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gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF.

This commit is contained in:
Marcos Vitali 2018-12-09 23:36:21 -03:00
parent 3bddd5351e
commit 430e1f864b

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@ -928,7 +928,7 @@ private:
case Attribute::Index::FrontFacing: case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements. // TODO(Subv): Find out what the values are for the other elements.
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment); ASSERT(stage == Maxwell3D::Regs::ShaderStage::Fragment);
return "vec4(0, 0, 0, uintBitsToFloat(gl_FrontFacing ? 1 : 0))"; return "vec4(0, 0, 0, intBitsToFloat(gl_FrontFacing ? -1 : 0))";
default: default:
const u32 index{static_cast<u32>(attribute) - const u32 index{static_cast<u32>(attribute) -
static_cast<u32>(Attribute::Index::Attribute_0)}; static_cast<u32>(Attribute::Index::Attribute_0)};