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format_lookup_table: Address feedback

format_lookup_table: Drop bitfields

format_lookup_table: Use std::array for definition table

format_lookup_table: Include <limits> instead of <numeric>
This commit is contained in:
ReinUsesLisp 2019-11-11 18:11:14 -03:00
parent 80eacdf89b
commit 4681381a34
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GPG key ID: 2DFC508897B39CFE
2 changed files with 23 additions and 29 deletions

View file

@ -15,34 +15,31 @@ using VideoCore::Surface::PixelFormat;
namespace { namespace {
static constexpr auto SNORM = ComponentType::SNORM; constexpr auto SNORM = ComponentType::SNORM;
static constexpr auto UNORM = ComponentType::UNORM; constexpr auto UNORM = ComponentType::UNORM;
static constexpr auto SINT = ComponentType::SINT; constexpr auto SINT = ComponentType::SINT;
static constexpr auto UINT = ComponentType::UINT; constexpr auto UINT = ComponentType::UINT;
static constexpr auto SNORM_FORCE_FP16 = ComponentType::SNORM_FORCE_FP16; constexpr auto SNORM_FORCE_FP16 = ComponentType::SNORM_FORCE_FP16;
static constexpr auto UNORM_FORCE_FP16 = ComponentType::UNORM_FORCE_FP16; constexpr auto UNORM_FORCE_FP16 = ComponentType::UNORM_FORCE_FP16;
static constexpr auto FLOAT = ComponentType::FLOAT; constexpr auto FLOAT = ComponentType::FLOAT;
static constexpr bool C = false; // Normal color constexpr bool C = false; // Normal color
static constexpr bool S = true; // Srgb constexpr bool S = true; // Srgb
struct Table { struct Table {
constexpr Table(TextureFormat texture_format, bool is_srgb, ComponentType red_component, constexpr Table(TextureFormat texture_format, bool is_srgb, ComponentType red_component,
ComponentType green_component, ComponentType blue_component, ComponentType green_component, ComponentType blue_component,
ComponentType alpha_component, PixelFormat pixel_format) ComponentType alpha_component, PixelFormat pixel_format)
: texture_format{static_cast<u32>(texture_format)}, : texture_format{texture_format}, pixel_format{pixel_format}, red_component{red_component},
pixel_format{static_cast<u32>(pixel_format)}, red_component{static_cast<u32>( green_component{green_component}, blue_component{blue_component},
red_component)}, alpha_component{alpha_component}, is_srgb{is_srgb} {}
green_component{static_cast<u32>(green_component)}, blue_component{static_cast<u32>(
blue_component)},
alpha_component{static_cast<u32>(alpha_component)}, is_srgb{is_srgb ? 1U : 0U} {}
u32 texture_format : 8; TextureFormat texture_format;
u32 pixel_format : 8; PixelFormat pixel_format;
u32 red_component : 3; ComponentType red_component;
u32 green_component : 3; ComponentType green_component;
u32 blue_component : 3; ComponentType blue_component;
u32 alpha_component : 3; ComponentType alpha_component;
u32 is_srgb : 1; bool is_srgb;
}; };
constexpr std::array<Table, 74> DefinitionTable = {{ constexpr std::array<Table, 74> DefinitionTable = {{
{TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U}, {TextureFormat::A8R8G8B8, C, UNORM, UNORM, UNORM, UNORM, PixelFormat::ABGR8U},
@ -161,12 +158,9 @@ constexpr std::array<Table, 74> DefinitionTable = {{
FormatLookupTable::FormatLookupTable() { FormatLookupTable::FormatLookupTable() {
table.fill(static_cast<u8>(PixelFormat::Invalid)); table.fill(static_cast<u8>(PixelFormat::Invalid));
for (const auto entry : DefinitionTable) { for (const auto& entry : DefinitionTable) {
table[CalculateIndex(static_cast<TextureFormat>(entry.texture_format), entry.is_srgb != 0, table[CalculateIndex(entry.texture_format, entry.is_srgb != 0, entry.red_component,
static_cast<ComponentType>(entry.red_component), entry.green_component, entry.blue_component, entry.alpha_component)] =
static_cast<ComponentType>(entry.green_component),
static_cast<ComponentType>(entry.blue_component),
static_cast<ComponentType>(entry.alpha_component))] =
static_cast<u8>(entry.pixel_format); static_cast<u8>(entry.pixel_format);
} }
} }

View file

@ -5,7 +5,7 @@
#pragma once #pragma once
#include <array> #include <array>
#include <numeric> #include <limits>
#include "video_core/surface.h" #include "video_core/surface.h"
#include "video_core/textures/texture.h" #include "video_core/textures/texture.h"