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https://github.com/yuzu-emu/yuzu.git
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input_engine: Pass VibrationStatus by const reference in SetRumble()
Avoids creating copies of the struct where not necessary.
This commit is contained in:
parent
2b92d22bda
commit
38f3442ea5
7 changed files with 12 additions and 12 deletions
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@ -266,11 +266,9 @@ class OutputDevice {
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public:
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virtual ~OutputDevice() = default;
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virtual void SetLED([[maybe_unused]] LedStatus led_status) {
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return;
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}
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virtual void SetLED([[maybe_unused]] LedStatus led_status) {}
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virtual VibrationError SetVibration([[maybe_unused]] VibrationStatus vibration_status) {
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virtual VibrationError SetVibration([[maybe_unused]] const VibrationStatus& vibration_status) {
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return VibrationError::NotSupported;
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}
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@ -325,8 +325,8 @@ bool GCAdapter::GetGCEndpoint(libusb_device* device) {
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return true;
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}
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Common::Input::VibrationError GCAdapter::SetRumble(const PadIdentifier& identifier,
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const Common::Input::VibrationStatus vibration) {
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Common::Input::VibrationError GCAdapter::SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
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const auto mean_amplitude = (vibration.low_amplitude + vibration.high_amplitude) * 0.5f;
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const auto processed_amplitude =
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static_cast<u8>((mean_amplitude + std::pow(mean_amplitude, 0.3f)) * 0.5f * 0x8);
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@ -28,7 +28,7 @@ public:
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~GCAdapter() override;
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Common::Input::VibrationError SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
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/// Used for automapping features
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std::vector<Common::ParamPackage> GetInputDevices() const override;
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@ -491,8 +491,9 @@ std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
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}
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return devices;
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}
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Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifier,
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const Common::Input::VibrationStatus vibration) {
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Common::Input::VibrationError SDLDriver::SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) {
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const auto joystick =
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GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
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const auto process_amplitude_exp = [](f32 amplitude, f32 factor) {
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@ -526,6 +527,7 @@ Common::Input::VibrationError SDLDriver::SetRumble(const PadIdentifier& identifi
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return Common::Input::VibrationError::None;
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}
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Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
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s32 axis, float value) const {
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Common::ParamPackage params{};
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@ -59,7 +59,7 @@ public:
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u8 GetHatButtonId(const std::string& direction_name) const override;
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Common::Input::VibrationError SetRumble(
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const PadIdentifier& identifier, const Common::Input::VibrationStatus vibration) override;
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const PadIdentifier& identifier, const Common::Input::VibrationStatus& vibration) override;
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private:
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void InitJoystick(int joystick_index);
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@ -119,7 +119,7 @@ public:
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// Sets rumble to a controller
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virtual Common::Input::VibrationError SetRumble(
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[[maybe_unused]] const PadIdentifier& identifier,
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[[maybe_unused]] const Common::Input::VibrationStatus vibration) {
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[[maybe_unused]] const Common::Input::VibrationStatus& vibration) {
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return Common::Input::VibrationError::NotSupported;
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}
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@ -673,7 +673,7 @@ public:
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}
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virtual Common::Input::VibrationError SetVibration(
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Common::Input::VibrationStatus vibration_status) {
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const Common::Input::VibrationStatus& vibration_status) {
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return input_engine->SetRumble(identifier, vibration_status);
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}
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