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renderer_vulkan/wrapper: Add device memory handle
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1 changed files with 15 additions and 0 deletions
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@ -600,6 +600,21 @@ public:
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void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
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void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
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};
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};
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class DeviceMemory : public Handle<VkDeviceMemory, VkDevice, DeviceDispatch> {
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using Handle<VkDeviceMemory, VkDevice, DeviceDispatch>::Handle;
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public:
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u8* Map(VkDeviceSize offset, VkDeviceSize size) const {
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void* data;
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Check(dld->vkMapMemory(owner, handle, offset, size, 0, &data));
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return static_cast<u8*>(data);
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}
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void Unmap() const noexcept {
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dld->vkUnmapMemory(owner, handle);
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}
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};
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class DescriptorPool : public Handle<VkDescriptorPool, VkDevice, DeviceDispatch> {
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class DescriptorPool : public Handle<VkDescriptorPool, VkDevice, DeviceDispatch> {
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using Handle<VkDescriptorPool, VkDevice, DeviceDispatch>::Handle;
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using Handle<VkDescriptorPool, VkDevice, DeviceDispatch>::Handle;
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