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gl_shader_disk_cache: Add transferable cache invalidation

This commit is contained in:
ReinUsesLisp 2019-01-14 01:25:25 -03:00
parent a1faed9950
commit 4039086226
2 changed files with 8 additions and 0 deletions

View file

@ -156,6 +156,11 @@ std::vector<ShaderDiskCachePrecompiledEntry> ShaderDiskCacheOpenGL::LoadPrecompi
return precompiled; return precompiled;
} }
void ShaderDiskCacheOpenGL::InvalidateTransferable() const {
FileUtil::Delete(GetTransferablePath());
InvalidatePrecompiled();
}
void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const { void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const {
FileUtil::Delete(GetPrecompiledPath()); FileUtil::Delete(GetPrecompiledPath());
} }

View file

@ -147,6 +147,9 @@ public:
/// Loads current game's precompiled cache. Invalidates if emulator's version has changed. /// Loads current game's precompiled cache. Invalidates if emulator's version has changed.
std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled(); std::vector<ShaderDiskCachePrecompiledEntry> LoadPrecompiled();
/// Removes the transferable (and precompiled) cache file.
void InvalidateTransferable() const;
/// Removes the precompiled cache file. /// Removes the precompiled cache file.
void InvalidatePrecompiled() const; void InvalidatePrecompiled() const;