mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
gl_state_tracker: Implement dirty flags for stencil testing
This commit is contained in:
parent
40a2c57df5
commit
37536d7a49
4 changed files with 29 additions and 3 deletions
|
@ -1045,14 +1045,20 @@ void RasterizerOpenGL::SyncDepthTestState() {
|
|||
}
|
||||
|
||||
void RasterizerOpenGL::SyncStencilTestState() {
|
||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||
const auto& regs = maxwell3d.regs;
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
auto& flags = gpu.dirty.flags;
|
||||
if (!flags[Dirty::StencilTest]) {
|
||||
return;
|
||||
}
|
||||
flags[Dirty::StencilTest] = false;
|
||||
|
||||
oglEnable(GL_STENCIL_TEST, regs.stencil_enable);
|
||||
const auto& regs = gpu.regs;
|
||||
if (!regs.stencil_enable) {
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
return;
|
||||
}
|
||||
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glStencilFuncSeparate(GL_FRONT, MaxwellToGL::ComparisonOp(regs.stencil_front_func_func),
|
||||
regs.stencil_front_func_ref, regs.stencil_front_func_mask);
|
||||
glStencilOpSeparate(GL_FRONT, MaxwellToGL::StencilOp(regs.stencil_front_op_fail),
|
||||
|
|
|
@ -136,6 +136,19 @@ void SetupDirtyDepthTest(Tables& tables) {
|
|||
table[OFF(depth_test_func)] = DepthTest;
|
||||
}
|
||||
|
||||
void SetupDirtyStencilTest(Tables& tables) {
|
||||
static constexpr std::array offsets = {
|
||||
OFF(stencil_enable), OFF(stencil_front_func_func), OFF(stencil_front_func_ref),
|
||||
OFF(stencil_front_func_mask), OFF(stencil_front_op_fail), OFF(stencil_front_op_zfail),
|
||||
OFF(stencil_front_op_zpass), OFF(stencil_front_mask), OFF(stencil_two_side_enable),
|
||||
OFF(stencil_back_func_func), OFF(stencil_back_func_ref), OFF(stencil_back_func_mask),
|
||||
OFF(stencil_back_op_fail), OFF(stencil_back_op_zfail), OFF(stencil_back_op_zpass),
|
||||
OFF(stencil_back_mask)};
|
||||
for (const auto offset : offsets) {
|
||||
tables[0][offset] = StencilTest;
|
||||
}
|
||||
}
|
||||
|
||||
void SetupDirtyBlend(Tables& tables) {
|
||||
FillBlock(tables[0], OFF(blend_color), NUM(blend_color), BlendColor);
|
||||
|
||||
|
@ -177,6 +190,7 @@ void StateTracker::Initialize() {
|
|||
SetupDirtyVertexFormat(tables);
|
||||
SetupDirtyShaders(tables);
|
||||
SetupDirtyDepthTest(tables);
|
||||
SetupDirtyStencilTest(tables);
|
||||
SetupDirtyBlend(tables);
|
||||
SetupDirtyMisc(tables);
|
||||
|
||||
|
|
|
@ -135,6 +135,11 @@ public:
|
|||
flags[OpenGL::Dirty::DepthTest] = true;
|
||||
}
|
||||
|
||||
void NotifyStencilTest() {
|
||||
auto& flags = system.GPU().Maxwell3D().dirty.flags;
|
||||
flags[OpenGL::Dirty::StencilTest] = true;
|
||||
}
|
||||
|
||||
private:
|
||||
Core::System& system;
|
||||
};
|
||||
|
|
|
@ -585,6 +585,7 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
|||
state_tracker.NotifyFrontFace();
|
||||
state_tracker.NotifyCullTest();
|
||||
state_tracker.NotifyDepthTest();
|
||||
state_tracker.NotifyStencilTest();
|
||||
|
||||
program_manager.UseVertexShader(vertex_program.handle);
|
||||
program_manager.UseGeometryShader(0);
|
||||
|
|
Loading…
Reference in a new issue