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gl_rasterizer: Disable scissor 0 when scissor is not used on clear
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@ -452,6 +452,9 @@ void RasterizerOpenGL::Clear() {
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if (regs.clear_flags.scissor) {
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if (regs.clear_flags.scissor) {
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SyncScissorTest();
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SyncScissorTest();
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} else {
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state_tracker.NotifyScissor0();
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glDisablei(GL_SCISSOR_TEST, 0);
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}
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}
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// TODO(Rodrigo): Find out if blending affects clearing
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// TODO(Rodrigo): Find out if blending affects clearing
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