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gpu: Always flush.

This commit is contained in:
bunnei 2019-02-09 00:06:35 -05:00
parent aaa373585c
commit 3f1b4fb23a
2 changed files with 6 additions and 13 deletions

View file

@ -110,9 +110,8 @@ void ThreadManager::SwapBuffers(
} }
void ThreadManager::FlushRegion(VAddr addr, u64 size) { void ThreadManager::FlushRegion(VAddr addr, u64 size) {
if (Settings::values.use_accurate_gpu_emulation) { // Block the CPU when using accurate emulation
PushCommand(FlushRegionCommand(addr, size), true, false); PushCommand(FlushRegionCommand(addr, size), Settings::values.use_accurate_gpu_emulation, false);
}
} }
void ThreadManager::InvalidateRegion(VAddr addr, u64 size) { void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
@ -120,11 +119,9 @@ void ThreadManager::InvalidateRegion(VAddr addr, u64 size) {
} }
void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) { void ThreadManager::FlushAndInvalidateRegion(VAddr addr, u64 size) {
if (Settings::values.use_accurate_gpu_emulation) { // Block the CPU when using accurate emulation
PushCommand(FlushAndInvalidateRegionCommand(addr, size), true, false); PushCommand(FlushAndInvalidateRegionCommand(addr, size),
} else { Settings::values.use_accurate_gpu_emulation, false);
InvalidateRegion(addr, size);
}
} }
void ThreadManager::PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu) { void ThreadManager::PushCommand(CommandData&& command_data, bool wait_for_idle, bool allow_on_cpu) {

View file

@ -749,11 +749,7 @@ void RasterizerOpenGL::FlushAll() {}
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) { void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement); MICROPROFILE_SCOPE(OpenGL_CacheManagement);
res_cache.FlushRegion(addr, size);
if (Settings::values.use_accurate_gpu_emulation) {
// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
res_cache.FlushRegion(addr, size);
}
} }
void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) { void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {