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https://github.com/yuzu-emu/yuzu.git
synced 2024-07-04 23:31:19 +01:00
core/memory: Migrate over GetPointer()
With all of the interfaces ready for migration, it's trivial to migrate over GetPointer().
This commit is contained in:
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536fc7f0ea
commit
3f08e8d8d4
7 changed files with 53 additions and 25 deletions
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@ -19,6 +19,7 @@
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/server_session.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/session.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/thread.h"
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#include "core/memory.h"
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namespace Kernel {
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namespace Kernel {
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@ -133,7 +134,7 @@ ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread,
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// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
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// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
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// similar.
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// similar.
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Kernel::HLERequestContext context(SharedFrom(this), thread);
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Kernel::HLERequestContext context(SharedFrom(this), thread);
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u32* cmd_buf = (u32*)Memory::GetPointer(thread->GetTLSAddress());
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u32* cmd_buf = (u32*)memory.GetPointer(thread->GetTLSAddress());
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context.PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
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context.PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
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ResultCode result = RESULT_SUCCESS;
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ResultCode result = RESULT_SUCCESS;
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@ -195,6 +195,21 @@ struct Memory::Impl {
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return IsValidVirtualAddress(*system.CurrentProcess(), vaddr);
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return IsValidVirtualAddress(*system.CurrentProcess(), vaddr);
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}
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}
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u8* GetPointer(const VAddr vaddr) {
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u8* const page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
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if (page_pointer != nullptr) {
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return page_pointer + (vaddr & PAGE_MASK);
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}
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if (current_page_table->attributes[vaddr >> PAGE_BITS] ==
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Common::PageType::RasterizerCachedMemory) {
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return GetPointerFromVMA(vaddr);
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}
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LOG_ERROR(HW_Memory, "Unknown GetPointer @ 0x{:016X}", vaddr);
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return nullptr;
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}
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/**
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/**
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* Maps a region of pages as a specific type.
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* Maps a region of pages as a specific type.
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*
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*
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@ -276,6 +291,14 @@ bool Memory::IsValidVirtualAddress(const VAddr vaddr) const {
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return impl->IsValidVirtualAddress(vaddr);
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return impl->IsValidVirtualAddress(vaddr);
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}
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}
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u8* Memory::GetPointer(VAddr vaddr) {
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return impl->GetPointer(vaddr);
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}
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const u8* Memory::GetPointer(VAddr vaddr) const {
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return impl->GetPointer(vaddr);
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}
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void SetCurrentPageTable(Kernel::Process& process) {
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void SetCurrentPageTable(Kernel::Process& process) {
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current_page_table = &process.VMManager().page_table;
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current_page_table = &process.VMManager().page_table;
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@ -292,21 +315,6 @@ bool IsKernelVirtualAddress(const VAddr vaddr) {
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return KERNEL_REGION_VADDR <= vaddr && vaddr < KERNEL_REGION_END;
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return KERNEL_REGION_VADDR <= vaddr && vaddr < KERNEL_REGION_END;
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}
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}
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u8* GetPointer(const VAddr vaddr) {
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u8* page_pointer = current_page_table->pointers[vaddr >> PAGE_BITS];
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if (page_pointer) {
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return page_pointer + (vaddr & PAGE_MASK);
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}
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if (current_page_table->attributes[vaddr >> PAGE_BITS] ==
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Common::PageType::RasterizerCachedMemory) {
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return GetPointerFromVMA(vaddr);
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}
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LOG_ERROR(HW_Memory, "Unknown GetPointer @ 0x{:016X}", vaddr);
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return nullptr;
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}
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std::string ReadCString(VAddr vaddr, std::size_t max_length) {
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std::string ReadCString(VAddr vaddr, std::size_t max_length) {
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std::string string;
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std::string string;
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string.reserve(max_length);
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string.reserve(max_length);
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@ -132,6 +132,26 @@ public:
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*/
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*/
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bool IsValidVirtualAddress(VAddr vaddr) const;
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bool IsValidVirtualAddress(VAddr vaddr) const;
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/**
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* Gets a pointer to the given address.
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*
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* @param vaddr Virtual address to retrieve a pointer to.
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*
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* @returns The pointer to the given address, if the address is valid.
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* If the address is not valid, nullptr will be returned.
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*/
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u8* GetPointer(VAddr vaddr);
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/**
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* Gets a pointer to the given address.
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*
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* @param vaddr Virtual address to retrieve a pointer to.
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*
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* @returns The pointer to the given address, if the address is valid.
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* If the address is not valid, nullptr will be returned.
