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yuzu_cmd/config: Replace C casts with static_cast

This commit is contained in:
ReinUsesLisp 2019-03-09 03:59:23 -03:00
parent fedef7bda3
commit 45ef421b6b

View file

@ -346,7 +346,7 @@ void Config::ReadValues() {
// Renderer // Renderer
Settings::values.resolution_factor = Settings::values.resolution_factor =
(float)sdl2_config->GetReal("Renderer", "resolution_factor", 1.0); static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
Settings::values.frame_limit = Settings::values.frame_limit =
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
@ -357,9 +357,10 @@ void Config::ReadValues() {
Settings::values.use_asynchronous_gpu_emulation = Settings::values.use_asynchronous_gpu_emulation =
sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false); sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false);
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0); Settings::values.bg_red = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_red", 0.0));
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0); Settings::values.bg_green =
Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 0.0); static_cast<float>(sdl2_config->GetReal("Renderer", "bg_green", 0.0));
Settings::values.bg_blue = static_cast<float>(sdl2_config->GetReal("Renderer", "bg_blue", 0.0));
// Audio // Audio
Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto"); Settings::values.sink_id = sdl2_config->Get("Audio", "output_engine", "auto");