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main: TAS Playback state label
During script playback/recording, the user has to see what happens currently. For that, a new label has been added to the bottom-left corner, always displaying the current state of the TASing system.
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2 changed files with 10 additions and 0 deletions
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@ -30,6 +30,8 @@
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#include "core/hle/service/am/applet_oe.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "input_common/tas/tas_input.h"
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
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// defines.
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static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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@ -824,6 +826,12 @@ void GMainWindow::InitializeWidgets() {
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});
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statusBar()->insertPermanentWidget(0, renderer_status_button);
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TASlabel = new QLabel();
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TASlabel->setObjectName(QStringLiteral("TASlabel"));
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TASlabel->setText(tr("TAS not running"));
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TASlabel->setFocusPolicy(Qt::NoFocus);
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statusBar()->insertPermanentWidget(0, TASlabel);
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statusBar()->setVisible(true);
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setStyleSheet(QStringLiteral("QStatusBar::item{border: none;}"));
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}
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@ -2894,6 +2902,7 @@ void GMainWindow::UpdateStatusBar() {
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return;
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}
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TASlabel->setText(tr(input_subsystem->GetTas()->GetStatusDescription().c_str()));
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auto& system = Core::System::GetInstance();
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auto results = system.GetAndResetPerfStats();
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auto& shader_notify = system.GPU().ShaderNotify();
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@ -318,6 +318,7 @@ private:
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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QLabel* TASlabel;
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QPushButton* gpu_accuracy_button = nullptr;
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QPushButton* renderer_status_button = nullptr;
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QPushButton* dock_status_button = nullptr;
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