mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
Merge pull request #1640 from DarkLordZach/game-list-reload
game_list: Only reload game list after relevant settings changed
This commit is contained in:
commit
3e93c30630
5 changed files with 28 additions and 1 deletions
|
@ -36,6 +36,16 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
|
|||
InitializeRowComboBoxes();
|
||||
|
||||
this->setConfiguration();
|
||||
|
||||
// Force game list reload if any of the relevant settings are changed.
|
||||
connect(ui->show_unknown, &QCheckBox::stateChanged, this,
|
||||
&ConfigureGameList::RequestGameListUpdate);
|
||||
connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&ConfigureGameList::RequestGameListUpdate);
|
||||
connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&ConfigureGameList::RequestGameListUpdate);
|
||||
connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
|
||||
&ConfigureGameList::RequestGameListUpdate);
|
||||
}
|
||||
|
||||
ConfigureGameList::~ConfigureGameList() = default;
|
||||
|
@ -49,6 +59,10 @@ void ConfigureGameList::applyConfiguration() {
|
|||
Settings::Apply();
|
||||
}
|
||||
|
||||
void ConfigureGameList::RequestGameListUpdate() {
|
||||
UISettings::values.is_game_list_reload_pending.exchange(true);
|
||||
}
|
||||
|
||||
void ConfigureGameList::setConfiguration() {
|
||||
ui->show_unknown->setChecked(UISettings::values.show_unknown);
|
||||
ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
|
||||
|
|
|
@ -21,6 +21,8 @@ public:
|
|||
void applyConfiguration();
|
||||
|
||||
private:
|
||||
void RequestGameListUpdate();
|
||||
|
||||
void setConfiguration();
|
||||
|
||||
void changeEvent(QEvent*) override;
|
||||
|
|
|
@ -23,6 +23,9 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
|
|||
|
||||
this->setConfiguration();
|
||||
|
||||
connect(ui->toggle_deepscan, &QCheckBox::stateChanged, this,
|
||||
[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
|
||||
|
||||
ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
|
||||
}
|
||||
|
||||
|
|
|
@ -1341,7 +1341,13 @@ void GMainWindow::OnConfigure() {
|
|||
UpdateUITheme();
|
||||
if (UISettings::values.enable_discord_presence != old_discord_presence)
|
||||
SetDiscordEnabled(UISettings::values.enable_discord_presence);
|
||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||
|
||||
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
|
||||
if (reload) {
|
||||
game_list->PopulateAsync(UISettings::values.gamedir,
|
||||
UISettings::values.gamedir_deepscan);
|
||||
}
|
||||
|
||||
config->Save();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <vector>
|
||||
#include <QByteArray>
|
||||
#include <QString>
|
||||
|
@ -63,6 +64,7 @@ struct Values {
|
|||
uint32_t icon_size;
|
||||
uint8_t row_1_text_id;
|
||||
uint8_t row_2_text_id;
|
||||
std::atomic_bool is_game_list_reload_pending{false};
|
||||
};
|
||||
|
||||
extern Values values;
|
||||
|
|
Loading…
Reference in a new issue