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yuzu: Call ignore event after ensuring it's initialized

This commit is contained in:
Narr the Reg 2022-01-18 18:45:57 -06:00
parent d2f9412cf1
commit 46e1c5bc37
2 changed files with 2 additions and 2 deletions

View file

@ -1407,10 +1407,10 @@ void ConfigureInputPlayer::mousePressEvent(QMouseEvent* event) {
} }
void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) { void ConfigureInputPlayer::keyPressEvent(QKeyEvent* event) {
event->ignore();
if (!input_setter || !event) { if (!input_setter || !event) {
return; return;
} }
event->ignore();
if (event->key() != Qt::Key_Escape) { if (event->key() != Qt::Key_Escape) {
input_subsystem->GetKeyboard()->PressKey(event->key()); input_subsystem->GetKeyboard()->PressKey(event->key());
} }

View file

@ -305,10 +305,10 @@ void ConfigureRingController::mousePressEvent(QMouseEvent* event) {
} }
void ConfigureRingController::keyPressEvent(QKeyEvent* event) { void ConfigureRingController::keyPressEvent(QKeyEvent* event) {
event->ignore();
if (!input_setter || !event) { if (!input_setter || !event) {
return; return;
} }
event->ignore();
if (event->key() != Qt::Key_Escape) { if (event->key() != Qt::Key_Escape) {
input_subsystem->GetKeyboard()->PressKey(event->key()); input_subsystem->GetKeyboard()->PressKey(event->key());
} }