labels.contains(next->start) && next->start == back->end + 1) {
|
||||
back->end = next->end;
|
||||
next = result_out->blocks.erase(next);
|
||||
continue;
|
||||
|
|
|
@ -153,8 +153,8 @@ void ShaderIR::Decode() {
|
|||
const auto& blocks = shader_info.blocks;
|
||||
NodeBlock current_block;
|
||||
u32 current_label = static_cast<u32>(exit_branch);
|
||||
for (auto& block : blocks) {
|
||||
if (shader_info.labels.count(block.start) != 0) {
|
||||
for (const auto& block : blocks) {
|
||||
if (shader_info.labels.contains(block.start)) {
|
||||
insert_block(current_block, current_label);
|
||||
current_block.clear();
|
||||
current_label = block.start;
|
||||
|
|
Loading…
Reference in a new issue