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Added controller helper funcs
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2 changed files with 35 additions and 0 deletions
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@ -712,6 +712,37 @@ void Controller_NPad::SetVibrationEnabled(bool can_vibrate) {
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can_controllers_vibrate = can_vibrate;
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can_controllers_vibrate = can_vibrate;
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}
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}
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void Controller_NPad::ClearAllConnectedControllers() {
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std::for_each(connected_controllers.begin(), connected_controllers.end(),
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[](ControllerHolder& controller) {
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if (controller.is_connected && controller.type != NPadControllerType::None) {
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controller.type = NPadControllerType::None;
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controller.is_connected = false;
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}
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});
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}
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void Controller_NPad::DisconnectAllConnectedControllers() {
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std::for_each(connected_controllers.begin(), connected_controllers.end(),
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[](ControllerHolder& controller) { controller.is_connected = false; });
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}
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void Controller_NPad::ConnectAllDisconnectedControllers() {
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std::for_each(connected_controllers.begin(), connected_controllers.end(),
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[](ControllerHolder& controller) {
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if (controller.type != NPadControllerType::None && !controller.is_connected) {
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controller.is_connected = false;
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}
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});
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}
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void Controller_NPad::ClearAllControllers() {
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std::for_each(connected_controllers.begin(), connected_controllers.end(),
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[](ControllerHolder& controller) {
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controller.type = NPadControllerType::None;
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controller.is_connected = false;
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});
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}
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bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const {
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bool Controller_NPad::IsControllerSupported(NPadControllerType controller) const {
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const bool support_handheld =
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const bool support_handheld =
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std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), NPAD_HANDHELD) !=
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std::find(supported_npad_id_types.begin(), supported_npad_id_types.end(), NPAD_HANDHELD) !=
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@ -113,6 +113,10 @@ public:
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void DisconnectNPad(u32 npad_id);
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void DisconnectNPad(u32 npad_id);
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LedPattern GetLedPattern(u32 npad_id);
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LedPattern GetLedPattern(u32 npad_id);
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void SetVibrationEnabled(bool can_vibrate);
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void SetVibrationEnabled(bool can_vibrate);
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void ClearAllConnectedControllers();
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void DisconnectAllConnectedControllers();
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void ConnectAllDisconnectedControllers();
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void ClearAllControllers();
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private:
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private:
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struct CommonHeader {
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struct CommonHeader {
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