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*/
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const u8* GetPointer(VAddr vaddr) const;
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private:
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private:
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struct Impl;
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struct Impl;
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std::unique_ptr<Impl> impl;
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std::unique_ptr<Impl> impl;
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@ -162,8 +182,6 @@ void WriteBlock(VAddr dest_addr, const void* src_buffer, std::size_t size);
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void ZeroBlock(const Kernel::Process& process, VAddr dest_addr, std::size_t size);
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void ZeroBlock(const Kernel::Process& process, VAddr dest_addr, std::size_t size);
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void CopyBlock(VAddr dest_addr, VAddr src_addr, std::size_t size);
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void CopyBlock(VAddr dest_addr, VAddr src_addr, std::size_t size);
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u8* GetPointer(VAddr vaddr);
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std::string ReadCString(VAddr vaddr, std::size_t max_length);
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std::string ReadCString(VAddr vaddr, std::size_t max_length);
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/**
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/**
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@ -52,7 +52,7 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};
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const GPUVAddr gpu_addr{FindFreeRegion(address_space_base, aligned_size)};
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MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
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MapBackingMemory(gpu_addr, system.Memory().GetPointer(cpu_addr), aligned_size, cpu_addr);
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ASSERT(system.CurrentProcess()
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ASSERT(system.CurrentProcess()
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->VMManager()
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->VMManager()
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.SetMemoryAttribute(cpu_addr, size, Kernel::MemoryAttribute::DeviceMapped,
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.SetMemoryAttribute(cpu_addr, size, Kernel::MemoryAttribute::DeviceMapped,
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@ -67,7 +67,7 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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const u64 aligned_size{Common::AlignUp(size, page_size)};
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MapBackingMemory(gpu_addr, Memory::GetPointer(cpu_addr), aligned_size, cpu_addr);
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MapBackingMemory(gpu_addr, system.Memory().GetPointer(cpu_addr), aligned_size, cpu_addr);
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ASSERT(system.CurrentProcess()
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ASSERT(system.CurrentProcess()
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->VMManager()
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->VMManager()
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.SetMemoryAttribute(cpu_addr, size, Kernel::MemoryAttribute::DeviceMapped,
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.SetMemoryAttribute(cpu_addr, size, Kernel::MemoryAttribute::DeviceMapped,
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@ -19,6 +19,7 @@
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/process.h"
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#include "core/memory.h"
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#include "core/settings.h"
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#include "core/settings.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/kepler_compute.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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@ -838,7 +839,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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MICROPROFILE_SCOPE(OpenGL_CacheManagement);
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const auto surface{
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const auto surface{
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texture_cache.TryFindFramebufferSurface(Memory::GetPointer(framebuffer_addr))};
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texture_cache.TryFindFramebufferSurface(system.Memory().GetPointer(framebuffer_addr))};
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if (!surface) {
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if (!surface) {
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return {};
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return {};
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}
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}
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@ -158,7 +158,7 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
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const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
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const u32 bytes_per_pixel{VideoCore::Surface::GetBytesPerPixel(pixel_format)};
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const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
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const u64 size_in_bytes{framebuffer.stride * framebuffer.height * bytes_per_pixel};
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const auto host_ptr{Memory::GetPointer(framebuffer_addr)};
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u8* const host_ptr{system.Memory().GetPointer(framebuffer_addr)};
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rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes);
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rasterizer->FlushRegion(ToCacheAddr(host_ptr), size_in_bytes);
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// TODO(Rodrigo): Read this from HLE
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// TODO(Rodrigo): Read this from HLE
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@ -50,9 +50,9 @@ u64 VKBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, u64 alignme
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// TODO: Figure out which size is the best for given games.
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// TODO: Figure out which size is the best for given games.
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cache &= size >= 2048;
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cache &= size >= 2048;
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const auto& host_ptr{Memory::GetPointer(*cpu_addr)};
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u8* const host_ptr{cpu_memory.GetPointer(*cpu_addr)};
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if (cache) {
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if (cache) {
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auto entry = TryGet(host_ptr);
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const auto entry = TryGet(host_ptr);
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if (entry) {
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if (entry) {
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if (entry->GetSize() >= size && entry->GetAlignment() == alignment) {
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if (entry->GetSize() >= size && entry->GetAlignment() == alignment) {
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return entry->GetOffset();
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return entry->GetOffset();
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@ -64,7 +64,7 @@ u64 VKBufferCache::UploadMemory(GPUVAddr gpu_addr, std::size_t size, u64 alignme
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AlignBuffer(alignment);
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AlignBuffer(alignment);
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const u64 uploaded_offset = buffer_offset;
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const u64 uploaded_offset = buffer_offset;
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if (!host_ptr) {
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if (host_ptr == nullptr) {
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return uploaded_offset;
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return uploaded_offset;
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}
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}
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